Search found 3 matches
- November 22nd, 2017, 1:18 am
- Forum: Pet Battles
- Topic: Mechanics & Formulas
- Replies: 28
- Views: 15435
Re: Mechanics & Formulas
Alright, i will keep this in mind by doing this dynamically. I bind the effects of a spell (e.g. direct hit-component to 1b, dot to 3) to a state (and a precise round), so it can be moved around quickly. I didnt test it so far as i focus on the implementation of basics, but some things seem kinda qu...
- November 18th, 2017, 5:11 pm
- Forum: Pet Battles
- Topic: Mechanics & Formulas
- Replies: 28
- Views: 15435
Re: Mechanics & Formulas
Therefore it would be awesome, to gather these sequences, for a start. I bet there are some quirks with teambattles e.g. what happens if a certain enemy-pet dies too early, what if too late, in a fight where constant switching is happening opponent-wise edit: or what happens, if enemypet has 3 abili...
- November 18th, 2017, 12:53 pm
- Forum: Pet Battles
- Topic: Mechanics & Formulas
- Replies: 28
- Views: 15435
Re: Mechanics & Formulas
Sorry to unbury this old-ish thread :) the op didnt release the version mentioned in this thread i suppose? i try to make a similar approach using simulations to gain some strategies using my personal pets, as i see a trend with these new battles using very rare pets (dragons-of-nightmare-dragonkin ...