Sci wrote:I fully expect to be ignored again since I assume most people already have a team that works for them by now and my pride won't be hurt this time.
Ignored and unnoticed are not the same thing ...
And you should have some pride slash want people to notice this; any strat which can kill (at least some of) the Fable bosses in 4 turns is ridiculously fast and very cool.
I tried it first, with an H/H Minfernal and a Pet Bombling, against Ti'un and it worked quite well. I have been using the Valk/Water Spirit/Chrom bomb, but there's enough moving parts in that to make me worry about a pet getting one shot by Pump before they complete their tasks. That shouldn't be an issue for kamikaze mechanicals and magicals. I did have to follow up the Explodes with a Solar Beam, so there is some worry that after the second Explode that the sunflower could walk right into a Pump and get blown up, but it seems like a small concern.
After daily quests reset I then went out and tried it on Nitun. I'd been using three undead so that he would never get heals from Ravage; Ravage shouldn't be a problem for this strat. I saw that Explode's damage was not reduced by the damage debuff from Rake and Nitun died in 4 rounds. Sweeeeeeet.
I think I'll end up using this start for about half the fights. I have some weird quirk in my personality about trying to heal pets as infrequently as possible, so one of Skitter/Greyhoof will be a Water Spirit/Howl type bomb. For the fights you special cased, I'll just use specific teams I know handle those bosses well.
For Lucky and Ka'wii I'd recommend just using a Zandalari Kneebiter with Black Claw > Hunting Party. That combo is often enough to kill either of those guys and, if not, a follow up Bloodfang or a Hunting Party from another Zandalari dino should seal the deal. If you don't have a Kneebiter, the Anklerender also has Black Claw and Hunting Party, but is missing Bloodfang. Footslashers are good for the backup role as they have Hunting Party and Bloodfang (don't have Black Claw).
For Dos-Ryga I'll keep using the Valk/Water Spirit/Howl bomb. As long as I wait for him to cast the first Whirlpool before starting the sequence, it seems to work perfectly.
No-No is so random that I don't think I'd want any kind of combination based strategy. The Yellow Moth can often solo him and if not, my back up flyers can finish the job.