Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable
Posted: January 30th, 2014, 11:21 pm
by Neohellsing
I started to make a guide just like this! I was going to post it... then found its all been done before... oh well. Here is what I found. Maybe it will help with some alternative ways of doing it.
Guide to Leveling Pets Using Tamers of Pandaria, Northrend and Cataclysm (5.4)
If a pet you are trying to level needs to do some damage or survive or do some damage as listed in this guide; you can simply use Mechanical Pandaren Dragonling or some other pet with explode or something like that to get it a few levels first; either with wild pets or some of the other trainers that don’t require that they do any thing. All versions of pets used should be rare quality in order to do well or in many cases to function right. Remember when doing this, dead pets earn no experience, and surviving pets that entered combat will gain all the experience from the battle. So if the pet your are leveling is the only pet to survive the battle, he will gain all the experience even if he didn’t enter combat. Also, if a pet that your leveling entered combat and survived, even with a max level pet which survived, all the experience will go to the low level pet. This switching technique works if you bring in the low level after a pet dies then swapping back out, but will NOT work if you begin the battle with the low level pet and swap him out first turn.
Thundering Pandaren Spirit:
Snail - Ooze Touch, Acid Goo, Dive
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level does not need to do any thing if things go well. Kill start with snail. Use dive first turn to avoid rupture, if it misses you can restart with no penalty. Then acid goo and ooze touch twice to kill first pet. Damage 2nd pet using ooze touch first then acid goo. This is where your snail usually dies and should be able to finish off with Darkmoon Zeppelin with 3 Missiles. On the rat, open with missile, decoy, then missile till it has 618 hp or less and explode.
Whispering Pandaren Spirit:
Celestial Dragon - Flamethrower, Ancient Blessing, Moonfire
Infected Squirrel - Stampede, Creeping Fungus, Corpse Explosion
Pet to lvl may need to survive a little bit of damage from cyclone. Celestial Dragon or Nether Faerie Dragon can down the first 2 pets by himself. Its fairly easy to figure out, though it may be a little tricky because the stun from the moth is a pain, but with a little luck he can even do a little damage to the third, if he only manages to do some damage to the dragon, all is not necessarily lost. Start with dragon, use moonfire, ancient blessing, flamethrower, flamethrower, moonfire moth is usually dead here. Then use ancient blessing, when he brings up Whispertail, fallowed by flamethrower, flamethrower, moonfire then this is where the second pet might die. Just flamethrower and moonfire till your dragon is dead. If you were able to kill the first 2 pets with the dragon, bring out the low level pet, then swap to the Infected Squirrel. Use creeping fungus, then Stampede till the elemental is dead, or if your squirrel dies first and the undead breed bonus triggers use corpse explosion. On this one, I use the swap technique if the first 2 enemy pets die from your dragon because if the elemental dies at the same time the squirrel dies, the battle will end before the undead bonus wears off and counts as having survived the fight. Thus your low level pet would not otherwise gain any experience. However if things don’t go so well and your dragon dies before it kills the other, and the squirrel needs to finish it off, use stamped to do it then when it ends and elemental is up use Creeping Fungus and stampede again if you can. If you can tell your Infected Squirrel is going to die soon and you are not stampeding, use corpse explosion. Since the elemental goes first and kills him, then the damned effect triggers before Corpse Explosion is cast, the squirrel will still have another turn.
Hyuna of the Shrines:
Sunreaver Micro-Sentry - Laser, Extra Plating, Call Lightning
Darkmoon Zeppelin - Missile, Explode, Decoy
pet to level doesn’t need to do any thing. Start with Sunreaver Micro-Sentry, Laser then use Extra Plating. Then Laser till the bug is dead. When snake comes up use Laser, then use extra plating, Call Lightning, Laser then next turn Sentry usually dies if he didn’t already. Bring in Zeppelin and use Decoy. Its perfect for the turtle because his only attack is headbutt which has a 4 round cool down and decoy has 2 charges with an 8 round cool down. just remember to use explode when the turtle is down to 618 hp or less and make sure he isn’t about to use a heal.
Farmer Nishi:
Water Skimmer - Water Jet, Cleansing Rain, Pump (281+ speed works best, may need to change the order you use abilities if slower)
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level will need to be able to survive at least about 167 points of elemental damage, so more if its a mechanical. Start with Water Skimmer, and use Pump first, then Cleansing Rain, then Water Jet until the first elemental is dead. Then for the next elemental start with a pump, then pump and cleansing rain while he is submerged, then Water Jet him till dead, but don’t kill him. On the beast use the pump you have stored, then he should die after the burrow, if not just water jet till dead. However unlikely make sure not to kill the last pet with your skimmer. Use Decoy on Zeppelin then missile till he is about 600 hp or lower, then use explode, make sure to keep track on Burrow it has a 4 round cool down.
Mo’ruk:
Darkmoon Zeppelin - Missile, Explode, Decoy
Celestial Dragon (OR Nether Faerie Dragon) - Flamethrower, Ancient Blessing, Moonfire
Pet to level does not need to do any thing. Start with Zeppelin, use missile, then decoy, then missile till dead. As soon as moth comes up swap to Celestial Dragon, then use moonfire, ancient blessing, then flamethrower till moth is dead, assuming you don’t get stunned from moth dust. When the turtle comes up use moonfire if it can survive long enough to do so then flamethrower till your dragon dead. Use Zeppelin to bring the turtle to about 600hp or lower and use explode.
Flowing Pandaren Spirit:
Moth - Wild Winds (or Slicing Wind), Cocoon Strike, Moth Dust
Mechanical Pandaren Dragonling(made rare) - Breath, Bombing Run, Explode
pet to level needs to be able to survive possibly a lot of aquatic damage. Start with moth, use moth dust, if it misses, you can forfeit and try again. Then slicing winds, cocoon strike, slicing wind, slicing wind and first pet is usually dead here. If moth dust stuns he will swap to second pet sooner, just kill with slicing wind and moth dust, and save cocoon strike for when he switches back to the first one to use agains the last tick on whirlpool. Deal some damage with moth to last pet, make sure not to kill. Bring out zeppelin, use missile to bring down to 618 hp or less and explode. Straight forward fight, just a lot of tidal wave attacks for your low level pet to survive.
Wastewalker Shu:
Moth - Wild Winds (or Slicing Wind), Cocoon Strike, Moth Dust
Mechanical Pandaren Dragonling(made rare) - Breath, doesn’t matter, Explode (or Zeppelin)
Pet to lever will need to survive a small bit of damage from quake. Start with Moth, use moth dust, and slicing winds to damage, and save cocoon strike for the last tick of whirlpool. If crab is low health, you may wish to save moth dust for the next pet. Most of the time I can kill the first 2 pets with moth. Then just use Mechanical Dragon to bring down the porcupine to 560 health or lower and explode. The only reason I use the dragonling and not the zeppelin here is because if you should get stuck on the elemental when the moth dies, the zeppelin only has a mechanical attack which doesn’t help agains an elemental.
Seeker Zushi:
Electrified Razortooth - Rip, Blood in the Water, Devour
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level will need to be able to survive a small bit of elemental damage. Start with Electrified Razortooth, use rip, blood in the water, then devour. After devour is done the elemental should be dead. Then the snail comes up use rip then swap to Zeppelin and use Decoy, then swap back to razortooth. Use rip, devour. Snail usually dies here, use rip, blood in the water rip then pass till razortooth is dead. Use Zeppelin explode for the win. If razortooth dies just before the snail does because he didn’t get healed from devour all is not lost, zeppelin can still finish off the snail and kill the aquatic with the help of his decoy.
Burning Pandaren Spirit:
Bonkers - Jab, Doge, Tornado Punch
Snail - Ooze Touch, Acid Goo, Dive
Pet to level will need to be able to survive a little damage from Cyclone, which can do about 120 damage each round for 5 rounds, but only 35% hit chance. Start with Bonkers and use Tornado Punch (just restart if it misses), doge, then jab till the dragon is dead. Elemental will become active, use jab and tornado punch until bonkers is dead. Bring out your low level pet, then swap to your snail. The sail is good against both the elemental and fire fly.
Courageous Yon:
Chrominius - Arcane Explosion, Ancient Blessing, (Surge of Power or Ravage)
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level does nothing. Use Chrominius’s arcane explosion to kill the chicken, use ancient blessing when its not on cool down starting after the first lift-off lands. When the Rabbit comes up use surge of power, then chrominus dies here. Use Zeppelin’s missile to finish off the rabbit then bring the ram down to 618 hp or lower and explode. If you use Ravage instead of surge of power, just use it whenever it would kill a pet so it will heal him. In fact, that way you can kill the first 2 pets completely and put the last one into range of a zeppelin explosion.
Aki the Chosen:
Curious Oracle Hatchling - Water Jet, doesn’t matter, Dreadful Breath
Chrominius - Arcane Explosion, Ancient Blessing, Ravage
Pet to level does nothing. Start with Oracle Hatchling, use Dreadful Breath till the turn just before he dies (around 500 or 600 hp left) and use water jet twice. Then use dreadful breath till either the oracle dies or the dragon in the back line dies. When oracle dies, bring out low level pet then swap to Chrominius. Use arcane explosion till the dragon in the back line dies if he isn’t already, then ancient blessing, ravage, and the grasshopper should die here if he isn’t already dead. Other wise IF both grasshopper and dragon is dead before the oracle hatchling dies, then just water jet or ravage to kill the otter, just remember to swap to low lvl pet at some time to make sure he gets the experience.
While your doing the Northrend ones, be sure to stop by the spawn locations for the Unborn Val’kyr if you don’t already have one.
Major Payne:
Darkmoon Zeppelin - Missile, Explode, Decoy
Infested Bear Cub - Diseased Bite, doesn’t matter, Corpse Explosion
(or instead of Infested Bear Cub you could probably use Gulp Froglet)
Pet to level doesn’t need to do any thing most of the time. This is one of my least favorite battles. I’ve found this actually works best with Zeppelin first then swap to Phoenix Hatchling for the speed stat, but I realize that pet can be hard to come by. Start with Zeppelin and use decoy, the bear will either use bash or rampage first. I don’t know what determines it, seems random. If he uses bash I recommend forfeiting till he doesn’t. Use Decoy then just Missile till dead. If one missile misses, sadly your pretty hosed. Beakmaster X-225 comes out damage it as much as you can, I’ve been able to successfully down him past his first health by using decoy to survive long enough to get him in range of explode. When zeppelin dies, use infested bear cub to finish him off, then bloom becomes active. Use diseased bite till he becomes undead then use corpse explosion. Very difficult fight. Good luck, you will literally need it.
Nearly Headless Jacob:
Swamp Croaker - Tongue Lash, Swarm of Flies, Bubble
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level does nothing. Start with Swamp Croaker, use swarm of flies and lash till the first pet is dead. He will make you swap pets with Death grip, just swap back. All enemy pets are undead, so they will come back to life for 1 round, when the first one does that use bubble to block the call darkness from the second one.
Gutretch:
Clockwork Gnome - Mettle Fist, Repair, Build Turret
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level doesn’t need to do any thing. Start with Gnome, use Build Turret, Mettle Fist, Repair, Mettle Fist.(fist pet dead) Build Turret, then Mettle Fist till gnome is dead. When he is dead, bring out Zeppelin and missile the rat until its in range of explosion, which is 618hp
Orkut Dragonwaste:
Scourged Whelpling - doesn’t matter, Call Darkness, Dreadful Breath
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level does nothing. Start with Scourged Whelpling and use Dreadful Breath then when its done Call Darkness. Use Dreadful Breath again until your whelpling dies. Then Zeppelin uses Missile till the second pet dies once then on the turn it comes back to life use decoy. When the third pet comes up use Missile till its dead, and on the turn it comes back to life use explode to ensure the pet to level is the only survivor.
Beegle Blastfuse:
Nether Faerie Dragon - Arcane Blast, Exchange Life, Moonfire
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level does nothing. Start with Nether Dragon. The first bird some times opens with lift off, but it doesn’t matter to me just use arcane blast any way because it triggers its extra damage for the next time even if it misses. When second pet stuns him, just pass turn, and just use arcane blast, it does more damage now than moonfire. However if you get down to 300hp with Nether Dragon, you will need to use Life exchange just to stay alive. Try to get in a moonfire or something on third pet and just damage till dragon is dead. Then you should know what to do by now about pets with explosion, just remember to use decoy just before Ice Tomb lands… or not, probably got lots of health and a mechanical revive to get you through.
Obalis:
Darkmoon Zeppelin - Missile, Explode, Decoy
Celestial Dragon - Flamethrower, Ancient Blessing, Moonfire
Pet to level does nothing. Start with Zeppelin, use decoy, then missile to death. When moth comes up switch to your dragon, and use flamethrower, moonfire, ancient blessing, flamethrower. Flamethrower and moon fire till moth is dead, and keep doing that till your dragon is dead from the critter, bring out zeppelin and use to damage critter down to 618 hp or lower and explode.
Goz Banefury:
Mechanical Pandaren Dragonling(made rare) - Breath, Thunderbolt, Decoy
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level does nothing. This one is waaaaaaaaaaay to unpredictable but to help come up with something that might work for you; start with Mechanical Pandaren Dragonling, use thunderbolt, breath, decoy, breath, breath, thunderbolt, pass for dark rebirth, breath then phoenix may die here. Amythel comes up, use breath till you can use decoy then thunderbolt and the Amythel usually dies here. Spider becomes active, use breath a few times till mechanical dragon is dead, then bring out zeppelin and explode, or missile a few times till spider is down to 618 hit points then do it.
Brok:
Flayer Youngling - Triple Snap, Deflection, Rampage
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level needs to survive about 175 magic damage more if its a flying pet while he is waiting his turn, then a 2 rounds of swarm. Start with Flayer Youngling, use deflection, rampage, deflection, triple snap, triple snap, then first pet should be dead here. Lizard comes out, use rampage, and a triple snap if it survives, then it should be dead next turn or so. Use missile from zeppelin till lizard is dead, then roach comes out. Use missile twice then, decoy. Try to use missile till its about 618 health or lower. Unfortunately the roach will probably use survival, thats why your pet to level will need to be able to survive a lot of damage to land at least 1 hit point of damage.
Bordin Steadyfist:
Electrified Razortooth - Rip, Blood in the Water, Devour
Darkmoon Zeppelin - Missile, Explode, Decoy
Pet to level does nothing. Start with Razortooth, use rip blood in the water, devour, first pet dies. critter becomes active, devour continues, then use rip, then devour, critter usually dies after devour finishes. Last elemental becomes active, use rip, and devour, then pass till your pet is dead. I know, self restraint is soooooo hard to come by. Then explode with zeppelin for the win.
Re: 5.4 Guide to Master Tamer (levelling) + Beasts of Fable
Posted: February 9th, 2014, 6:14 pm
by Darkwarrior42
Just wanted to post my experience regarding the listed strategy for Nitun.... burst team 2 is tagged "ideal" against him, implying that it should pretty much always work, but I rarely see it work.
Most of my battles with this team end up with Nitun healing back to high health. Surge of Power only occasionally gets off (usually Chrominius is killed before he gets a chance to use Surge of Power, and I've seen him killed the turn he comes out before he can even get off a howl). If I do manage to get off surge of power, it's not enough to finish him off, and Chrominius never lives long enough to get off a bite and a surge of power, so he then dies to ravage which allows Nitun to heal... after that, the Darkmoon Tonk has the potential to finish the fight, but at that point it seems to be about 50/50 whether Nitun or the Tonk prevails. (It's possible I'm doing something horribly wrong of course, but so far as I can tell I'm following the guide's strategy exactly and my team just falls over before I can get Nitun down.)
The team I've had the best luck with so far is:
Moon Moon (P/S) (2,2,2)
Fossilized Hatchling (P/S) (1,1,1)
Sandy Petrel (P/B) (2/1/2)
I doubt the breeds are ideal, that's just what I happen to have atm. Open with Moon Dance, if it'll let you survive a ravage to get off more bites, use Bite until Moon Moon is one turn away from death (don't let him get eaten by ravage; dying to rake is ok). Change to the Fossilized Hatchling, use ancient blessing if it'll help you survive an extra turn, otherwise just spam bite (usually I just spam bite). Sometimes Nitun dies to bite spam from the Fossilized Hatchling; if he doesn't, the Sandy Petrel usually can finish the job with one or two uses of Thrash. It's a bit less reliable than I'd like still (primarily in keeping Moon Moon from dying to an untimely Ravage), but it's worked well for me in general.
All that said, I also wanted to thank you for the tremendous amount of work you put into this; prior to getting a good team set up of my own, this guide helped me pick pets to level and was instrumental in me getting to a point where I could figure out alternatives to use in situations like this.... and Nitun is the only strategy here that I have had any difficulties with.