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New 6.2.2 Rare Spawns
Posted: September 1st, 2015, 2:11 pm
by Kel
Anyone have any info on if we can get to some of these outdoor rare spawn mobs using Aviana's Feather if we don't have flying?
Re: New 6.2.2 Rare Spawns
Posted: September 1st, 2015, 3:26 pm
by Flibbit
Yes, you can. But you'll have to fight your way around between them - the whole area is filled with lvl 100 elites (~780K hp).
The 3 named elites are always up (~3m respawn), but drop rate is not 100%. It *seems* (but I can't confirm) that you only get one shot per day on each.
Re: New 6.2.2 Rare Spawns
Posted: September 1st, 2015, 3:28 pm
by Quintessence
Flibbit wrote: It *seems* (but I can't confirm) that you only get one shot per day on each.
Developer Jeremy Feasel [url=https://twitter.com/Muffinus/status/638788474267639808]confirmed this on Twitter[/url] - You have a chance to get each pet once per day, per character.
Re: New 6.2.2 Rare Spawns
Posted: September 1st, 2015, 3:43 pm
by Flibbit
Quintessence wrote:Developer Jeremy Feasel [url=https://twitter.com/Muffinus/status/638788474267639808]confirmed this on Twitter[/url] - You have a chance to get each pet once per day, per character.
Thank you! This is what I needed to hear =) On to the alts!
Re: New 6.2.2 Rare Spawns
Posted: September 1st, 2015, 4:13 pm
by Balrog
I'm looking to trade the Energized Manafiend from Rukdug for an Empowered Manafiend from Pugg. Add me as Balrog#1768 and we can make a deal.
Re: New 6.2.2 Rare Spawns
Posted: September 2nd, 2015, 12:04 pm
by Kel
Thanks guys. I'm assuming we'll start seeing pre-made groups for these guys soon. just wanted to make sure I can get to them before joining a group.
Re: New 6.2.2 Rare Spawns
Posted: September 2nd, 2015, 12:29 pm
by Beastlyserenity
Is the loot individualized for these spawns? Or you roll for the pets when in a group?
I don't want to group roll for these. I rather stalk them patiently and wait for the right moment to tag them or to cleverly solo them with my Warlock lol.
Re: New 6.2.2 Rare Spawns
Posted: September 2nd, 2015, 12:49 pm
by Iibis
Beastlyserenity wrote:Is the loot individualized for these spawns? Or you roll for the pets when in a group?
I don't want to group roll for these. I rather stalk them patiently and wait for the right moment to tag them or to cleverly solo them with my Warlock lol.
It's personal loot, like with Tanaan (and all WoD?) rares. I couldn't kill them alone so I made a group with the group finder. Two people got the pet, I got an empowered baleful upgrade thing
Oh yes and I was also in a normal group with a guild member with group loot and that was also personal.
They respawn pretty fast btw.
I wonder what the drop rate is. My friend got one from 6 attempts in total with 2 characters and I got none. And 2 drops from one rare in a group of 5. Doesn't seem too bad.
Re: New 6.2.2 Rare Spawns
Posted: September 2nd, 2015, 1:10 pm
by Gahtmilch
All 3 are in northwest Nagrand in Highmaul very close to each other. If Horde, simply fly over your docks from your garrison and Nagrand is right there. Ignore the fatigue warning. You would have to AFK in it to die crossing it.
Pugg is in the arena against a low wall as soon as you come in on the right. Pugg is a warrior and uses melee attacks.
Rukdug is near the middle inside a hut guarded by 2 elite ogres. Rukdug is a mage and uses magic attacks.
Guk is off to the left rear in a hut similar to Rukdug guarded by 2 elite ogres. Guk is a warlock and uses magic attacks.
All 3 have a three minute respawn timer. All 3 can be fought without pulling additional adds rather easily. And, if you have WoD flight, you don't even have to fight the trash, you can divebomb behind the trash and engage the boss directly.
All 3 were trivial to solo for tanking classes or a hunter; very difficult for squishies and DPS without copious interrupts or self-heals (all my chars are >ilvl685). All 3 are global tagged, so it doesn't matter who hits it first or how much damage you do. Do at least 1 point of damage, or heal someone who has done damage for at least 1 point, and you will receive the drop(s).
You can kill each once per day per character for loot. The always drop gold and 125-175ish garrison resources. They have a small chance to drop the pet and, apparently, the apexis baleful upgrade item (only unusual drop I got in 27 kills).
27 kills, no pets. Me and my pal RNG go wayyyy back in our mutual hatred.
**update- +15ish more kills, 2 of the pet from Rukdug, so drop rate must not be too horrible.
**update2- Not that anyone actually cares, but on the 6th day of farming, Pugg finally dropped his. Got several of the other 2. So roughly 42ish kills not counting the ones that were mismarked as 'gold' (see later post).
Hope y'all are havin better luck.
-Gaht
Re: New 6.2.2 Rare Spawns
Posted: September 2nd, 2015, 1:47 pm
by Peanutty
Good writeup Gahtmilch!
And I definitely recommend divebombing the ogres in the small rooms as the way to go as the elite trash mobs outside don't aggro as long as you stay in the center or back of the room during combat.
On the same note, for the Crashin' Thrashin toys, they pretty much work the same way, though from my experience the spawn timer seems a little bit longer. All 3 of those mobs were absurdly easy for a hunter to solo, much more than the ogres, and the trash around them isn't elite so they're more accessible.
Re: New 6.2.2 Rare Spawns
Posted: September 2nd, 2015, 3:15 pm
by GrosBonda
30 kills yesterday and 1 pets
trivial to solo for tanking class as said , and for Hunter and Lock.
Note : even a 91 can loot , just wash out , since your perfume "fresh lowbie meat" will attract all the mobs around
going back at it today
Re: New 6.2.2 Rare Spawns
Posted: September 2nd, 2015, 3:54 pm
by Morlis
guess I did okay, 12 kills yesterday got 3 Empyreals and 1 Energized. Camped just Pugg today and got my Empowered after 8 kills.
I can 2 box (2 separate accounts on 2 computers, PS I am no expert and I use no illegal software to run both) at the same time, I always had a hunter there (yes I have 5 level 100 hunters), and brought a 95 mage one time to see if he could loot, which he did get the gold and resources but did not get the pet. That being said, I really only killed them 6 times yesterday and 4 today, each kill resulted in looting twice. 2 of the Empyreals came from the same kill.
Just on a side note, I do love hunters, goes back to my days as a Beastmaster on Pre-NGE Star Wars Galaxies, which I would very likely still be playing today if that game still existed.
(NGE was an attempt to enhance SWG but for many it ruined the game, IE for me BM was removed from the game as not a core character)
Re: New 6.2.2 Rare Spawns
Posted: September 2nd, 2015, 5:55 pm
by Endaira
So far I have killed everything on 4 toons, have received 1 pet and 2 toys so pretty happy!
Re: New 6.2.2 Rare Spawns
Posted: September 3rd, 2015, 6:35 am
by Beastlyserenity
I'm looking to trade an Empyreal Manafiend for an Energized Manafiend
on Alliance Draenor, but also Horde Wildhammer
Feel free to add/pm
BeastofNight#1421
For those wondering the
Empyreal Manafiend is different than Kirin'tor Familiar
The Empyreal Manafiend is actually much bigger! And has all sorts of cool visual affects including a trail of mana it leaves when it walks. These manafiends are some of the best pets I've seen. A must for collectors.
Added a screenshot of the Empyreal with a biscuit to show the scale/actual size.
http://i.imgur.com/bXn6vkr.jpg
Re: New 6.2.2 Rare Spawns
Posted: September 3rd, 2015, 8:39 am
by Gahtmilch
Had a weird (irritating) situation yesterday where several of my alts were seeing the grey elites as "tapped" already (ie- they were unlootable gold elites) even though I had not logged on that character yet that day. Sometimes it was just one of them, on one character all three were 'gold'. Only one alt had all 3 lootable 'grey'.
So if you are not seeing them as "skulls on the map" when you arrive, double-check when you target them that their picture frames are grey, not gold. Otherwise, NO LOOT FOR U!
**update- Still seeing this on one char a day on average & now usually only one of the three elites. At least the frequency has dropped dramatically, but I'm still seeing it. It MIGHT be that I'm in a raid crossing Nagrand to get to Highmaul, and they kill that grey elite as I'm flying in (so I'm tagged as loot eligible) but the elite respawns before I actually arrive to be able to loot & is now "gold" for all further kills. Will update if I figure it out fer sure.
Another bug I hope gets resolved quickly...
Also,
Good writeup Gahtmilch!
And I definitely recommend divebombing the ogres in the small rooms as the way to go as the elite trash mobs outside don't aggro as long as you stay in the center or back of the room during combat.
It should be mentioned that while you can do this (easily) to fight the boss(es) in the huts (Rukdug & Guk), you will still need to fight, at a minimum, the two door guard elites to leave unless you have stealth, hearth out, etc. You can run like hades, but they chase pretty far and there's lots of trash to add to the Benny Hill train if you are not careful (hint- run for the bridges/stairs). You can also mount up just under the threshold of the huts, but it's exactly at the aggro range for a L100 to the guards. Sometimes you get lucky, other times they reach you before you mount up.
-Gaht
Re: New 6.2.2 Rare Spawns
Posted: September 3rd, 2015, 4:45 pm
by Kel
Well, I don't have flying, and I won't be getting flying for a long time, if ever. Have no real desire to go thru all that to get it, nor the playtime to invest in it. So I'll be looking for all the ways I can drop in using the feather, then hearth out. As long as that's a possibility, I'm good.
Re: New 6.2.2 Rare Spawns
Posted: September 3rd, 2015, 7:20 pm
by GrosBonda
Kel wrote:Well, I don't have flying, and I won't be getting flying for a long time, if ever. Have no real desire to go thru all that to get it, nor the playtime to invest in it. So I'll be looking for all the ways I can drop in using the feather, then hearth out. As long as that's a possibility, I'm good.
kel hit me up i will fly you there when i can
Re: New 6.2.2 Rare Spawns
Posted: September 3rd, 2015, 7:45 pm
by Tay
A friend with a two seater (Sandstone Drake...etc) can fly you in and battle with you as well. These three are easier with a second person. But probably share the loot drop. However, if you go during highly populated times, there is usually someone there to join in.
Re: New 6.2.2 Rare Spawns
Posted: September 3rd, 2015, 7:57 pm
by Peanutty
Tay wrote:A friend with a two seater (Sandstone Drake...etc) can fly you in and battle with you as well. These three are easier with a second person. But probably share the loot drop.
Loot from these guys is personal regardless of grouping or loot setting.
Re: New 6.2.2 Rare Spawns
Posted: September 4th, 2015, 12:06 pm
by Kel
Tay wrote:. . . However, if you go during highly populated times, there is usually someone there to join in.
Yea, I tried checking it out last night on my server. Pugg was up, but I couldn't take him alone and no one was around to help. Oh well, I got the 3-day weekend to try farming these guys!
#ElementalsForEverybody!!!!