Breaking PTR news, 15th April. Tons of pet changes
Posted: April 15th, 2013, 2:24 pm
http://us.battle.net/wow/en/blog/9135374/53_PTR_Patch_Notes_-_April_15-4_15_2013#pet
(Bolded the new stuff)
Pet Battles
Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for additional information.
Pet Battle Duels are now available in all dungeons and raids. Enjoy!
Pet Battles in the wild and duels are now viewable by other players in the world.
Hit Chance is now displayed for all abilities.
Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
Species specific Flawless Battle-Stones are now Bind to Battle.net account.
Black Claw now deals 20% less damage.
Blistering Cold had now deals 100% more damage.
Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
Counterspell now deals 10 damage in addition to the ability's previous effects.
Deep Freeze now has a 10% reduced chance to hit.
Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
Haymaker now has a 3-round cooldown.
Headbutt now has a 4-round cooldown, up from 3 rounds.
Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
Interrupting Gaze now deals 50% more damage.
Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
Kick now deals 50% more damage.
Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
Mudslide now has a 4-round cooldown, up from 3 rounds.
Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
Quicksand now has a 4-round cooldown, up from 3 rounds.
Reckless Strike now has a 1-round cooldown.
Rupture now has a 4-round cooldown, up from 3 rounds.
Shock and Awe now has a 4-round cooldown, up from 3 rounds.
Soulrush now has a 4-round cooldown, up from 3 rounds.
Fixed an issue where pet abilities that had a chance to stun were not working correctly.
The instakillers Impale and Predatory strike was effectively killed. Most likely because they could be used to make the beasts of fable a joke with Sunlight and a bit of damage done.
I think Blizzard typoed Counterspell and meant Counterstrike.
(Bolded the new stuff)
Pet Battles
Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for additional information.
Pet Battle Duels are now available in all dungeons and raids. Enjoy!
Pet Battles in the wild and duels are now viewable by other players in the world.
Hit Chance is now displayed for all abilities.
Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
Species specific Flawless Battle-Stones are now Bind to Battle.net account.
Black Claw now deals 20% less damage.
Blistering Cold had now deals 100% more damage.
Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
Counterspell now deals 10 damage in addition to the ability's previous effects.
Deep Freeze now has a 10% reduced chance to hit.
Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
Haymaker now has a 3-round cooldown.
Headbutt now has a 4-round cooldown, up from 3 rounds.
Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
Interrupting Gaze now deals 50% more damage.
Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
Kick now deals 50% more damage.
Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
Mudslide now has a 4-round cooldown, up from 3 rounds.
Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
Quicksand now has a 4-round cooldown, up from 3 rounds.
Reckless Strike now has a 1-round cooldown.
Rupture now has a 4-round cooldown, up from 3 rounds.
Shock and Awe now has a 4-round cooldown, up from 3 rounds.
Soulrush now has a 4-round cooldown, up from 3 rounds.
Fixed an issue where pet abilities that had a chance to stun were not working correctly.
The instakillers Impale and Predatory strike was effectively killed. Most likely because they could be used to make the beasts of fable a joke with Sunlight and a bit of damage done.
I think Blizzard typoed Counterspell and meant Counterstrike.