Vakeetah wrote:[pet]Trunks[/pet] AoE has been nerfed along with [ability]Thunderbolt[/ability] (after all, [ability]Avalanche[/ability] is the same spell at all effects).
While technically not a "nuke", Clawstampede setups remain untouched and extremely powerful ([ability]Black Claw[/ability] + [ability]Hunting Party[/ability], or [ability]Stampede[/ability]).
As for [pet]Chrominius[/pet], he remains about the only pet that can reasonably use [ability]Howl[/ability], due to not having multi-hit skills, and providing the single largest possible hit in [ability]Surge of Power[/ability]. While still powerful, with the loss of Howlbomb combos, it is now behind against [pet]Iron Starlette[/pet]'s [ability]Wind Up[/ability] + [ability]Supercharge combo[/ability], which is slightly slower to set-up but doesn't root you in place.
I kinda think that by the time we factor in the Howl nerf by Chrominius, and then realize that he can not do anything for a couple more rounds, and ends up dead, you will probably find that another pet can do better. Starlette is still good, as are many other Mechanicals at this point. I happen to like them and specially the ability "Decoy". Get all 4 of the Zandalari pets (very easy to get!) and level them ... 2 of them are massive with that Claw/Hunting Party and Stampede ability. The other two are useable, but not as great. They do some nice damage.
I still rely on my Dragonkin for most damage, I think. Other than that, Mechanicals ... they are all worth it without fail and having one of each to help substitute means you should have about 20 to 25 Mechanicals at level 25 to make it easier to cope. I do think, however, that we should stop thinking about the 2K and 1500 point hits ... and work other pets ability into the mix. For example, the pet that does 2K, also (usually) takes a lot of damage. Thus a pet that takes little damage and can still dish out a positive amount, would be just as efficient, though not as fast.
The nature of the game, even in PvE or PvP, is that you have to take it down faster and faster so you don't take damage. While this is nice in many cases, it is trivializing the game, and I think that Blizzard is concerned with this attitude, and the ability of of things to happen and players to learn how to play their characters. This, btw, is in contrast to the Shadow Knight characters that EQ used to have, when they PvP'd against a Bard ... that fight could take an hour or more ... and it was tricky at times. But in WoW, it has become quick and faster, and make sure that the mob is down quick, and the bad side of that is that any defensive abilities are completely ignored! Totally ignored.
So, in my book, you still want to know who can nuke better, but I think that you will gain much more appreciation and toughness if you know which pets take the least damage ... no one posts that information! Everyone looks for speed (so your pet goes first) or power (so you hurt more) and the rest is left behind. Making these other abilities more important would help balance the game out some ... and I think that is a good thing.