Bandx wrote:Since pet charms are going to be currency to purchase pets & other items going forward (I believe this is correct), I suspect that if one hasn't horded some pet charms it might end up making one wish they had.
Which would be really bad for the honest player ... they get punished?
Time out ... I hope that is not the case! However, the game allowed it to happen, so ... it can't be considered cheating.
I do have an issue, as mentioned above, I have two paying accounts, and I was not expecting them both to be considered "one account", and I have a feeling that here there was a lot more taking advantage of the situation than otherwise. I did do the dailies on all my toons, but other than that, my pets fought almost all of 23-25 spot, and always 1-5 spots. In fact, one time I took something like 15 level 6 pets to Stonetalon, to level them all to 10. This will show that I have a huge list of pets now 18-19 that still need leveling ... we're talking 30 to 40 of them!
Kel wrote:The only thing this change has done is punish those who are newer to the game. The ones who have been around a while have horded charms. ...
While I do not think that is "dishonest", since it was available to the game for sometime, I can not fault everyone on that, but it does create a massive discrepancy, and the inability for anyone playing the Pet Battle thing well, and developed it nicely, but did not have all their pets at Blue and 25, because they started the whole thing a year behind everyone.
I find this whole thinking, a bit malicious and pathetic, by people that don't play the game, and have no idea what it takes in time constraints and dedication to get that far, and then one day pull the plug and say ... tough poop. Eat it! I almost think that a tier'd result would make more sense, so those playing the Pet Battles seriously would not quit frustrated that they no longer can upgrade/level things at a reasonable pace.
All in all, this is typical. Every expansion has gone back to make sure they lowered the value and rewards from before, in order to force people to buy the new expansion. One of these days, they will have made a serious mistake, just like EQ did, and kill the part of the game that a lot of folks loved, but was dismantled by folks that never played the game, or had any appreciation for the game playing itself, except to make sure that you could not get the piece that was necessary for you to get your epic gear. That jerk of a butler finally got his due, but the game was already hurt by someone on a rampage against anyone making add-ons. This was not an issue for WoW, but it became an issue, when people were selling things for 100k Gold, and it was obvious that the majority of those players were serious farmers running bots ... which was what EQ is now doing, trying to survive and making it look like it has more players than it really has.
The server congregations, merely means that there were not enough players to justify the extra servers, which at one time, was another machine onto the network. Now it's all virtualized, and the combination of 2 or 3 servers is trivial.
I do believe that on a higher level of conceptualization, that these folks lacked sight and foresight, and the desire to see this through fairly, and instead just did a knee jerk reaction that should not have happened. If someone is paying for 2 or 3 accounts, so what? They pay for it ... but noooooooo ... it's all one account now. So, what you pay for on one account is not the same value as the other. I really do not think that is good business, but a BigMac in NY does not cost the same as it does in LaGrande in Oregon, so there you have it ... the huge disparity and design by people that think code is made to control you, not to create a fun game!