Cropher wrote:Imthedci wrote:I've had a few times where an enemy cast Cyclone on me and once I killed off the pet that cast it, it stopped doing anything and just sat there until the dot wore off.
I've noticed that for most DoT/debuff abilities, killing the caster stops the damage/effect, when it seems it's supposed to be still active.
I don't know if this is a bug, or an intended and undocumented feature. It's a bit odd because killing a pet stops any of that pet's DoTs from dealing damage, but the debuff will still be there and have its secondary effects (e.g. Whirlpool will still trigger even if the caster is dead: it deals no damage, but still places a 'cannot swap' debuff on the pet).
Klya wrote:Not sure if I'm alone, but it seems sometimes the Minfernal's Meteor Strike has absolutely no effect. There's no "Miss," "Dodge," or any type of damage shown (or inflicted) upon the target. And this is during a normal opponent condition...no Soaring, Burrow, or Dive involved.
It is in fact missing, it just doesn't pop up the 'miss' text. Many abilities have high miss chances but don't report the misses, for example Triple Snap always swings 3 times, but the 2nd and 3rd swings have a 50% miss chance, and if they miss they simply fail to do damage without popping up the 'miss' text. This is why casting Focus with your Flayer (+100% hit chance) makes your Triple Snap always hit with all 3 snaps. Flurry/Tongue Lash/etc. work the same way. In particular, Lift-Off/Burrow/Meteor Strike have a 20% miss chance that is not necessarily noted in the tooltip.