[pet]Unborn Val'kyr[/pet] is almost always in there for the Haunt. The general tactic is to [spell=]Curse of Doom[/spell] then immediately [spell=]Haunt[/spell].
If there is a Valk Curse will be the first spell. You can ruin the rotation by opening with some sort of block or interrupt or fly ot burron or dodge, etc.
Haunt will simply reset the Valk and let her do it again next time but she essentially did zero for one round.
Some sort of rabbit is one of the best things to combat a Valk - critters are best against undead, and bunnies have not one but two misses (dodge and burrow) plus dodge lasts 2 turns so it is like 3 misses.
Other ways are to mitigate the dot damage by using a sheild ability.
The Idol has an avoid spell in [spell=]Deflection[/spell] and a dot mitigation in [spell=]Sandstorm[/spell], however undead is best against humaniod.
You have to pick your poison and live with it or get around it. I use one on both my main teams so I don't wanna tell you ALL my secrets on how to avoid me
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)