I understand that Quake was buffed, but does it not reset the damage modifier once the 3 rounds are up?
It doesn't appear to do so to me, and if I'm reading the ability tip correctly it should. Am I just reading it wrong or is it bugged?
Ok, so I did realize that the higher damage is coming after sandstorm fades, but if my math is correct, it still shouldn't be hitting for 140+ on the first hit of the second use.
Round 10:
pet 1 = 106
pet 2 = 21 (Strong)
pet 3 = 15
Round 11:
pet 1 = 135
pet 2 = 46 (Strong)
pet 3 = 31
Round 12:
pet 1 = 165
pet 2 = 65 (Strong)
pet 3 = 67 (Critical)
Round 13:
Sandstorm is no longer the weather
Round 15:
pet 1 = 184
pet 2 = 140 (Strong)
pet 3 = 89
Round 16:
pet 1 = 218
pet 2 = 151 (Strong)
pet 3 = 105
Is it the strong multiplier that is causing the much higher damage now?
Question about Quake
- Vivienne
- Posts:90
- Joined:November 28th, 2012
- Pet Score:13541
- BattleTag®:Sassafras#1459
- Realm:Whisperwind-us
- Contact:
Re: Question about Quake
Now that I've thought about it, I think I answered my own question...