Ive been having fun tearing through the panda trainers with him.
Dabbled in some PVP with him, Lil Rag, and the Blackfuse Bombling.
Any other fun combinations?

Nope. Murk has a built in modifier that only allows him to be played with Blackfuse Bomblings or Fossilized Hatchlings. I know it's true because I haven't seen a Murk player without one or both of those pets in months....Nyorai wrote:Oh wow. Just got my hands on Murkalot. This little guy is awesome.
Ive been having fun tearing through the panda trainers with him.
Dabbled in some PVP with him, Lil Rag, and the Blackfuse Bombling.
Any other fun combinations?
I understand what you are saying, but I wouldn't underestimate Murkalot, Blighthawk, Azure Whelpling!Poofah wrote:Ghostly Bite, Surge of Power are all ok, but nothing compares to those top ones in terms of high damage plus convenience.
Awq wrote:I understand what you are saying, but I wouldn't underestimate Murkalot, Blighthawk, Azure Whelpling!
It is a very lethal Arcane Storms team.
RI does go first but A) you can attack the pet that is coming after RI is finished and B) the pet, while it does have higher speed, can be blocked by any of the 'this always goes first' type spells and then it's wasted so it's not a free swap out. Hell, if you time it right and with the greater speed of the RI, you could block it simply by any of the submerging or flying high spells (since the pet with the buff will go first.)Skavenged wrote:Righteous inspiration is nearly indefensible when used against back line pets, AND it goes first.
Falling Murloc does less damage then Ion Cannon. No one would use Ion Cannon in the middle of the fight anyway, tbh. 99% of the fights that I've seen Ion Cannon used where always the third pet used and was saved for the sole purpose of killing your opponents last pet so the amount of turns stunned is a mute point.Skavenged wrote:Falling murloc is very comparable to Ion Cannon, except that the stun only last one round instead of two, and more importantly... Unlike cannon pets that have to stand and take two rounds of free attacks from their opponent, Murk can be swapped out.
That's not the biggest kicker because, regardless of all this, RI, Ion Cannon, AND Falling Murloc all have a CD and none of the pets are invulnerable to attacks like the Val is.Skavenged wrote:And the biggest kicker of all... He isn't available to everyone. At least with the valks, everyone can get one
This is all well and good if the opposing pet does not use and AoE attack. The most common thing I run into is a Bombling with Armageddon or Fossilized Hatchling with Bonestorm. Both are very devastating.Kendrah wrote:RI does go first but A) you can attack the pet that is coming after RI is finished and B) the pet, while it does have higher speed, can be blocked by any of the 'this always goes first' type spells and then it's wasted so it's not a free swap out. Hell, if you time it right and with the greater speed of the RI, you could block it simply by any of the submerging or flying high spells (since the pet with the buff will go first.)Skavenged wrote:Righteous inspiration is nearly indefensible when used against back line pets, AND it goes first.
I think Vek covered the Righteous Inspiration very well. As for no one using Ion Cannon during the middle of the fight... That's BECAUSE it has a two round stun and the pet can't be swapped out. Murk doesn't have that problem. As far as Ion Cannon doing more damage: a level 25 Chrominus using Ion Cannon does about 60 more damage than a level 25 Murk using Falling Murloc. Chrom then stands helpless for two rounds while Murk can be swapped to the back rowKendrah wrote:RI does go first but A) you can attack the pet that is coming after RI is finished and B) the pet, while it does have higher speed, can be blocked by any of the 'this always goes first' type spells and then it's wasted so it's not a free swap out. Hell, if you time it right and with the greater speed of the RI, you could block it simply by any of the submerging or flying high spells (since the pet with the buff will go first.)Skavenged wrote:Righteous inspiration is nearly indefensible when used against back line pets, AND it goes first.
Falling Murloc does less damage then Ion Cannon. No one would use Ion Cannon in the middle of the fight anyway, tbh. 99% of the fights that I've seen Ion Cannon used where always the third pet used and was saved for the sole purpose of killing your opponents last pet so the amount of turns stunned is a mute point.Skavenged wrote:Falling murloc is very comparable to Ion Cannon, except that the stun only last one round instead of two, and more importantly... Unlike cannon pets that have to stand and take two rounds of free attacks from their opponent, Murk can be swapped out.
That's not the biggest kicker because, regardless of all this, RI, Ion Cannon, AND Falling Murloc all have a CD and none of the pets are invulnerable to attacks like the Val is.Skavenged wrote:And the biggest kicker of all... He isn't available to everyone. At least with the valks, everyone can get one
This is true, though it's not necessarily limited to RI. A prowl and flux can be just as strong or heartbroken and that aoe. Granted, these come with more drawbacks (heartbreak gives the user more damage and prowl is, well, prowl) but I'm just saying that RI isn't the only AOE buff out there. It's just a fairly strong one. They should probably put an extra damage debuff afterward, though.Vek wrote:This is all well and good if the opposing pet does not use and AoE attack. The most common thing I run into is a Bombling with Armageddon or Fossilized Hatchling with Bonestorm. Both are very devastating.
Both Ion Cannon and Power Surge do 200 more damage than Falling Murloc. That's fairly more than 60. ;PSkavenged wrote:As far as Ion Cannon doing more damage: a level 25 Chrominus using Ion Cannon does about 60 more damage than a level 25 Murk using Falling Murloc.
I think you're significantly playing down how strong both Ion Cannon and Power Surge are in PVP battles just because of the two round stun. I've come up against a whole lot of teams with pets that finish with either or and they're incredibly hard to beat. I think I lose 9 times out of 10. It's not nearly as easy with a Murkalot as you seem to think.Skavenged wrote:As for no one using Ion Cannon during the middle of the fight... That's BECAUSE it has a two round stun and the pet can't be swapped out.
When you use Murkalot as finisher (like you would use the Darkmoon Tonks Ion Cannon) you can RI + Falling Murloc. You always go first, so it effectively is 1 turn. Murkalot does 1368 damage with its finisher combo, while Darkmoon Tonk does 732.Kendrah wrote: Both Ion Cannon and Power Surge do 200 more damage than Falling Murloc. That's fairly more than 60. ;P
I'm surprised your issue here is the one round stun. I personally think being able to negate that with an Arcane Wind team makes Murkalot WAY more OP. Not as OP as Val, but certainly above the rest of the herd. You simply can't beat being able to heal party members, do significant damage with curse and haunt, and being indestructible during the duration of haunt in terms of OP-hood.
I prefer the Azure Whelp myself.Yeah, no kidding, though I use Nexus Whelpling. It's one of my favorite teams. It's especially effective for those annoying people who keep using Kun-Lai and/or ice/stun teams.
While I do agree that Heartbroken and Tympanic Tantrum can be truly devastating, especially if you have no way to lessen that damage there are three things that makes it much less of a threat that RI+AoE. First Heartbroken is telegraphed and unless you put a DoT or something on XT then you just don't attack and away goes the 100% damage bonus. Secondly XT is slow, very slow, which allows you to actually react instead of just blinding pushing an ability and hoping for your opponent to do the same. Thirdly without the heartbroken buff the damage is easily nullified by a Sandstorm.Kendrah wrote: This is true, though it's not necessarily limited to RI. A prowl and flux can be just as strong or heartbroken and that aoe. Granted, these come with more drawbacks (heartbreak gives the user more damage and prowl is, well, prowl) but I'm just saying that RI isn't the only AOE buff out there. It's just a fairly strong one. They should probably put an extra damage debuff afterward, though.
This is this crux of the problem with Murk. Take away the speed bonus that RI gives, and it is no longer horribly, horribly broken; it simply turns into a powerful buff and a free swap, which is still incredibly strong but not match-breaking as it can be now. Pair RI with a Bombling, and you have solutions to any "goes first" mechanic. The Bomb can just Armageddon, still doing massive dmg to the backline pets, though not optimal. If the opponent doesn't have a go-first mechanic, then they will either eat a buffed Armageddon with their entire team, or the Murk user can nearly take out the frontline pet in one shot (or even one shot depending on the frontline pet race and the Flame Jet DoT lingering). As it is, there are only a VERY few counters to this absurdity, and probably only two that completely negate it, though they require luck and juking to achieve. Blinding Poison cast on the RI cast round takes the buffed pet and sits it in a corner, but no sane Murk player will cast it on round one vs. an adder, so it often comes down to a game of chicken with you hoping that the Murk player will blink when you think they will. The other option is Crystal Prison. The same thing applies here as with the BP; you have to get lucky unless the Murk player is terrible (which I have noticed many seem to be).Vek wrote:The speed buff is actually the biggest issue with RI. If it would come with a speed debuff instead I would have no issue with it.