As a note, if you use an H/H valk and follow the below sequence exactly, then #1 and #2 are less of an issue. Reasoning:Rendigar wrote:Actually several things can go wrong with the valk/water spirit/chrominius strat - all happened to me before my 4 wins yesterday (so the RNG is annoyingly present):
1. Valk dies before casting unholy ascension, and thus gets an undead round - do NOT attack, as anything that causes Quintessence to cast cauterize will push her health outside the range of Chrominius' burst, and she will recover from the stun before he recovers. Since she's faster she will then kill both Chrom and the PWS before they can take off that last sliver of health. Note: Doom alone does not do enough damage to cause her to cast cauterize.
2. Water spirit can be killed by 2 sets of triple hits (they do 270 each x 6 = 1620 and the PWS has only 1546 health)
3. Chrominius can be killed by 2 sets of triple hits with 1 of them being a crit (he has 1644 health)
As long as none of the above things occurs, it's a slam dunk. But it took me 7 fights to beat her 4 times as a result of the above things all occuring to me on the same day. If you only have to do this fight once a day when it's up, then you'll probably rarely have to worry (and with free heals, it's not like it's a strain, but garrisons are eating up 2 hours a day now...)
R1: Doom
R2: Unholy Ascension
The H/H valk has enough HP to survive 2 rounds of triple hits. If she hits 3x twice and a couple of them are crits, then yes it can die. However, as a counter thought, very few strats out there are actually crit safe. This setup would take more than one crit.
R3: Geyser
R4: Whirlpool
Here the water spririt only gets attacked on R4. The reason is Quintessence of LIght always casts Heat Up on Round 3. The water spirit should never never die even if all 3 hits are crits.
R5: Switch to Chrominius
R6: Howl
R7: Surge of Power
One crit will kill Chrominius if there are two sets of triple hits as you noted. This is the big weakness here.
Someone else suggested this, but if you use an explode pet with high enough health, then it's one round quicker and even safer than an H/H valk.
I use the Pet Bombling:
R1: Explode
R2: Geyser
R3: Whirlpool (Heat up round so no damage)
R4: Switch
R5: Howl
R6: Surge of Power
In this setup, neither the pet bombling nor the water spirit can die. They have too much health and cannot die from 3x crits, which is the max damage they will see.
Actually, the B/B is still susceptible to double triple crits in your strat. To survive that, you need 1621+ health. The B/B breed valk has less. You don't want your valk going into the undead round because it will push the water spirit out of the safe zone of R3, making it also susceptible to double triple crits. Additionally, if the valk goes into undead round, it cannot cast haunt anymore per changes late beta/early release. H/H is the only safe breed for this strat unless you unholy ascension on round 1, but I don't know if there is enough damage for that to work.Syer wrote: Edit: the advantage of this strategy is it doesn't matter what breed your Valkyr is, it will live long enough to curse and haunt.