Stat scaling / How does HP, Speed, Power contribute
Posted: November 21st, 2012, 7:28 am
Hi,
So far I have not found a research about the three basic stats and their contribution to a successful pet fight.
My current impression is that we belief Power >> all.
Power
I think hit point to have a factor - like a tank. Tanks can soak more damage, survive longer and thus have mor time to use their abilities.
Also wish is a spell that directly scales with HP.
Speed
Going first decides mainly on towi things / you get a free attack if you kill stuff because you were going first and if the abilities favor going first. like Quills giving another attack for going first.
Also someone mentioned that the chance to dodge could be altered by the speed stat.
If blizzard did their job right, I don't think there will be an easy answer like Power > rest. There are currently no target dummies out there that make research on these thing easy. How are the chances for Attack, miss, dodge?
I think we need tools. Tools to record fights and analyse this. We might need simulations to actually find out who is better off in pet battle, so we can finally answer which breed is the best type for a species or for a specific battle.
It would be great if there was some data collected to "prove" the assumptions.
edit:
Also it would be interesting to know:
So far I have not found a research about the three basic stats and their contribution to a successful pet fight.
My current impression is that we belief Power >> all.
Power
Hit PointsPoofah wrote:Speed only contributes to going first, as far as I know. I think that speed *might* contribute to dodge chance, but I don't have any data to back that up.At the moment I cannot tell how speed and power affect abilities. Are heals based on power/level or base HP or ??
Does speed contribute to anything else than just going first?
Power contributes to damage/heals/shields, as follows:
Damage = BaseDamage + ( Power * BaseDamage / 20 )
BaseDamage is the number that appears in the ability's tooltip for a 'level 0' pet, ie a greyed-out pet in your pet journal. This is also the number that appears in the ability's tooltip on Wowhead or competitor.com. For example, a basic attack such as [url=http://a%20competing%20website.com/pet.php?pet=80&ab=111]Punch[/url]/Breath/Claw has a BaseDamage of 20. Thus Punch's damage is 20 + (Power * 1). For an ability such as [url=http://a%20competing%20website.com/pet.php?pet=76&ab=170]Lift-Off[/url], it would be 35 + (Power * 1.75). This is average damage: there's a small +/- added on.
Heals and shields work the same. For this reason I think power is the best stat for a healing/life leeching pet.
I think hit point to have a factor - like a tank. Tanks can soak more damage, survive longer and thus have mor time to use their abilities.
Also wish is a spell that directly scales with HP.
Speed
Going first decides mainly on towi things / you get a free attack if you kill stuff because you were going first and if the abilities favor going first. like Quills giving another attack for going first.
Also someone mentioned that the chance to dodge could be altered by the speed stat.
If blizzard did their job right, I don't think there will be an easy answer like Power > rest. There are currently no target dummies out there that make research on these thing easy. How are the chances for Attack, miss, dodge?
I think we need tools. Tools to record fights and analyse this. We might need simulations to actually find out who is better off in pet battle, so we can finally answer which breed is the best type for a species or for a specific battle.
It would be great if there was some data collected to "prove" the assumptions.
edit:
Also it would be interesting to know:
- Hit/miss ratio of apopcalypse, Nocturnal strike, ...
- chance to hit, miss, block, dodge, crit - against levels, stat contributors