Question about Quake
Posted: July 28th, 2014, 9:56 am
I understand that Quake was buffed, but does it not reset the damage modifier once the 3 rounds are up?
It doesn't appear to do so to me, and if I'm reading the ability tip correctly it should. Am I just reading it wrong or is it bugged?
Ok, so I did realize that the higher damage is coming after sandstorm fades, but if my math is correct, it still shouldn't be hitting for 140+ on the first hit of the second use.
Round 10:
pet 1 = 106
pet 2 = 21 (Strong)
pet 3 = 15
Round 11:
pet 1 = 135
pet 2 = 46 (Strong)
pet 3 = 31
Round 12:
pet 1 = 165
pet 2 = 65 (Strong)
pet 3 = 67 (Critical)
Round 13:
Sandstorm is no longer the weather
Round 15:
pet 1 = 184
pet 2 = 140 (Strong)
pet 3 = 89
Round 16:
pet 1 = 218
pet 2 = 151 (Strong)
pet 3 = 105
Is it the strong multiplier that is causing the much higher damage now?
It doesn't appear to do so to me, and if I'm reading the ability tip correctly it should. Am I just reading it wrong or is it bugged?
Ok, so I did realize that the higher damage is coming after sandstorm fades, but if my math is correct, it still shouldn't be hitting for 140+ on the first hit of the second use.
Round 10:
pet 1 = 106
pet 2 = 21 (Strong)
pet 3 = 15
Round 11:
pet 1 = 135
pet 2 = 46 (Strong)
pet 3 = 31
Round 12:
pet 1 = 165
pet 2 = 65 (Strong)
pet 3 = 67 (Critical)
Round 13:
Sandstorm is no longer the weather
Round 15:
pet 1 = 184
pet 2 = 140 (Strong)
pet 3 = 89
Round 16:
pet 1 = 218
pet 2 = 151 (Strong)
pet 3 = 105
Is it the strong multiplier that is causing the much higher damage now?