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Question about Quake

Posted: July 28th, 2014, 9:56 am
by Vivienne
I understand that Quake was buffed, but does it not reset the damage modifier once the 3 rounds are up?

It doesn't appear to do so to me, and if I'm reading the ability tip correctly it should. Am I just reading it wrong or is it bugged?

Ok, so I did realize that the higher damage is coming after sandstorm fades, but if my math is correct, it still shouldn't be hitting for 140+ on the first hit of the second use.

Round 10:
pet 1 = 106
pet 2 = 21 (Strong)
pet 3 = 15

Round 11:
pet 1 = 135
pet 2 = 46 (Strong)
pet 3 = 31

Round 12:
pet 1 = 165
pet 2 = 65 (Strong)
pet 3 = 67 (Critical)

Round 13:
Sandstorm is no longer the weather

Round 15:
pet 1 = 184
pet 2 = 140 (Strong)
pet 3 = 89

Round 16:
pet 1 = 218
pet 2 = 151 (Strong)
pet 3 = 105


Is it the strong multiplier that is causing the much higher damage now?

Re: Question about Quake

Posted: July 28th, 2014, 10:07 am
by Vivienne
Now that I've thought about it, I think I answered my own question... :oops: