Beating strong triple-comps
Posted: July 29th, 2014, 11:17 pm
Things have been quiet on the boards lately so I have decided to post some counters to strong triple-comps that I have been running into lately that are very effective for me. Here are a few of them:
Triple Adder - Counter is Skywisp Moth (1,1,2) / Clockwork Gnome (2,2,1) / Lil' Bling (2,2,1) - This counter makes the triple adder comp a joke. Since adders rely on speed to cripple you, the best option is to beat them at their own game. The moth is faster than s/s adders with the flyer racial, and can therefore put Thunderstorm up before the adder can blind it, and take off a massive chunk of the adder's health while it does so because TS is strong vs. beasts. If the adder opens with BP, switch immediately to the CG. If he opens with PF, then cocoon and try to tempt him into a BP so he won't effectively Blind->Puncture your CG when he switches in. Either way, the goal is to keep the moth at high health so he remains faster than the adders. Now just drop a turret and watch the fireworks. If done right, Bling never even gets used until maybe a few hits left on the last adder, and he is very durable with Extra Plating. What really makes this comp work is that the CG's turret hits through BP, and is strong vs. beasts, as is the bonus lightning dmg.
Triple Crow (Dread Hatchling) - Counter is Skywisp Moth (1,1,2)/Droplet of Y'Shaarj (1,1,1) / Lil' Bling (2,2,1) - This one relies a bit on the triple-runner just trying to abuse CD/NS on mostly auto-pilot (which is really the point of this comp anyway), but it is still effective regardless. Open with the Droplet. Most players aren't used to seeing him and therefore don't know his skillset (if not using add-ons of course). First move put up Acid Rain. While this will likely overwrite the CD almost invariably used by crows on turn one, the real purpose is for the buff it gives to Dreadful Breath, and the initial aoe dmg it gives. Since the droplet is an Elemental, the CD blind doesn't work on him anyway, so hopefully NS will miss, but even if it doesn't, at least it's not a sure thing. Now use DB. Against the triple teams that I have played, the other player normally brings the next crow in to reapply CD and use NS right away, so you should be able to get at least the full cycle of DB off, which will take 300-400 health off the entire crow team, plus the 140 dmg from AR. The point of the AoE is to peel the flyer racial from the crows, which really hurts them. Now bring in Bling, put up extra plating, and spam MiR and Inflation until he is dead. This should take out at least one or two birds, as he will be faster than them after a hit or two. Bring in the moth for cleanup as he will be faster than the below-half health birds. You can try to TS before bringing Bling up for some serious added dmg, but I wouldn't advise this as triple crows can change the weather easily, and you want the moth at max health. Really, about any flyer will work with this but I love the synergy of the Skywisp with the mechs.
I will add more if there is interest from the community. Please feel free to add you own counters to triple-comps, but if you do, please explain why they work so we best know how to use them
Triple Adder - Counter is Skywisp Moth (1,1,2) / Clockwork Gnome (2,2,1) / Lil' Bling (2,2,1) - This counter makes the triple adder comp a joke. Since adders rely on speed to cripple you, the best option is to beat them at their own game. The moth is faster than s/s adders with the flyer racial, and can therefore put Thunderstorm up before the adder can blind it, and take off a massive chunk of the adder's health while it does so because TS is strong vs. beasts. If the adder opens with BP, switch immediately to the CG. If he opens with PF, then cocoon and try to tempt him into a BP so he won't effectively Blind->Puncture your CG when he switches in. Either way, the goal is to keep the moth at high health so he remains faster than the adders. Now just drop a turret and watch the fireworks. If done right, Bling never even gets used until maybe a few hits left on the last adder, and he is very durable with Extra Plating. What really makes this comp work is that the CG's turret hits through BP, and is strong vs. beasts, as is the bonus lightning dmg.
Triple Crow (Dread Hatchling) - Counter is Skywisp Moth (1,1,2)/Droplet of Y'Shaarj (1,1,1) / Lil' Bling (2,2,1) - This one relies a bit on the triple-runner just trying to abuse CD/NS on mostly auto-pilot (which is really the point of this comp anyway), but it is still effective regardless. Open with the Droplet. Most players aren't used to seeing him and therefore don't know his skillset (if not using add-ons of course). First move put up Acid Rain. While this will likely overwrite the CD almost invariably used by crows on turn one, the real purpose is for the buff it gives to Dreadful Breath, and the initial aoe dmg it gives. Since the droplet is an Elemental, the CD blind doesn't work on him anyway, so hopefully NS will miss, but even if it doesn't, at least it's not a sure thing. Now use DB. Against the triple teams that I have played, the other player normally brings the next crow in to reapply CD and use NS right away, so you should be able to get at least the full cycle of DB off, which will take 300-400 health off the entire crow team, plus the 140 dmg from AR. The point of the AoE is to peel the flyer racial from the crows, which really hurts them. Now bring in Bling, put up extra plating, and spam MiR and Inflation until he is dead. This should take out at least one or two birds, as he will be faster than them after a hit or two. Bring in the moth for cleanup as he will be faster than the below-half health birds. You can try to TS before bringing Bling up for some serious added dmg, but I wouldn't advise this as triple crows can change the weather easily, and you want the moth at max health. Really, about any flyer will work with this but I love the synergy of the Skywisp with the mechs.
I will add more if there is interest from the community. Please feel free to add you own counters to triple-comps, but if you do, please explain why they work so we best know how to use them