Post
by Awq » August 19th, 2014, 11:56 am
Unborn Val'Kyr, Blighthawk, Singing Sunflower
This is a very slow team with a lot of survival. You should not use this team if you plan to farm wins. Wins take too long, you could win 2-3 matches with other teams in the time that it takes to win one. It however has a good winrate (for me) and I like its playstyle. It also counters teams that the Rascal Bot team struggles with.
Singing Sunflower (2-1-2)
The Singing Sunflower is the tank of this team and provides the weather effect. Photosynthesis combined with Sunlight heals for 200 each round, and can heal in the background. It also sets Sunlight, which is a weather effect that the Blighthawk benefits from. It also has Solar Beam, which can be useful to kill off a pet.
Unborn Val'Kyr (1-2-1)
The Unborn Val'Kyr is the damage dealer of the three. The Unborn Val'Kyr has strong delayed damage. It can do 1300 damage in 2 turns, or effectively one round when it is faster. Its main weakness (besides counters) is that most of this damage is usually wasted. Half the damage comes after 5 turns. When you combine the Unborn with other pets that can survive well, or have other ways to stall, the Unborn can effectively do damage.
The goal for the Unborn Val'Kyr is to take as little damage as possible, while doing most of the teams damage. It also provides corpses for the Blighthawk.
This pet is weak against Shields, Aquatics and pets with control.
H/H breed is optimal for this team. The additional health helps a lot.
Blighthawk (2-1-1)
The Blighthawk is the other tank of this team. It has a strong heal (Consume Corpse) that heals for 50% of its health, which means 75% of its normal health when Sunlight is up. Consume Corpse can be used every 5 rounds, which has good synergy with the cool down on Sunlight. It also provides avoidance.
Its goal is to stay alive and soak damage. It also is the only counter to aquatics that this team has. Aquatics are a weakness to this team, and the Blighthawk provides decent coverage.
H/H breed is optimal for this team. H/H has great synergy with the Sunlight weather effect.
Tactics
You start with either the Unborn Val'Kyr or with Singing Sunflower. I start with the Singing Sunflower against teams when I expect Unborn Val'Kyrs, avoidance pets, or Aquatic pets (without Blood in the Water). I open with Heal+Sunlight. This allows the Sunflower to heal to 150% hp in the back-row. Setting up the weather early is usually a good thing, and the Unborn Val'Kyr can take a hit. However, I prefer the Unborn Val'Kyr as opener when there is no immediate threat to the Unborn.
The idea is to keep the health of the Blighthawk and the Sunflower at 150%. They stall while the Unborn does its damage over 5 turns.
A game could look like:
Curse of Doom -> Haunt -> Photosynthesis -> Sunlight -> Swap Blighthawk -> Slicing Wind -> Consume Corpse -> Swap Unborn. In the optimal situation your enemy will have 1 dead pet while you have 2 pets at 150%. From here on you focus on keeping your pets at high HP, while doing damage with the Unborn (or to provide a corpse for Blighthawk) when it is safe.
Do not drop Sunlight unless this is a specific element of your strategy. 2 of your pets will effectively take 33% damage if you lose Sunlight. Anticipate stuns and other control mechanics.
Be aware of weather effects. This team is still decent without Sunlight as long as you do not get surprised by them. Check if your enemy team has a weather effects, and if they do have a weather effect, create a strategy of how you plan to work around it.
Synergy:
Haunt with Consume Corpse (provides corpse)
Photosynthesis with the Curse of Doom and Haunt combo (stalls through healing)
Consume Corpse with the Curse of Doom and Haunt combo (stalls through healing)
Sunlight with Consume Corpse (additional healing)
Sunlight with Photosynthesis (additional healing)
My match-ups:
W Emerald Proto drake, Forest Moth, Enchanted Broom; W Emerald Proto drake, Forest Moth, Eternal Strider; W Emerald Proto drake, Forest Moth, Crystal Beetle; W Aspect of Souls, Untamed hatchling, Death Talon Whelpguard; W Unborn Val'Kyr, Flayer Youngling, Mechanical Pandaren Dragonling; W Crawling Claw, Emerald Proto Drake, Tranquil Mechanical Yeti; W2 Unborn Val'Kyr, Death Adder Hatchling, Tranquil Mechanical Yeti; W Skunky Alemental, Nordrassil Wisp, Rascal Bot; W Xu-Fu, Unborn Val'Kyr, Scourged Whelpling; W Lil Ragnaros, Ashwing Moth, Eternal Strider; W Unborn Val'Kyr, Murkalot, Creepy Crate; L Unborn Val'Kyr, Death Adder, S/S Imp; W Jademist Dancer, Anubisath Idol, Magical Crawdad
I have only had one loss, an unneeded loss. I completely had the match-up. Everything went according to plan. I managed to get a Curse of Doom off on his Val'Kyr while he swapped his in. I however used a follow up Haunt as he did use Haunt (we were the same speed). It was a 50% I would win the Haunt round, but I expected a Curse of Doom. It felt so slow to skip a turn. If I had swapped into the Blighthawk/Singing Sunflower without using Haunt I would have easily won.
Lesson: Be aware of when you use Haunt against pets with suicide moves.
This team easily won versus any opponent that I met. I however should have a difficult time against Blood in the Water teams and Darkness teams. Luckily, the Rascal-Bot team counters both these opponents. Both these Valk teams provide good coverage for each other.
Edit:
I just noticed that your picture has the Blossoming Ancient. I do not own this pet. On paper you could replace the Singing Sunflower with the Blossoming Ancient. This would create a more versatile team, although I do like Solar Beam burst.
Last edited by
Awq on August 19th, 2014, 3:01 pm, edited 2 times in total.