Did you know??? - pet abilities
Posted: August 21st, 2014, 3:02 pm
While most experienced pet battlers probably know these things, I thought that I would list them for those just getting started. Heck, even some experienced PvP'rs may not know some of these. Please add to these as it helps make more comps viable, and may help alleviate stagnation .
[ability]Sear Magic[/ability] will remove [ability]Minefield[/ability], [ability]Death and Decay[/ability], and [ability]Cyclone[/ability] from the battlefield!
[ability]Focus[/ability] will allow your attacks to hit through [ability]Blinding Poison[/ability]. [ability]Laser[/ability] will as well.
[ability]Wild Magic[/ability] will allow DoT/Multi-hit abilities to deal dmg through [ability]Sandstorm[/ability] / [ability]Shell Shield[/ability]. So will [ability]Black Claw[/ability],[ability]Foreboding Curse[/ability], and [ability]Exposed Wounds[/ability].
[ability]Arcane Storm[/ability] will keep self-stunning moves from applying the stun (i.e. [ability]Ghostly Bite[/ability]).
Abilities like [ability]Ice Barrier[/ability] can be used strategically to the other person's advantage as it blocks two attacks from EITHER team. Basically, I never attack when Ice Barrier is cast by the other player, and either swap to get ready, or heal/defensive prep. This is also very useful as many people who use [pet]Mr. Bigglesworth[/pet] will cast ice Tomb before using the barrier, and if you don't attack, the tomb may be blocked by the barrier!
Abilities like [ability]Surge[/ability] are great against stun-if-user-goes-first types of moves, such as [ability]Horn Attack[/ability] and [ability]Kick[/ability]. If you use the ability and go first, you will avoid the stun.
HoT abilities like [ability]Soothe[/ability] and [ability]Renewing Mists[/ability] can stack, making for some excellent regen.
A few pets can get three ticks of regen from [ability]Plagued Blood[/ability], even without a multi-hit main attack. [pet]Fel Flame[/pet] can do so with [ability]Immolation[/ability], [ability]Scorched Earth[/ability], and [ability]Flame Breath[/ability] (technically he can have four ticks of regen if you include the initial dmg from FB). [pet]Scourged Whelpling[/pet] can do so with [ability]Death and Decay[/ability], plus [ability]Tail Sweep[/ability] if it hits twice (go for the h/h/ breed here). Of course, the potential king of this would be the [ability]Clockwork Gnome[/ability] using [ability]Build Turret[/ability] and [ability]Blitz[/ability].
A few mutli-hit abilities will get a few hits in through [ability]Blinding Poison[/ability], even without hit modifiers. Abilities like [ability]Build Turret[/ability], and [ability]Blessed Hammer[/ability] are a few examples.
All right, let's see some creativity at work!
[ability]Sear Magic[/ability] will remove [ability]Minefield[/ability], [ability]Death and Decay[/ability], and [ability]Cyclone[/ability] from the battlefield!
[ability]Focus[/ability] will allow your attacks to hit through [ability]Blinding Poison[/ability]. [ability]Laser[/ability] will as well.
[ability]Wild Magic[/ability] will allow DoT/Multi-hit abilities to deal dmg through [ability]Sandstorm[/ability] / [ability]Shell Shield[/ability]. So will [ability]Black Claw[/ability],[ability]Foreboding Curse[/ability], and [ability]Exposed Wounds[/ability].
[ability]Arcane Storm[/ability] will keep self-stunning moves from applying the stun (i.e. [ability]Ghostly Bite[/ability]).
Abilities like [ability]Ice Barrier[/ability] can be used strategically to the other person's advantage as it blocks two attacks from EITHER team. Basically, I never attack when Ice Barrier is cast by the other player, and either swap to get ready, or heal/defensive prep. This is also very useful as many people who use [pet]Mr. Bigglesworth[/pet] will cast ice Tomb before using the barrier, and if you don't attack, the tomb may be blocked by the barrier!
Abilities like [ability]Surge[/ability] are great against stun-if-user-goes-first types of moves, such as [ability]Horn Attack[/ability] and [ability]Kick[/ability]. If you use the ability and go first, you will avoid the stun.
HoT abilities like [ability]Soothe[/ability] and [ability]Renewing Mists[/ability] can stack, making for some excellent regen.
A few pets can get three ticks of regen from [ability]Plagued Blood[/ability], even without a multi-hit main attack. [pet]Fel Flame[/pet] can do so with [ability]Immolation[/ability], [ability]Scorched Earth[/ability], and [ability]Flame Breath[/ability] (technically he can have four ticks of regen if you include the initial dmg from FB). [pet]Scourged Whelpling[/pet] can do so with [ability]Death and Decay[/ability], plus [ability]Tail Sweep[/ability] if it hits twice (go for the h/h/ breed here). Of course, the potential king of this would be the [ability]Clockwork Gnome[/ability] using [ability]Build Turret[/ability] and [ability]Blitz[/ability].
A few mutli-hit abilities will get a few hits in through [ability]Blinding Poison[/ability], even without hit modifiers. Abilities like [ability]Build Turret[/ability], and [ability]Blessed Hammer[/ability] are a few examples.
All right, let's see some creativity at work!