WoD Build 18927 pet changes
Posted: September 24th, 2014, 6:40 pm
Battle Pet Abilities
Changes
Acid Touch: 100% Hit Chance
Acid eats away at the target, dealing (11) 12 Aquatic damage and causing 5 Aquatic damage each round for 4 rounds.
Blinding Poison: 100% Hit Chance
Spits poison into the target's eyes, reducing their hit chance by 100% for 1 rounds.
While affected, the target is considered both Blinded and Poisoned.
Chop: 100% Hit Chance
Deals (14)10 Mechanical damage and causes the target to Bleed for 5 Beast damage per round for 5 rounds.
Creeping Ooze: 100% Hit Chance
Covers the target in a Poisonous ooze, which deals (9)14 Aquatic damage plus (6)5 damage each round. Lasts 3 rounds.
Creeping Ooze: Deals (6)5 Aquatic damage each round.
Poisoned.
Fel Immolate: 100% Hit Chance
Deals (11)12 Elemental damage instantly. The enemy Burns for 5 additional Elemental damage per round for 4 rounds.
Huge, Sharp Teeth!: 100% Hit Chance
Deals (11)12 Beast damage and causes the target to Bleed for 5 Beast damage per round for 4 rounds.
Immolate: 100% Hit Chance
Deals (11)12 Elemental damage instantly. The enemy Burns for 5 additional Elemental damage per round for 4 rounds.
Poison Fang: 100% Hit Chance
Instantly deals (15)10 Beast damage and Poisons the target for 5 additional Elemental damage per round for 5 rounds.
Poison Lash: 100% Hit Chance
Instantly deals (12)10 Elemental damage and Poisons the target for 5 additional Elemental damage per round for 5 rounds.
Poison Spit: 100% Hit Chance
Instantly deals (13)14 Beast damage and Poisons the target for 5 additional Elemental damage per round for 3 rounds.
Rip: 100% Hit Chance
Deals (14)10 Beast damage and causes the target to Bleed for 5 Beast damage per round for 5 rounds.
Toxic Smoke: 100% Hit Chance
Covers the enemy team in toxic smoke, dealing (15)16 Mechanical damage instantly and 5 Mechanical damage every
round for 2 rounds. Persists through pet swaps.
Old numbers in brackets.
Seems to be a pass to equalize dot damage.
Spineclaw Crab and Electrified Razortooth are really going to feel the nerf to Rip. But Snarly have Surge to fall back on.
Changes
Acid Touch: 100% Hit Chance
Acid eats away at the target, dealing (11) 12 Aquatic damage and causing 5 Aquatic damage each round for 4 rounds.
Blinding Poison: 100% Hit Chance
Spits poison into the target's eyes, reducing their hit chance by 100% for 1 rounds.
While affected, the target is considered both Blinded and Poisoned.
Chop: 100% Hit Chance
Deals (14)10 Mechanical damage and causes the target to Bleed for 5 Beast damage per round for 5 rounds.
Creeping Ooze: 100% Hit Chance
Covers the target in a Poisonous ooze, which deals (9)14 Aquatic damage plus (6)5 damage each round. Lasts 3 rounds.
Creeping Ooze: Deals (6)5 Aquatic damage each round.
Poisoned.
Fel Immolate: 100% Hit Chance
Deals (11)12 Elemental damage instantly. The enemy Burns for 5 additional Elemental damage per round for 4 rounds.
Huge, Sharp Teeth!: 100% Hit Chance
Deals (11)12 Beast damage and causes the target to Bleed for 5 Beast damage per round for 4 rounds.
Immolate: 100% Hit Chance
Deals (11)12 Elemental damage instantly. The enemy Burns for 5 additional Elemental damage per round for 4 rounds.
Poison Fang: 100% Hit Chance
Instantly deals (15)10 Beast damage and Poisons the target for 5 additional Elemental damage per round for 5 rounds.
Poison Lash: 100% Hit Chance
Instantly deals (12)10 Elemental damage and Poisons the target for 5 additional Elemental damage per round for 5 rounds.
Poison Spit: 100% Hit Chance
Instantly deals (13)14 Beast damage and Poisons the target for 5 additional Elemental damage per round for 3 rounds.
Rip: 100% Hit Chance
Deals (14)10 Beast damage and causes the target to Bleed for 5 Beast damage per round for 5 rounds.
Toxic Smoke: 100% Hit Chance
Covers the enemy team in toxic smoke, dealing (15)16 Mechanical damage instantly and 5 Mechanical damage every
round for 2 rounds. Persists through pet swaps.
Old numbers in brackets.
Seems to be a pass to equalize dot damage.
Spineclaw Crab and Electrified Razortooth are really going to feel the nerf to Rip. But Snarly have Surge to fall back on.