I would love to hear comments from people, mainly on whether this is an exercise worth doing, but also on
any way you would change this if you were doing it. Comments from non-PvPers would be especially interesting.
I appreciate that the interesting bits are in the battle itself, but it all starts with understanding your own team.
https://youtu.be/XCGETm58zIE?t=905
http://pvppetbattles.com/daily-battle/april-27-2016/
Commentary part 1: Introducing the team. "Roadkill Perfection"
P/P [pet]Frostwolf Ghostpup[/pet] ([ability]Scratch[/ability], [ability]Haunting Song[/ability], [ability]Ghostly Bite[/ability])
The current meta (6.2) is dominated by Undead pets who use AoE attacks. These tend to be high-health but slow pets who take advantage of their Undead racial to get two full extra rounds - one for an attack after they're brought to zero health, and a second on their Undead round proper.
The Frostwolf Ghostpup is well adapted to counter these with its high power, its strong attack against undead, and a team heal that approximately compensates for one AoE attack round from the opponent.
It also has Ghostly Bite, a high-damage nuke that is strong against Humanoids, at the cost of taking a round's stun. On the Ghostpup's Undead round, the stun will never happen, which makes it a great last move.
You will aim to face the FWGP against high-health undead, and use its Haunting Song to heal your team after AoE attacks. You will typically save Ghostly Bite for its final move, or to finish off an opposing pet that is expecting to get two more rounds off.
S/S [pet]Mechanical Pandaren Dragonling[/pet] ([ability]Breath[/ability], [ability]Thunderbolt[/ability], [ability]Decoy[/ability])
The MPD is one of the stars of the PvP game. At 309, its speed is high enough that it can get its Decoy up in time to block most pets, giving two rounds to attack freely or swap.
Because of the way the game is coded, most multi-hit attacks only take down one of the two charges of Decoy, so attacks like Alpha Strike, though they hit twice, will still leave a charge of Decoy behind. Flurry, Bone Barrage, and Rock Barrage are three of the abilities that are useful for taking Decoy down in one round. Decoy is also a defence against one-shot moves like Iron Starlette's Wind-Up or a Howlbomb.
Thunderbolt is a "meteor" or split-AoE move, which splits its total damage among whatever number of opponents are currently alive. Together with Decoy, and its mechanical racial, this makes it an excellent sweeper at endgame.
Breath is not an impressive attack, especially since it is weak against the dominant Undead, but you can't have everything.
You will use the MPD to block high-power attacks with its Decoy, providing cover, and use its Thunderbolt as a finisher especially when the opponent has only two pets, or one, left.
H/H [pet]Stone Armadillo[/pet] ([ability]Scratch[/ability], [ability]Shell Shield[/ability], [ability]Infected Claw[/ability])
With 1887 HP, the H/H breed of Stone Armadillo is a big ball of health that can sit on the back line absorbing a third of the expected AoE damage, and still come out fighting. It has attacks that are strong against Humanoids and Undead, and for added tankiness, it has Shell Shield.
The plan:
Unlike many competitive teams, this is not assembled with a very specific idea. Disco notes at the very start of the video that he wanted to experiment with the Stone Armadillo, and decided to give it a fighting chance in a team with two good pets in the context of an Undead AoE meta.
Team Strengths:
- - Having pets from three different families ensures that no single attack will be very strong against all pets.
- There is a reasonable spread of attacks: Undead, Critter, Dragonkin, Elemental, with a special emphasis on Critter attacks for heavy Undead opponents.
- Decoy protects against one-shot moves like Wind-Up and Howlbombs.
- The team heal is a good AoE counter.
- The Stone Armadillo's health means it can survive on the back line against a lot of AoE, keeping the damage split three ways instead of two.
Team weaknesses:
- - The team has no weather-changer, so an opposing team can change the weather to their advantage without being challenged.
- There is no MPD-counter, nothing to take down an opponent's Decoy quickly. MPDs are common enough that this is a concern.
- While the MPD is fast, the other two are slow, and even the MPD is slower than speed-breed pets that could be very dangerous, like Nightshade Sproutling, Fiendish Imp, and Rabbits.
Exercises:
1. Name three pets you could substitute for the Stone Armadillo to strengthen the team.
2. For each of the three pets, find one that will counter it.
3. Build three teams, that don't share any pets, you would use to counter this team.