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Xorvasc Challenge - 9 rounds or less
Posted: August 14th, 2017, 1:24 am
by Q8e192
Xorvasc Challenge - 9 rounds or less
Re: Xorvasc Challenge - 9 rounds or less
Posted: August 14th, 2017, 11:23 am
by Q8e192
I just started re-doing pet tamers in general, to see what kind of team I can contrive to beat a tamer in the minimal number of rounds as challenge. Feel free to post your challenge of beating tamer XXX in Y rounds where Y is the smallest viable number.
Re: Xorvasc Challenge - 9 rounds or less
Posted: August 14th, 2017, 11:37 am
by Drlambda
Q8e192 wrote:I just started re-doing pet tamers in general, to see what kind of team I can contrive to beat a tamer in the minimal number of rounds as challenge. Feel free to post your challenge of beating tamer XXX in Y rounds where Y is the smallest viable number.
I think the idea is fun, but you should consider making a single thread for it, you're kinda swamping the forum with it right now.
Re: Xorvasc Challenge - 9 rounds or less
Posted: August 14th, 2017, 1:40 pm
by GrĂ¡inne
It's kind of true that these threads are a bit swamping right now, but a single thread would become unwieldy and disjointed very quickly, and it's not like there is a huge wave of activity otherwise, so I'd say it's the best answer.
I like the idea. We have to make our own fun until 7.3.
BTW, we should establish: do solutions have to be RNG-proof? If so, that's a pretty high bar in some cases. If not, then just how much RNG is permissible? If a solution works one time in 100, is it satisfactory if someone runs it 200 times to get the win?
Re: Xorvasc Challenge - 9 rounds or less
Posted: August 14th, 2017, 2:48 pm
by Paladance
Well, it would have been much more bountiful if these dailies had actually been appearing at a constant pace.
[ability]Haunt[/ability] + [pet]Scourged Whelpling[/pet] + a jelly? Off the top.