Pacing: Familiar-1 vs Familiar-2 vs Fighter
Posted: September 7th, 2017, 2:34 pm
Both Family Familiar and Family Fighter have been great additions, and maintained some life in PvE.
I was just struck by the difference in pacing and gating, and I'd like to hear how others view it.
Family Familiar can be broken into two categories for pacing purposes.
Initially, with Family Familiar-1, we could battle a tamer only when RNG allowed it to appear, but when it was there, we could battle it as many times as we liked on one character to complete different families for the same tamer.
Then Blizzard changed the rules, for what I am calling Family Familiar-2, when we could battle a tamer only when RNG allowed it to appear, and only once per character per appearance. It is a truth universally acknowledged, that this led to a lot of frustration from people waiting for Durian or Varenne to appear for the 7th, 8th.... time.
Now, with Family Fighter, gating is removed entirely, and we can do anything at any time.
My first thought when I heard this was "Oh no! Now I'm going to be overwhelmed with things that need doing, and in my first days in Argus, when I'm going to want to focus on the new zone."
Well, in one way luckily but mostly sadly, Argus didn't work out like that for me. I don't want to be there, it contains nothing I find interesting, and worse, my beloved mage has been so trashed by the changed animations and sounds that I truly don't want to log into her. It almost makes me cry when I see how much has been senselessly destroyed.
So Argus is no counter-attraction.
But still, I initially felt that, since I was in a position to blitz through the achievement, I should.
But I knew that blitzing through it would just make me annoyed.
So I made myself stop. I gated myself. If I come across one of the new pets on Argus (on one of my other characters, not my mage, whom I still can't face), I have a mental agreement with myself to do 3 or4 families with it, and move on.
It shows me that a complete removal of all gating can be a bad thing.
But as long as I log in rarely, and avoid spoilers for the strats, I can stretch out the content a bit, and enjoy it more.
Honestly, I don't know what the ideal form of pacing/gating is for this type of achievement.
Any thoughts?
I was just struck by the difference in pacing and gating, and I'd like to hear how others view it.
Family Familiar can be broken into two categories for pacing purposes.
Initially, with Family Familiar-1, we could battle a tamer only when RNG allowed it to appear, but when it was there, we could battle it as many times as we liked on one character to complete different families for the same tamer.
Then Blizzard changed the rules, for what I am calling Family Familiar-2, when we could battle a tamer only when RNG allowed it to appear, and only once per character per appearance. It is a truth universally acknowledged, that this led to a lot of frustration from people waiting for Durian or Varenne to appear for the 7th, 8th.... time.
Now, with Family Fighter, gating is removed entirely, and we can do anything at any time.
My first thought when I heard this was "Oh no! Now I'm going to be overwhelmed with things that need doing, and in my first days in Argus, when I'm going to want to focus on the new zone."
Well, in one way luckily but mostly sadly, Argus didn't work out like that for me. I don't want to be there, it contains nothing I find interesting, and worse, my beloved mage has been so trashed by the changed animations and sounds that I truly don't want to log into her. It almost makes me cry when I see how much has been senselessly destroyed.
So Argus is no counter-attraction.
But still, I initially felt that, since I was in a position to blitz through the achievement, I should.
But I knew that blitzing through it would just make me annoyed.
So I made myself stop. I gated myself. If I come across one of the new pets on Argus (on one of my other characters, not my mage, whom I still can't face), I have a mental agreement with myself to do 3 or4 families with it, and move on.
It shows me that a complete removal of all gating can be a bad thing.
But as long as I log in rarely, and avoid spoilers for the strats, I can stretch out the content a bit, and enjoy it more.
Honestly, I don't know what the ideal form of pacing/gating is for this type of achievement.
Any thoughts?