How to use Pandaren Earth Spirit
Posted: December 17th, 2012, 4:48 pm
Hey all,
I've recently leveled my Pandaren Earth Spirit to 25, but I am finding it difficult to decide what abilities to give him.
This is what he has:
Slot 1:
- Stone Rush (1 round cooldown): Deals 119 damage and 51 to self.
- Stone Shot (no cooldown): Deals 68 damage.
Slot 2:
- Rupture (3 rounds cooldown): Deals 102 damage and has 25% chance to stun.
- Rock Barrage (2 rounds cooldown): Deals 108 damage + 20 per round for 3 rounds.
Slot 3:
- Crystal Prison (5 rounds cooldown): Stuns target for 1 round.
- Mudslide (3 rounds cooldown): 102 damage + Muddy Terrain for 9 rounds; pets that just entered the battlefield are rooted for 3 rounds.
So yeah, here are my observations / questions:
1) Would you guys choose Rupture (chance to stun) or Rock Barrage (more damage)?
2) Im not sure I appreciate spells like Crystal Prison as much as most do, is it just me or this ability is pretty much useless if you're slower than your opponent? Unless it's to break a multi-round ability that can be broken, you'll just end up wasting a round to make him waste one too... what's the point?
3) If you go Stone Rush + Rupture + Crystal Prison, for maximum chances to stun, you end up having to pass a turn at some point because everything will be on cooldown sooner or later, so that combination, although fun, is probably not the best.
So for those out there using him, what abilities do you give him?
I've recently leveled my Pandaren Earth Spirit to 25, but I am finding it difficult to decide what abilities to give him.
This is what he has:
Slot 1:
- Stone Rush (1 round cooldown): Deals 119 damage and 51 to self.
- Stone Shot (no cooldown): Deals 68 damage.
Slot 2:
- Rupture (3 rounds cooldown): Deals 102 damage and has 25% chance to stun.
- Rock Barrage (2 rounds cooldown): Deals 108 damage + 20 per round for 3 rounds.
Slot 3:
- Crystal Prison (5 rounds cooldown): Stuns target for 1 round.
- Mudslide (3 rounds cooldown): 102 damage + Muddy Terrain for 9 rounds; pets that just entered the battlefield are rooted for 3 rounds.
So yeah, here are my observations / questions:
1) Would you guys choose Rupture (chance to stun) or Rock Barrage (more damage)?
2) Im not sure I appreciate spells like Crystal Prison as much as most do, is it just me or this ability is pretty much useless if you're slower than your opponent? Unless it's to break a multi-round ability that can be broken, you'll just end up wasting a round to make him waste one too... what's the point?
3) If you go Stone Rush + Rupture + Crystal Prison, for maximum chances to stun, you end up having to pass a turn at some point because everything will be on cooldown sooner or later, so that combination, although fun, is probably not the best.
So for those out there using him, what abilities do you give him?