Post
by Uduwudu » January 14th, 2019, 9:10 am
Hi,
A side step/story ...
In the early days of Wow, shammies had totems that helped with the various attacks ... one totem would cut the fire damage, the other the cold damage, and so forth, and it was helpful in raids and such. These shammies were all Horde. The Alliance, had Paladins, and they healed, so the need for "defense" was not as important, though a raid buff like the Druid was helpful and these worked on adding your hit points instead of improving your defense.
One day, it was decided that shammies would also show up in Alliance, and that paladins would also appear on the Horde side ... and on that day, all defense was kinda taken out ... and I think it was in the next couple of expansions that the shammie totems were broken apart, and eventually they did what they do now ... NOTHING. They just look pretty on the ground, and there is no visible change to your stats that I have ever found.
The pets' situation has been the same. With the only difference that bosses are tougher, and you have to find a way to mitigate their damage, which now is more than ever centered on their type and then abilities combined with their breed.
And one day, Blizzard thought that a fighting pet changing their abilities so you could not take it down that easy was a far out thing ... and on top of it, they did this as a double ability ... two for the price of one, and you only get one go, and it does not do squat for those two abilities.
Thus, it has become necessary to have a reasonable idea of what you are fighting ... a beast, a critter, a this that switches to that ... and so on, so you can swap pets if you need to and not take the larger damage hit. that helps decide the fight. AND prevent you from getting those Pet Charms.