Reviving Pet Battling: Undead
Posted: May 2nd, 2024, 6:53 pm
As one of the few players who still care about pet battling, I felt deeply insulted by Blizzard's incompetence because they can't design one decent moveset and they can't balance anything, nor do they even try, so I am on a journey to redesign as many battle pets as I could to hopefully prove pet battling could be revived under my leadership in the future assuming Blizzard hires me. Many new abilities, balance changes, and most importantly: many new pets! This list will be very long, unsurprisingly!
New Abilities:
Balance Changes:
Abominations:
Ghosts:
Miscellaneous:
Skeletons:
Zombies:
Some entries are still unfinished, so I may need help filling in the blanks. Constructive criticism is helpful. Granted, some pets do have extra abilities for good reason: some movesets would feel incomplete (Rascal-Bot would lose Armageddon otherwise). Also a great way to include more underused abilities I want.
Also, I changed the Unborn Val'kyr to humanoid because she would greatly benefit from the passive healing racial and because the Skeletal Warlock shares almost the same moveset with p/p breed instead of h/h, but besides, both would be absolutely legendary.
New Abilities:
Balance Changes:
Abominations:
Ghosts:
Miscellaneous:
Skeletons:
Zombies:
Some entries are still unfinished, so I may need help filling in the blanks. Constructive criticism is helpful. Granted, some pets do have extra abilities for good reason: some movesets would feel incomplete (Rascal-Bot would lose Armageddon otherwise). Also a great way to include more underused abilities I want.
Also, I changed the Unborn Val'kyr to humanoid because she would greatly benefit from the passive healing racial and because the Skeletal Warlock shares almost the same moveset with p/p breed instead of h/h, but besides, both would be absolutely legendary.