Why not always left up from Forfit and Unkillable?
Posted: January 16th, 2013, 6:20 pm
I have thought of this for a while and PTR (Public Test Realm) makes me think this idea could be easily implemented.
I would like to see battles that are forfeited result in the pet being left up. At the same time I would like them to be immune to killing with spells, ranged or melee attacks. So that the only way they despawn is if you fight the battle start to finish.
To many times I have seen a person ravage through available pet battles looking for that elusive rare. Wasting what could have been a pet for that person who just wants it in their collection. For the most part this would not be a problem, say you see someone going through rats looking for a rare. However say you want that Scourge Whelpling or Minfernal and someone blasts through the ones up and leaves you with nothing to do but stand around and pray one pops in the time you have left online.
I got the Scourge finally after many weeks of on and off camping, and it was poor, and I was happy, I can always upgrade with a pet stone. The day I got it there were 2 more up in range and some guy went through them so fast he couldn't possibly have done the pet battle as normal, so he didn't get a rare and must have forfeited.
Still trying for the Minfernal and not having much luck. I always see 2 or 3 others circling the area looking for them as well. I know many of us would be happy with what ever we got no matter the rarity.
I will concede that this will cause people to take longer to get rares, because they have to do the whole battle to the end and that is a definite downside for many.
The alternative would be make those hard to find ones more plentiful, or at least spawn more than once in a 24 hour period!
Just a few thoughts...
Morlis
I would like to see battles that are forfeited result in the pet being left up. At the same time I would like them to be immune to killing with spells, ranged or melee attacks. So that the only way they despawn is if you fight the battle start to finish.
To many times I have seen a person ravage through available pet battles looking for that elusive rare. Wasting what could have been a pet for that person who just wants it in their collection. For the most part this would not be a problem, say you see someone going through rats looking for a rare. However say you want that Scourge Whelpling or Minfernal and someone blasts through the ones up and leaves you with nothing to do but stand around and pray one pops in the time you have left online.
I got the Scourge finally after many weeks of on and off camping, and it was poor, and I was happy, I can always upgrade with a pet stone. The day I got it there were 2 more up in range and some guy went through them so fast he couldn't possibly have done the pet battle as normal, so he didn't get a rare and must have forfeited.
Still trying for the Minfernal and not having much luck. I always see 2 or 3 others circling the area looking for them as well. I know many of us would be happy with what ever we got no matter the rarity.
I will concede that this will cause people to take longer to get rares, because they have to do the whole battle to the end and that is a definite downside for many.
The alternative would be make those hard to find ones more plentiful, or at least spawn more than once in a 24 hour period!
Just a few thoughts...
Morlis