Sandstorm getting a much needed nerf on PTR

Discuss pet battles, strategy and theorycrafting.
Post Reply
User avatar
Luciandk
Posts:1293
Joined:February 12th, 2012
Pet Score:3576
Realm:Argent Dawn-eu
Contact:
Sandstorm getting a much needed nerf on PTR

Post by Luciandk » July 19th, 2013, 12:42 am

http://blue.mmo-champion.com/topic/2646 ... s-july-18/

Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).

User avatar
Reapersbeast
Top Rater
Posts:46
Joined:November 17th, 2012
Pet Score:3171
Realm:Anub'arak-us
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Reapersbeast » July 19th, 2013, 1:09 am

Well thats a good start! Now if only they would fix the Idol's hit%! Because obviously they hit more then 40% and 70% when sandstorm is up!!

User avatar
Luciandk
Posts:1293
Joined:February 12th, 2012
Pet Score:3576
Realm:Argent Dawn-eu
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Luciandk » July 19th, 2013, 1:28 am

The Idol's hit is quite fine. You cant trust a small sample size. I dont like to use sandstorm myself on the idol as Crush seems to miss all the time.

User avatar
Ryazan
MVP
Posts:251
Joined:February 24th, 2011
Pet Score:13560
Realm:Ragnaros-eu
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Ryazan » July 19th, 2013, 4:29 am

Finally!

*Snoopy dance*
- Taking your candles since 2005

Chimonks
Posts:22
Joined:May 31st, 2013
Pet Score:2869
Realm:Stormscale-eu
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Chimonks » July 19th, 2013, 6:34 am

Hrm, good change. Never use sandstorm with the idol regardless.

BUT the best thing about this change is wastewalker shu's annoying elemental. Now you won't have that 9 round sandstorm up during the last pet 80% of the time. More time shaved off.

User avatar
Kring
Posts:224
Joined:May 19th, 2013
Pet Score:6755
BattleTag®:scrufola#2941
Realm:Kargath-eu
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Kring » July 19th, 2013, 6:52 am

Chimonks wrote:BUT the best thing about this change is wastewalker shu's annoying elemental. Now you won't have that 9 round sandstorm up during the last pet 80% of the time. More time shaved off.
Just use a Yeti and it'll remove the storm for you.

User avatar
Gilneas
Top Rater
Posts:613
Joined:May 11th, 2008
Pet Score:10095
Realm:Kargath-us
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Gilneas » July 19th, 2013, 9:33 am

BUT the best thing about this change is wastewalker shu's annoying elemental. Now you won't have that 9 round sandstorm up during the last pet 80% of the time. More time shaved off.
It'll also switch up his ability order, since he currently does Sandstorm after 3 rounds of Quake and 1 of Rupture. Should make it easier too.
Reapersbeast wrote:Well thats a good start! Now if only they would fix the Idol's hit%! Because obviously they hit more then 40% and 70% when sandstorm is up!!
No, they don't.

User avatar
Maizing
Posts:376
Joined:October 15th, 2012
Pet Score:5724
BattleTag®:Maizing#1456
Realm:Feathermoon-us
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Maizing » July 19th, 2013, 10:43 am

Personally, I only use sandstorm against Aki. Not sure how this change will affect that fight.

Edit: I agree that this will be a good change in the fight with Shu.

User avatar
Slab
Posts:69
Joined:February 8th, 2013
Pet Score:3088
Realm:Nesingwary-us
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Slab » July 19th, 2013, 11:47 am

Chimonks wrote:Hrm, good change. Never use sandstorm with the idol regardless.

BUT the best thing about this change is wastewalker shu's annoying elemental. Now you won't have that 9 round sandstorm up during the last pet 80% of the time. More time shaved off.
You know how many times I've stopped and restarted a fight with Shu just because my (formerly 100%, now Sandstorm adjusted 90%) Howl misses and throws my entire timing off? Yeah, way more than 10% of the time. :evil: I, for one, welcome our new nerfed Sandstorm overlords.

User avatar
Gilneas
Top Rater
Posts:613
Joined:May 11th, 2008
Pet Score:10095
Realm:Kargath-us
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Gilneas » July 19th, 2013, 4:19 pm

Slab wrote: You know how many times I've stopped and restarted a fight with Shu just because my (formerly 100%, now Sandstorm adjusted 90%) Howl misses and throws my entire timing off? Yeah, way more than 10% of the time. :evil: I, for one, welcome our new nerfed Sandstorm overlords.
Just use the red cricket. He doesn't care if he misses sometimes. :)

User avatar
Domie
Top Rater
Posts:246
Joined:April 15th, 2009
Pet Score:10979
BattleTag®:Domie#2293
Realm:Ravencrest-eu
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Domie » July 19th, 2013, 8:12 pm

Im not sure if i think the sandstorm needed nerf, but i cetainly dont mind it, i find it fairly obnoxious to fight against :P

User avatar
Azrile
Posts:322
Joined:April 21st, 2013
Pet Score:3600
Realm:Fenris-us
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Azrile » July 20th, 2013, 2:32 am

Domie wrote:Im not sure if i think the sandstorm needed nerf, but i cetainly dont mind it, i find it fairly obnoxious to fight against :P
haha.. my philosophy is win or lose, I want to do it fast.

Chimonks
Posts:22
Joined:May 31st, 2013
Pet Score:2869
Realm:Stormscale-eu
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Chimonks » July 21st, 2013, 8:47 am

Kring wrote:
Chimonks wrote:BUT the best thing about this change is wastewalker shu's annoying elemental. Now you won't have that 9 round sandstorm up during the last pet 80% of the time. More time shaved off.
Just use a Yeti and it'll remove the storm for you.
Not sure why i would use a yeti against the elemental considering it hardcounters mechs.. But uhh yeah, thanks anyway.

User avatar
Kring
Posts:224
Joined:May 19th, 2013
Pet Score:6755
BattleTag®:scrufola#2941
Realm:Kargath-eu
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Kring » July 22nd, 2013, 3:09 am

Chimonks wrote:
Kring wrote:
Chimonks wrote:BUT the best thing about this change is wastewalker shu's annoying elemental. Now you won't have that 9 round sandstorm up during the last pet 80% of the time. More time shaved off.
Just use a Yeti and it'll remove the storm for you.
Not sure why i would use a yeti against the elemental considering it hardcounters mechs.. But uhh yeah, thanks anyway.
The last pet is a beast.

User avatar
Yamum
Posts:312
Joined:July 9th, 2013
Pet Score:4177
Realm:Khaz'goroth-us
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Yamum » July 23rd, 2013, 5:26 am

Remember that both teams benefit/suffer from weather effects. Use them to your advantage. If he lays down a Sandstorm you can add a Shell Shield. For that reason I don't see many top players running weather teams, they can backfire on you too easily.

User avatar
Smokes
Posts:153
Joined:February 12th, 2013
Pet Score:2626
BattleTag®:Smokes#1457
Realm:Zul'jin-us
Contact:

Re: Sandstorm getting a much needed nerf on PTR

Post by Smokes » July 23rd, 2013, 6:26 am

I don't PvP battle so I can't speak to how it will change there, but I don't think this change will affect me too much. I use the Anubisath Idol for a lot of the tamers because his sandstorm protects my carry pet, which it will still do. I'll miss the extra hit on some aquatics probably with this longer cooldown, but not enough to be upset.

Post Reply