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Nishi buffed in 5.4?
Posted: September 28th, 2013, 10:00 am
by Breehit
Since 5.4, Farmer Nishi is not an easy tamer (she used to be my carry pet leveling tamer). Her sunflower keeps healing and even my P/P crab can't win. What pets and strategies have folks used for Nishi after 5.4? Any help will be very much appreciated.
Re: Nishi buffed in 5.4?
Posted: September 28th, 2013, 10:30 am
by Luciandk
Xu-fu rips Nishi a new one as long he doesnt miss. But Ive had him solo the whole team.
Re: Nishi buffed in 5.4?
Posted: September 28th, 2013, 10:39 am
by Mystik_sok
Breehit wrote:Since 5.4, Farmer Nishi is not an easy tamer (she used to be my carry pet leveling tamer). Her sunflower keeps healing and even my P/P crab can't win. What pets and strategies have folks used for Nishi after 5.4? Any help will be very much appreciated.
I've been using the same old team of Eternal Strider and Tonk with the caveat that my carry pet (all of my carry pets are currently 20+ so that may not help you) have a 1 Round immune ability. I start the with the carry pet, who uses the ability in either the 2nd or 3rd round depending on who's faster. After the dodge, I swap, change weather, Pump 2x, jet once to finish, jet to start the next pet and continue on as normal.
Re: Nishi buffed in 5.4?
Posted: September 28th, 2013, 11:05 am
by Sanzul
Pandaren Water Spirit (111) can beat both elementals quite easily, especially if you start with a carry pet that has a weather spell. The sunflower always starts with Sunlight -> Photosynthesis -> Solar Beam. Carry pet starts the first round, switch to the spirit on the second, and dive to avoid the third.
I use my Darkmoon Tonk as my third pet, swapping it in as the turnip is about to die, laying out a minefield, finishing off the turnip, then blasting Nishu's beast with Ion Cannon as soon as it enters combat. That combined with the minefield should kill it before it can really do anything.
Re: Nishi buffed in 5.4?
Posted: September 28th, 2013, 1:37 pm
by Peanutty
Mystik_sok wrote:I've been using the same old team of Eternal Strider and Tonk with the caveat that my carry pet (all of my carry pets are currently 20+ so that may not help you) have a 1 Round immune ability. I start the with the carry pet, who uses the ability in either the 2nd or 3rd round depending on who's faster. After the dodge, I swap, change weather, Pump 2x, jet once to finish, jet to start the next pet and continue on as normal.
I have a pretty similar strat. Carry pet goes first, then swap to my P/S Eternal Strider. Strider uses Cleansing Rain, then Pump x 2 and Jet. Changing the weather is key because it removes the damage bonus from Solar Beam as well as increases your strider's attack. If RNG is with you the strider will solo the fight, if not pretty much any hard hitting mechanical will take out the grub at the end.
Re: Nishi buffed in 5.4?
Posted: September 28th, 2013, 4:55 pm
by Shakesbeard
Mystik_sok wrote:I've been using the same old team of Eternal Strider and Tonk with the caveat that my carry pet (all of my carry pets are currently 20+ so that may not help you) have a 1 Round immune ability.
same here with the 20+... i forget how much flower's sunlight hits backline pets for, but if you switch in carry pet when turnip goes underground, carry pet only has to have hp to take sunlight hit and 2 sons of turnip hits, which if i remember right are 75 x 2 on a critter. i always save critter carry pets for nishi and fire spirit tamer, since critters take less elemental damage.
other than that, i still use the old nishi standby of Eternal Strider 305 speed even tho it doesn't work as well as it used to. pterrordax as a backup. for flower i pump/pump then heal (didn't used to have to heal til turnip). then pump/pump dead flower, for turnip, heal when it is off cd, switch to carry critter for one round.
strider/pterror i use also for zusshi and dread wastes tamer.
Re: Nishi buffed in 5.4?
Posted: September 28th, 2013, 5:03 pm
by Corleggy
My team hasn't changed, I don't know if it's ideal but never had any issue from the first week I did it on so never changed it lol.
Slot 1 carry pet, hit once then swap to #2.
Slot 2 Purple Puffer, just whirlpool healing wave and water jet your way to victory.
Slot 3 Magical Crawdad with shell/wish, most of the time he's not needed but he cleans up and never dies.
Re: Nishi buffed in 5.4?
Posted: September 28th, 2013, 5:19 pm
by Ofire
Strat taken from my own personal guide. Wins every time as long as your carry pet has around 300hp to take the first hit. The (#,#,#) is the moveset the pets use.
Farmer Nishi
1: Carry pet
2: Anubisath Idol (1,1,1)
3: Emerald Proto-Whelp (2,2,1)
vs Siren
- Attack with your Carry pet > switch to Anubisath Idol
- Deflection > Sandstorm > Crush > Crush > Deflection > Crush > Crush > Sandstorm > Crush > Deflection > Crush > Crush > Crush > Sandstorm
vs Toothbreaker
- Sandstorm > wait until Toothbreaker is back > Deflection
- From here on, cast Deflection when Toothbreaker has Leech Seed off cooldown, recast Sandstorm when Tooth will go underground, Crush as a filler
vs Brood of Mothran
- Sandstorm on cd > deflect the first burrow > Crush as filler > Deflection his healing move > Refresh Sandstorm on the move he dives (if you do not have the poison dot, he will refresh it on you before he casts his heal move, so do not waste your Deflection) Switch to Emerald Proto-Whelp if Anubisath dies
- Proto-Strike > Emerald Presence
- From here on, cast Proto-Strike when off cooldown, recast Emerald Presence when there is 1-turn left on your buff, Emerald Bite as a filler
Re: Nishi buffed in 5.4?
Posted: September 29th, 2013, 1:30 pm
by Ruta
I was initially phased by the changes to Siren but quickly hit on a team that simply works day in day out as I burn around Pandaria doing the trainers, Beasts of Fable and Spirit Tamers.
- Arctic Foxling Kit [Howl] / Emerald Turtle / Lil’ Smoky
The Foxling's [Howl] simply destroys Siren. Simple easy to acquire pet's, guaranteed victory.
Re: Nishi buffed in 5.4?
Posted: September 29th, 2013, 6:29 pm
by Tuatha
Ruta wrote:- Arctic Foxling Kit [Howl] / Emerald Turtle / Lil’ Smoky
Most folks are going to want a carry pet in there to level.
I find a speedy pet, like an Aqua Strider, with Pump and Cleansing Rain can take out the sunflower always and usually takes the turnip to half or more. Clean up with a Crow, or any non-humanoid with an evasion for the burrow. I haven't tried a mech, since the turnip could still have some life left when I get to my 3rd pet.
Re: Nishi buffed in 5.4?
Posted: October 3rd, 2013, 12:10 am
by Mottomoot
Here is a weird one;
Qiraji Guardling Cast Sandstorm and Hit, until done
Magical Crawdad...don't need it, but have in fight anyway.
Darkmoon Tonk..rocket then Nuke.
Q. Guardling...Takes out Sunflower and T. Ternip. Cast SandStorm and keep it up, when "Son of the Root" is cast, Q. Guardling only takes 4 hits per little ternup. Love that little Qiraji Guardling.
Re: Nishi buffed in 5.4?
Posted: October 4th, 2013, 5:22 pm
by Sanzul
I've gotten into the habit of saving carry pets with non-sunny weather effects for Nishi. While it's perfectly possible to beat him during sunshine, it's much faster, easier and more reliable in any other weather. There's bound to always be some pet you want to level that has a weather spell, so just save it for Nishi.
Re: Nishi buffed in 5.4?
Posted: October 4th, 2013, 6:42 pm
by Anasa
Sanzul wrote:I've gotten into the habit of saving carry pets with non-sunny weather effects for Nishi. While it's perfectly possible to beat him during sunshine, it's much faster, easier and more reliable in any other weather. There's bound to always be some pet you want to level that has a weather spell, so just save it for Nishi.
That's why I lead this fight with Eternal Strider now and swap in the carry sometime later on the Beast. Usually the Strider will take down both elementals, while also doing a little healing to mitigate the backline damage.