Rate that comp!
Posted: November 5th, 2013, 8:55 am
Figured we could do something like this on the forum. First time poster too, hello!
I'm slowly grinding to 1000 wins for the title (at about 700/1000 now) and I've played several comps. My favorite so far is my CC comp though. Setup is as follows:
#1 H/P/S Val'kyr
# 2 S/S Death Adder Hatchling
#3 S/S Bonkers
The reason I play this comp is that in my battlegroup, not a lot of people seem to be countering it.
I use a very simple but efficient rotation depending on what I come across, but if I don't come across nasty aquatics, I'm generally dooming (but looking out that it doesn't get dodged or blinded), then haunting, switching to the Adder (which, unless it's up against a flying pet, is faster than *most* pets), using blinding poison, and switching to bonkers to use dodge, into a tornado punch.
(which hopefully stuns in order to get a free switch to the val'kyr, assuming said pet isn't dead yet)
I'm switching to my adder in case I meet a minefield team, since if you blind after it's been placed and switch during the blind, the explosion will miss.
You could ask me why I'm not using the H/H Val'kyr. The answer is pretty simple -> given that you come up against another val'kyr, you want to make sure that you're able to immediately haunt into it rather than putting up doom first.
Anyway. Rate this comp and post your own! Maybe I'll get some ideas for other comps to use c:
I'm slowly grinding to 1000 wins for the title (at about 700/1000 now) and I've played several comps. My favorite so far is my CC comp though. Setup is as follows:
#1 H/P/S Val'kyr
# 2 S/S Death Adder Hatchling
#3 S/S Bonkers
The reason I play this comp is that in my battlegroup, not a lot of people seem to be countering it.
I use a very simple but efficient rotation depending on what I come across, but if I don't come across nasty aquatics, I'm generally dooming (but looking out that it doesn't get dodged or blinded), then haunting, switching to the Adder (which, unless it's up against a flying pet, is faster than *most* pets), using blinding poison, and switching to bonkers to use dodge, into a tornado punch.
(which hopefully stuns in order to get a free switch to the val'kyr, assuming said pet isn't dead yet)
I'm switching to my adder in case I meet a minefield team, since if you blind after it's been placed and switch during the blind, the explosion will miss.
You could ask me why I'm not using the H/H Val'kyr. The answer is pretty simple -> given that you come up against another val'kyr, you want to make sure that you're able to immediately haunt into it rather than putting up doom first.
Anyway. Rate this comp and post your own! Maybe I'll get some ideas for other comps to use c: