Counter: Haunt - Righteous Inspiration
Posted: November 24th, 2013, 9:37 pm
I have been noticing this for a while now, but here is my take on it...
[ability]Righteous Inspiration[/ability]
Switch to
[pet]Unborn Val'kyr[/pet]
use
[ability] Haunt[/ability]
This is an overpowered or great combo at the bare minimum. The haunt will hold the 100% extra damage for the duration of the DoT and it would appear when the Valk comes back into pay it will have the buff the next round... Allowing one to on letting their pet die or use some kind of trigger death to get the Valk back out...
Assuming the other team gets [RI], Swap to Valk off... What type of counters do you guys use with you core team...
My core team always has a Valk on it; so I generally swap my Valk in and eat the Haunt on the Valk... Then Haunt next round to get the DoT off...
What do you guys do on your core team?
[ability]Righteous Inspiration[/ability]
Switch to
[pet]Unborn Val'kyr[/pet]
use
[ability] Haunt[/ability]
This is an overpowered or great combo at the bare minimum. The haunt will hold the 100% extra damage for the duration of the DoT and it would appear when the Valk comes back into pay it will have the buff the next round... Allowing one to on letting their pet die or use some kind of trigger death to get the Valk back out...
Assuming the other team gets [RI], Swap to Valk off... What type of counters do you guys use with you core team...
My core team always has a Valk on it; so I generally swap my Valk in and eat the Haunt on the Valk... Then Haunt next round to get the DoT off...
What do you guys do on your core team?