Weebomination + Corpse Explosion = Bug?

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Drudatz
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Weebomination + Corpse Explosion = Bug?

Post by Drudatz » April 6th, 2015, 7:33 pm

So I had this more then once:
Opponent uses Corpse Explosion and my Pet A gets the Dot.
I switch to Pet B and now Pet B gets the damage instead of Per A.

Anyone can verify that?

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Sepsis
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Re: Weebomination + Corpse Explosion = Bug?

Post by Sepsis » April 6th, 2015, 11:12 pm

I tested it, can confirm this is how its working.
The wording isn't too clear, but using 'enemy' and 'targets' instead of just target makes me believe this is how it's supposed to work.

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Topaz
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Re: Weebomination + Corpse Explosion = Bug?

Post by Topaz » April 7th, 2015, 8:42 am

It has another bug, if used on the turn it dies he wont die and instead have an extra turn. Ive submitted a bug on bot problems a while ago.

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Drudatz
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Re: Weebomination + Corpse Explosion = Bug?

Post by Drudatz » April 7th, 2015, 9:33 am

Sepsis wrote:I tested it, can confirm this is how its working. The wording isn't too clear, but using 'enemy' and 'targets' instead of just target makes me believe this is how it's supposed to work.
No, This is a bug looking at the place where the ICON for the DOT is placed - you got DOTS for TEAM in front and DOTS for PETS (like sticking BOMB) in the back.
Topaz wrote:It has another bug, if used on the turn it dies he wont die and instead have an extra turn. Ive submitted a bug on bot problems a while ago.
Thats because THIS ain't a bug, but rather how undead pets work :)

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Re: Weebomination + Corpse Explosion = Bug?

Post by Kpb321 » April 7th, 2015, 10:37 am

He may well be talking about an actual bug. It's probably the same one that affected the unborn valk and that if you use a suicide ability on the rez round you won't die and you will get a second rez round. As far as I can tell the valk "fix" was to just make haunt miss on the rez round so that the valk just dies.

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