Iibis wrote:Regarding PBT, from the limited experience I had with that addon was that I always managed to screw up my saved teams by having a team loaded and then just switching pets and it would somehow save that to the team without asking me. I can't remember clearly how it happened exactly, but before I had Rematch I remember clearly not being particularly happy about it. I think making any changes to a team should always require hitting a save button. I hope that doesn't change!
That auto-save/lock/whatever behavior won't be happening here. I like the principle of needing to hit save to save a team too.
Gello wrote:- If you have a team loaded with notes and preferences, when you click "Save As..." to create a brand new team, it will also save the notes and preferences to the new team.
This seems to be how it works now on the live version, or am I missing something? With that I've so far managed to create a lot of teams with wrong notes and leveling pet preferences, because I have always
some team loaded from a previous tamer (or pvp team) but the new one usually doesn't have anything to do with that team or target. I don't actually know how to unload a team? I still feel like the default assumption for brand new teams should be that it's a new team so the notes from a previous aren't relevant.
This was my assumption too, and the reason 4.0 didn't save notes/preferences to the new team before that build. But there have been a number of folks that want this behavior.
For some, notes are written primarily for the target (or opponent pets the team is meant to counter). The notes only apply for the opponent pets and carrying old notes is pointless.
For others, notes are written primarily for the pets on the team. The notes have meaning regardless what target or purpose the pets are saved for. So they end up copy-pasting notes from the team they just had loaded to the team they just saved.
The "Save As..." behavior in windows is to save everything about a team, so I kinda went with the former route.
I'll see about moving the "Overwrite Notes & Preferences Too" bit from the overwrite dialog to the Save As... dialog as originally intended (or intended about a week ago lol). It was put in the overwrite dialog for future use in imported/received teams. But I think imported/received teams will always overwrite notes/preferences if the user chooses to overwrite teams.
Gello wrote:- If you save over an existing team with notes or preferences, it will prompt to ask if you want to overwrite the team with a new checkbox "Overwrite Notes & Preferences Too". It's off by default, so that when you save a howl bomb team over another target, it will preserve the original target's notes. But if you turn it on it will stay on until you check it off again.
For me it would actually be more logical that this kind of a system would be used with the "save as" and the system you described with the "save as" would be the default behaviour with "save". If I think of Windows operating system in general, "Save" normally just saves/overwrites the file without prompts while "Save as" gives more options with file name and format.
I worded it poorly, but it should behave as you describe. All of the above is from the "Save As..." button when you end up overwriting an existing team, and not from the "Save" button. Clicking "Save" will just outright save the team. If you change pets around it will display a simplified overwrite dialog that doens't ask about notes and preferences. And if you just change abilities and click "Save" it will save the team without any dialog.
Notes got me thinking, would anyone want to have notes saved per NPC? Like, targeting Aki the Chosen would pop up a note (before battle) if you had written one. Different users would probably find different uses for that. I was thinking that you could save some typical sequences the tamer's pets use (like, "X will always use ____ on the 2nd round") or since the multiple teams aren't yet implemented, you could save a reminder note that you have multiple teams to choose from.
An option to show before battle starts (when you target) is doable. Gráinne in the next reply would like this too. I'll see if I can get that in this weekend's build.
Gráinne wrote:2, I definitely want the (team/target) Notes window to pop up when I click on the Target, if Notes is not empty. That is, if I have saved Notes for a trainer, then I will always want them displayed when I click the trainer.
Will do!
3. Notes can too easily get lost. If I do exactly this:
a) Save a note for a team/target. All is good.
b) Click on the target. Team loads.
c) Select Set Notes. Notes are displayed, but my cursor is set to type into Notes. This is reasonable if I want to edit Notes, but I will probably be editing Notes only once. In practice I started typing "1" into the start of my notes because I didn't realise the Notes window had focus. Messy, but not terrible.
d) I see I have made a mess in the Notes window. Oops.
e) I delete or modify the text, and then Esc, expecting that to abandon my changes. However, it doesn't abandon them; it Saves them, even though I did not select Save.
When you create a note, a little note button appears to the right of the team. Like pet cards, mouseover of the note buttons will display the notes, and clicking it will display a border around the notes so it stays on screen.
The "Set Notes" menu should only be used to change the notes. But I appreciate you bringing it up. It means I need to make a way to make that notes button behavior more obvious.
Flohsakk wrote:There's one thing I think about all the time... I prompt load minimized (reminder blabla) on targets and I always wonder if I really need these pets (with pet cards) of my target there or if I'd prefer this little preview to show my saved team instead... what are your opinions? Maybe an option to toggle saved team view?
Yes I'd love to hear opinions on this.
When the window is maximized it seems viewing the opponent pets is more useful.
When the window is minimized it seems viewing the saved pets is more useful.
I've considered doing just that but it felt inconsistent. It's a little weird when pets change depending on being minimized or maximized.
And if curious, for close to a month the maximized panel displayed both saved and target pets, in many variations of this:
However when a team is just loaded its pets are then displayed 3-4 times in the maximized view (target panel, loadout pets, team panel, and possibly loaded team in team panel if pulled down) which was overkill, and all those buttons in the panel made it difficult to click through (before, the whole panel was the "load" or "save" button--but there's more traditional buttons there now) so the saved team was cut and the targeting window made a bit smaller.
But now there's a minimized view so that little panel would be the only place to "preview" a team before it loads, so it's probably worth revisiting.
A toggle to switch which pets (saved vs target) to display is doable. I'd like it to be within that little panel instead of buried in options. Any opposition to making it bigger? I feel the minimized window is maybe getting a bit too big.