The wicked beauty of stacked [ability]Whirlpool[/ability] and [ability]Geyser[/ability] is that they combined both stun and root the opponent. You wouldn't want to put the [ability]Surge of Power[/ability] after the stun alone.Morazor wrote:I'm not so sure that just the ability swap would solve this. You can still stack Curse of Doom, Geyser and Surge of Power for example.
Indeed I don't want to get rid of the Howlbomb completely. I do agree that it shouldn't be "one team to rule them all", but I don't mind using more complex variations of the same method, especially differentating between the encounters.
Some people do suggest that there's a need to modify the Chrominius' moveset instead, but for most of TToT you don't actually need that Surge of Power.
However. If we should have defeated the opponents using no shattering defenses at all, don't nerf [ability]Howl[/ability] itself. Don't nerf the [ability]flock[/ability] attacks (if anyone does actually think about it).
Just fix the elite defense to either multiplicative calculation or some other means, because currently it causes SD to increase damage by 200% from your pets' perspective, and this is what I'd like to have addressed.
By the way, it was introduced to reduce the health of opponents because all what was used were [ability]Life Exchange[/ability], [ability]Explode[/ability], [ability]Corpse Explosion[/ability] etc. and Sunlight weather to trigger passives out of nowhere. Note that these can still be helpful because they bypass that passive defense aswell.