Hi all, I have been a long time pet collector, battler and love my PetTracker so much. The icons it gives to show the enemies cooldowns and moves has been fantastic.
Ever since the 7.0 update though, PetTracker has been filled with errors and conflicts. I have placed a ticket, made comments on the Curse page and still nothing from the author. The author works on a lot of addons but just wondering if anyone knew how to fix it or better yet, if there is another addon that can get me back my three enemy icons, I loved being able to see the times right away on enemy abilities.
Thanks in advance and battle on!
PetTracker concerns
Re: PetTracker concerns
I don't use it but Derangement's Pet Battle Cooldowns should work fine with Legion while waiting for PetTracker to get updated. You'll need to load out of date addons; the author commented recently that he'll be updating it soon:
https://mods.curse.com/addons/wow/derangement-pet-battle-cooldowns
If you want something more basic, copy and paste the following into http://addon.bool.no/ to make an addon that only puts the three buttons near the bottom of the screen like Pet Tracker does. It doesn't handle pvp opponent cooldowns, however.
https://mods.curse.com/addons/wow/derangement-pet-battle-cooldowns
If you want something more basic, copy and paste the following into http://addon.bool.no/ to make an addon that only puts the three buttons near the bottom of the screen like Pet Tracker does. It doesn't handle pvp opponent cooldowns, however.
Code: Select all
local frame = CreateFrame("Frame","BattlePetOpponentButtons",UIParent)
frame:SetSize(142,42)
frame:SetPoint("BOTTOM",0,128)
frame:Hide()
frame.buttons = {}
frame.vulnerabilities = {{4,5},{1,3},{6,8},{5,2},{8,7},{2,9},{9,10},{10,1},{3,4},{7,6}}
frame:SetScript("OnEvent",function(self,event,...)
if self[event] then
self[event](...)
end
if frame.readyToUpdate then
self:UpdateOpponentAbilityButtons()
end
end)
frame:RegisterEvent("PLAYER_LOGIN")
function frame:PLAYER_LOGIN()
for i=1,3 do
frame.buttons[i] = CreateFrame("Button",nil,frame)
local button = frame.buttons[i]
button:SetID(i)
button:SetSize(42,42)
button:SetPoint("LEFT",(i-1)*50,0)
button.icon = button:CreateTexture(nil,"BACKGROUND")
button.icon:SetAllPoints(true)
button.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
button.hint = button:CreateTexture(nil,"BORDER")
button.hint:SetSize(20,20)
button.hint:SetPoint("BOTTOMRIGHT")
button.hint:SetTexture("Interface\\PetBattles\\BattleBar-AbilityBadge-Strong")
button.cooldown = button:CreateFontString(nil,"ARTWORK","GameFontNormalHuge")
button.cooldown:SetPoint("CENTER")
button:SetScript("OnEnter",frame.OpponentAbilityButtonOnEnter)
button:SetScript("OnLeave",frame.OpponentAbilityButtonOnLeave)
button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square")
end
frame:RegisterEvent("PET_BATTLE_OPENING_DONE")
if IsAddOnLoaded("Blizzard_PetBattleUI") then
frame:HookSelectionFrame()
else
frame:RegisterEvent("ADDON_LOADED")
end
if C_PetBattles.IsInBattle() then
frame:PET_BATTLE_OPENING_DONE()
else
frame:PET_BATTLE_CLOSE()
end
end
function frame:ADDON_LOADED(addon)
if addon=="Blizzard_PetBattleUI" then
frame:UnregisterEvent("ADDON_LOADED")
frame:HookSelectionFrame()
end
end
function frame:PET_BATTLE_CLOSE()
frame:UnregisterEvent("PET_BATTLE_ABILITY_CHANGED")
frame:UnregisterEvent("PET_BATTLE_CLOSE")
frame:UnregisterEvent("PET_BATTLE_PET_CHANGED")
frame:UnregisterEvent("PET_BATTLE_TURN_STARTED")
frame:UnregisterEvent("PET_BATTLE_PET_ROUND_PLAYBACK_COMPLETE")
frame:Hide()
end
function frame:PET_BATTLE_OPENING_DONE()
frame:RegisterEvent("PET_BATTLE_PET_ROUND_PLAYBACK_COMPLETE")
frame:RegisterEvent("PET_BATTLE_ABILITY_CHANGED")
frame:RegisterEvent("PET_BATTLE_CLOSE")
frame:RegisterEvent("PET_BATTLE_PET_CHANGED")
frame:RegisterEvent("PET_BATTLE_TURN_STARTED")
frame:Show()
end
function frame:UpdateOpponentAbilityButtons()
local petIndex = C_PetBattles.GetActivePet(2)
for abilityIndex=1,3 do
local button = frame.buttons[abilityIndex]
local _,_,abilityIcon,_,_,_,petType,noHints = C_PetBattles.GetAbilityInfo(2,petIndex,abilityIndex)
if abilityIcon then
button.icon:SetTexture(abilityIcon)
button.cooldown:Hide()
button.hint:Hide()
local isUsable,currentCooldown,currentLockdown = C_PetBattles.GetAbilityState(2,petIndex,abilityIndex)
if isUsable then
button.icon:SetDesaturated(false)
button.icon:SetVertexColor(1,1,1,1)
else
button.icon:SetDesaturated(true)
button.icon:SetVertexColor(.3,.3,.3)
local cooldown = max(currentCooldown,currentLockdown)
if cooldown>0 then
button.cooldown:SetText(cooldown)
button.cooldown:Show()
end
end
if not noHints then
local myPetType = C_PetBattles.GetPetType(1,C_PetBattles.GetActivePet(1))
if frame.vulnerabilities[myPetType][1]==petType then
button.hint:SetTexture("Interface\\PetBattles\\BattleBar-AbilityBadge-Strong")
button.hint:Show()
end
if frame.vulnerabilities[myPetType][2]==petType then
button.hint:SetTexture("Interface\\PetBattles\\BattleBar-AbilityBadge-Weak")
button.hint:Show()
end
end
button:Show()
else
button:Hide()
end
end
end
function frame:OpponentAbilityButtonOnEnter()
local tooltip = PetBattlePrimaryAbilityTooltip
PetBattleAbilityTooltip_SetAbility(2,C_PetBattles.GetActivePet(2),self:GetID())
tooltip:ClearAllPoints()
tooltip:SetPoint("BOTTOM",self,"TOP",0,6)
tooltip:Show()
end
function frame:OpponentAbilityButtonOnLeave()
PetBattlePrimaryAbilityTooltip:Hide()
end
function frame:HookSelectionFrame()
hooksecurefunc("PetBattlePetSelectionFrame_Show",function() frame:ClearAllPoints() frame:SetPoint("TOP",0,-96) end)
hooksecurefunc("PetBattlePetSelectionFrame_Hide",function() frame:ClearAllPoints() frame:SetPoint("BOTTOM",0,128) end)
frame.readyToUpdate = true
end
Re: PetTracker concerns
Thanks, this looks like a good fit I will check it out.
Re: PetTracker concerns
Anyone with the same concern, could you disable your other addons and then see how it's going?
I'm sure that it's merely a conflict.
Safe to keep: Bartender 4, DBM addons, OneBag3, Skada, HandyNotes
I'm sure that it's merely a conflict.
Safe to keep: Bartender 4, DBM addons, OneBag3, Skada, HandyNotes
I have compiled community knowledge & data about pet battle abilities!
https://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=19507
Re: PetTracker concerns
ACtually, it is mostly an error with PetTracker, there are evidently 11 pet sources now instead of 10 and the author didn't adjust it.