I really like the family familiar idea for pvp achievement.Nagini wrote: Rather then negative enforcement of the current meta, perhaps with a little positive enforcement we could see a big improvement in our petPvP opponents. Think achievements such as family familliar (using three elementals etc in say, 10 wins?), potential rewards for a loss (lesser or at a reduced rate, perhaps, like in actual PvP) or simply incentives to get more people back into pet PvP, like what happens during the weekly sign of the critter.
But you know what, I don't hate OP teams like most do. Just counter hard and scare them away.
Here's what I've been doing to keep the fun in pvp: I run teams with two pets of the same type that synergize really well, with a third pet for support. Often a weather-based team works excellent, and much more moves to play around with. Just start battling, try out different support pets. That's one way to beat the meta. And it's good fun!