Post
by Sellys » August 31st, 2017, 5:14 pm
Dragons vs Foulwing
Yu'la (1,2,2), Chrominius (1,1,2) x2.
Start with Yu'la. Breath, Celestial Blessing, Life Exchange. Swap in a Chrominius. Howl, Pass, Bite, die. Yu'la Celestial Blessing. Swap in second chrominius. Howl, Pass, Bite.
Flyers vs Foulwing
Direbeak Hatchling (1,2,1), Teroclaw Hatchling (1,2,2), and Ikky (1,1,1). Ikky wasn't used. Start with Falcosaur swarm and predatory strike. Then Ironskin, and try to leave the double damage debuff with Falcosaur swarm before you die. Then bring in the hatchling, claw, Nature's Ward, Dodge, and claw when you can. should be dead.
Unead vs Foulwing
Double damage debuffs allow you to punch through the Boss/Cower wall.
H/H Spirit Crab (1,2,1), Blighted Squirrel (x,x,2), Fossilized hatchling (1,x,x). Pretty much anything can be used as the third finishing pet.
Start with Crab, Claw, Claw, Shell Shield, w/e, Whirlpool and die. Bring in your Blighted Squirrel and Stampede, making sure the debuff is up when whirlpool goes off. Continue stampede till you're dead so the debuff is active when you bring in the third pet. Cower or no cower, one or two claws will finish the job.
Critters vs Foulwing
S/B Squirrel (2,1,2) S/S Bandicoon (1,1,2) x2.
Start with squirrel. Woodchipper, Adrenaline Rush, Stampede. If you're lucky the squirrel will die after the third round of stampede so your raccoon will get two rounds of damage in. Powerball to be faster and then bite. If you live to round 6, it's going to take you longer, and you're going to have to make use of your survival to keep the last bandicoon alive long enough to get the final hit. Just make sure you powerball to be faster and it should work fine.
Magic vs Foulwing
P/S Netherspace Abyssal (1,2,x) Harmonius Porcupette (x,1,2) and P/P Minfernal (1,2,2)
Start with Netherspace and crush crush explode. Bring in the porcupette and Celestial Blessing followed by Tranq. You need to have the porcupette alive (should be doable, you can survive 5 hits). Swap in Minfernal (or second netherspace) and finish him off with crush/explode. There's some variability with crush damage, so if you have high health exploders instead those may be more reliable.
Elementals vs Foulwing
Corehound Pup (1,1,2), Nightmare Lasher (x,x,1) and Doombloom (1,1,x). You can sub in anything with more than 1421 health and a hardhitting attack for the Nightmare lasher if you like.
Too much RNG here for my liking, but here goes:
Round 1 Burrow, finish burrow, and Round 3 howl. Swap to Nightmare lasher and try not to get triple tapped twice. Use Darkness. If your Lasher dies, just reset. Once lasher does die, bring in the pup and repeat. Burrow (making sure it hits when Crouch is not up) and howl. Swap in your Doombloom and try not to die again. Bite, when it dies bring in the Corehound Pup and finish him with a scratch.
Beasts vs Foulwing
S/S Zandalari Anklerender (2,2,2) and something with 289 or better speed to clean up.
Primal Cry, Black Claw, Hunting Party for 2 rounds, Primal Cry. When you die bring in your second pet and finish the job. Should only have 33 hp left.
Mechs vs Foulwing
Darkmoon Zeppelin (1,2,2), Pet Bombling (x,x,2) and Something with Wind up and 1465 health. I used an iron starlette.
Start with the Zep, Missile, Missile, Decoy, Explode. Bring in the bombling, explode. Start wind up (should be 1 round left on the cower), then use the wind up to finish him off.