5.3 changes + Dos-Ryga = ohholycrap
just apocalypse him. honestly. no reliable strat will allow for less than 15 rounds anyways.
Re: 5.3 changes + Dos-Ryga = ohholycrap
I used two moths with their dust and raven. With RNG gods on your side and dust making the fish fall asleep, you can kill the damn fish. The roach tactic worked with the turtle just fine.
Re: 5.3 changes + Dos-Ryga = ohholycrap
I justed killed him using Lil' Deathwing and Chromius.
Started with Call darkness and then Elementium Bolt. Switched to Chromius and did Howl followed by Surge of Power. This killed him bevor his heal was off colldown (he allways starts with a selfheal for me).
Started with Call darkness and then Elementium Bolt. Switched to Chromius and did Howl followed by Surge of Power. This killed him bevor his heal was off colldown (he allways starts with a selfheal for me).
Re: 5.3 changes + Dos-Ryga = ohholycrap
I'm really not a super emotional player...but this guy almost had me in tears. The roach worked!!! It took a few times to get my roach not dead...but wow..Ty!!!
**Edit**
Also used this for Ti'un the Wanderer
**Edit**
Also used this for Ti'un the Wanderer
Re: 5.3 changes + Dos-Ryga = ohholycrap
I've been using pets with the following abilities, in order:
Pet #1: Call Lightning
Pet #2: Flock
Pet #3: Ion Cannon
The Call Lightning increases mechanical ability damage by 25% for 9 rounds (plus adds a small amount of damage to the attacks).
Flock makes the fabled pets take double damage.
Then Ion Cannon deals an incredible amount of damage to finish them off.
The method is very reliable and has yet to fail for me.
Pet #1: Call Lightning
Pet #2: Flock
Pet #3: Ion Cannon
The Call Lightning increases mechanical ability damage by 25% for 9 rounds (plus adds a small amount of damage to the attacks).
Flock makes the fabled pets take double damage.
Then Ion Cannon deals an incredible amount of damage to finish them off.
The method is very reliable and has yet to fail for me.
- Deepfriedegg
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Re: 5.3 changes + Dos-Ryga = ohholycrap
Im not sure if I should repost again my strat reliable for any aquatic for 5.3 (actually it hasnt changed from 5.2):Ril wrote:just apocalypse him. honestly. no reliable strat will allow for less than 15 rounds anyways.
Zandalari Kneebiter (Black Claw-> Hunting Party -> Bloodfang
First moth going: Moth Dust -> Cocoon Strike -> Alpha Strike
Second Moth (if Dos ryga isnt dead by now - which he should): Cocoon Strike - Aplha Strike and once below 50% Moth Dust... Cant lose
Re: 5.3 changes + Dos-Ryga = ohholycrap
I was able to kill Dos-Ryga with the double Darkness team (Gilnean Raven and [pet]Lil' Deathwing[/pet]) + Vampiric Batling.
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Re: 5.3 changes + Dos-Ryga = ohholycrap
I used is slot 1. Sprite Darter using Life exchange worked wonders - Slot 2 had a yellow p/p moth and then a wildhammer - Sprite Darter almost 1 shotted him
Re: 5.3 changes + Dos-Ryga = ohholycrap
In other words, they actually made the elite pets Elite fights - Nothing about Pet PVE was hard, until now.
It hasnt been a week yet since 5.3.
Shouldnt these fights be hard? Nothing else is. The trainers are all about which two level 25 pets you use to level a lowbie.
Now you actually have a fight where you need all 3 pets
It hasnt been a week yet since 5.3.
Shouldnt these fights be hard? Nothing else is. The trainers are all about which two level 25 pets you use to level a lowbie.
Now you actually have a fight where you need all 3 pets
Re: 5.3 changes + Dos-Ryga = ohholycrap
They're definitely harder, but I think they'll end up 2-pettable again in most cases. The main issue for me is the extreme RNG associated with their move selection. The AI is obviously terrible and always has been, but now that they have such extreme power values, it makes a much bigger difference which ability they pick. For example I fought Nitun a few times last night with Zandalari raptors. If Nitun used Ravage as a killing blow, I couldn't win with 3 raptors. If Nitun used Ravage as a non-killing blow, I won easily with 2 raptors. Dos-Ryga is similar: if he used his heal intelligently, then it was very hard; if he healed as his first action and then forgot about it for a while, then it was pretty easy with a couple moths or blighthawks.
The flipside of this is that if you are consistently one-shotting a particular Beast, that means you've only fought that Beast 3-4 times by now. It's possible that the RNG of their ability selection might have favored your strategy, and if they chose differently it might not be as easy. I think it's going to take a little while to sort out which teams are genuinely consistent.
The flipside of this is that if you are consistently one-shotting a particular Beast, that means you've only fought that Beast 3-4 times by now. It's possible that the RNG of their ability selection might have favored your strategy, and if they chose differently it might not be as easy. I think it's going to take a little while to sort out which teams are genuinely consistent.
Re: 5.3 changes + Dos-Ryga = ohholycrap
I'd love to have this work. Unfortunately, Armageddon only has a 100% hit chance so out of the four times I had the meteor come down, it missed all four times.Petal Nesingwary wrote:I used a roach and two water striders. Did not try to even damage him. Opened with roach's Armageddon, switch to healers and just try and survive until the meteor comes down and kills him.
Re: 5.3 changes + Dos-Ryga = ohholycrap
wow.... after lots of attempts, finally got him
wildhammer gryphon and flock, then scourged whelping and call darkness and plagued blood, managed to add call darkness again just before dying, then shrine fly with glowing toxin and slicing wind, cocoon when needed.
there was luck involved too as i failed 3 times with this combo, then as luck would have it:)
Thanks to the guys who mentioned call darkness:D
wildhammer gryphon and flock, then scourged whelping and call darkness and plagued blood, managed to add call darkness again just before dying, then shrine fly with glowing toxin and slicing wind, cocoon when needed.
there was luck involved too as i failed 3 times with this combo, then as luck would have it:)
Thanks to the guys who mentioned call darkness:D
Re: 5.3 changes + Dos-Ryga = ohholycrap
Didn't read through all the comments so not sure if this was mentioned yet. Used a sprite dartling and used the exchange life to bring his health down some, then finished him off with some moths (2,1,2).
I actually like the new challenges. These are LEGENDARY Beasts of Fable. They're not so legendary if you're able to solo them. I'm by no means an elitist. I didn't mind them before, but now I'm actually having to cycle through my pets instead of powering through them.
I actually like the new challenges. These are LEGENDARY Beasts of Fable. They're not so legendary if you're able to solo them. I'm by no means an elitist. I didn't mind them before, but now I'm actually having to cycle through my pets instead of powering through them.
Re: 5.3 changes + Dos-Ryga = ohholycrap
I started off with a snowy owl casting tornado because the fish will heal after the first spell you cast. Then I casted predator strike. I cycled scourge whelps darkness to cut healing by 50% and then used the vampiric batlings nocturnal strike. This hits double if the target is blinded, which the whelps darkness does for 5 rounds. By the time I flipped back to my Snowy owl the predator strike was back up. It took 18 rounds!! but I got it
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Re: 5.3 changes + Dos-Ryga = ohholycrap
For most pets (except those two with healing) I use my "kamikaze" team
It takes 8 rounds for non-beasts, 6 rounds for beasts.
Tranquil Mechanical Yeti: Supercharge, Call Lightning and swapping him.
Darkmoon Zeppelin: Flyby, Explode
Pet Bombling: Zap, Zap, Explode
Zaps are not needed for beasts... they will die even with yeti's two attacks, flyby and explodes.
Dos-Ryga: Gilnean Raven, Crow, any fast or powerful moth (with Moth Dust).
Lucky Yi: Curious Wolvar Pup (with Snap Trap, Bite and Maul), Kun-Lai Runt and Stunted yeti (both with Rampage).
It takes 8 rounds for non-beasts, 6 rounds for beasts.
Tranquil Mechanical Yeti: Supercharge, Call Lightning and swapping him.
Darkmoon Zeppelin: Flyby, Explode
Pet Bombling: Zap, Zap, Explode
Zaps are not needed for beasts... they will die even with yeti's two attacks, flyby and explodes.
Dos-Ryga: Gilnean Raven, Crow, any fast or powerful moth (with Moth Dust).
Lucky Yi: Curious Wolvar Pup (with Snap Trap, Bite and Maul), Kun-Lai Runt and Stunted yeti (both with Rampage).
Re: 5.3 changes + Dos-Ryga = ohholycrap
sorry i didnt see this post before creating my own!
i found the ONLY way i could kill him.. and listed it there!
under Dos-Ryga-die you evil thing
i found the ONLY way i could kill him.. and listed it there!
under Dos-Ryga-die you evil thing
- Daweedic88
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Re: 5.3 changes + Dos-Ryga = ohholycrap
hey there,
I tried a day and nearly losed my mind but than I tried: Unborn Val'kyr , Scourged Whelpling (Call Darkness skill is awesome) and Onyxian Whelpling.
First try, it's really easy.
I tried a day and nearly losed my mind but than I tried: Unborn Val'kyr , Scourged Whelpling (Call Darkness skill is awesome) and Onyxian Whelpling.
First try, it's really easy.
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Re: 5.3 changes + Dos-Ryga = ohholycrap
ok for most beast of fable i use a bomb team
Unborn Val'kyr
turn 1 unholy ascension
turn 2 curse of doom
Pandaren Water Spirit
turn 3 Geyser
turn 4 Whirlpool
Chrominimus
turn 5 Howl
after this all 3 bombs should hit target and they should be dead, works on almost all the fables even those with shields. if they still live then
turn 6 Surge of Power
i like this team, its so much faster than apocalypse team.
Unborn Val'kyr
turn 1 unholy ascension
turn 2 curse of doom
Pandaren Water Spirit
turn 3 Geyser
turn 4 Whirlpool
Chrominimus
turn 5 Howl
after this all 3 bombs should hit target and they should be dead, works on almost all the fables even those with shields. if they still live then
turn 6 Surge of Power
i like this team, its so much faster than apocalypse team.
Re: 5.3 changes + Dos-Ryga = ohholycrap
I find this combination very usefull:
Scourge Welping*
Call of Darkness
*My Welp is only level 21 rare but I us it only for Call od Darkness that reduce the Healing recived by 50%.
After casting Call of Darkness a switch to:
Arctic Fox Kit
cast Dazling Dance + Howl
after Howl I switch for mass damage from Rampare or Deep Freeze to:
Kun-lai Runt
works both combination: Take Down/Deep Freeze or Rampage used after Howl
Scourge Welping*
Call of Darkness
*My Welp is only level 21 rare but I us it only for Call od Darkness that reduce the Healing recived by 50%.
After casting Call of Darkness a switch to:
Arctic Fox Kit
cast Dazling Dance + Howl
after Howl I switch for mass damage from Rampare or Deep Freeze to:
Kun-lai Runt
works both combination: Take Down/Deep Freeze or Rampage used after Howl