Stencil wrote:
The Crab's Snap attack isn't actually guaranteed since its a 95% hit chance, but I'm just being pedantic. More interesting is the damage value you give of 415; Inciderous has 1800 health so the Crab would need 5 rounds of attacks to kill him.
On one kill, I wanted to see some big numbers fly so I let the Dragonling die without it having done any damage versus Inciderous and then used Jadeskin > Flock > Thrash. I was a little disappointed, though, because he was dead on the first hit from Thrash - I only got to see one big number, heh
![Smile :)](./images/smilies/icon_e_smile.gif)
Anyway, my point is that I think the Crane Chick only needs 4 rounds of attacks to kill a full health Incinderous versus 5 from Emp Crab.
Well, I gave the base values of these attacks. Against a Critter, Snap will do 625 dmg, and Thrash 465-700 dmg. Incinderous has 1806 HP: you will need 3 attacks to kill it with Emperor Crab and 3 to 4 attacks depending on your luck with the Jade Crane.
Furthermore, against Ashtail, you are not guaranted to attack first with the Crane, because Ashtail has the Quick-Attack ability, which will hamper your Thrash damage.
These are the 2 reasons why I find the Emperor Crab to be more reliable than the Crane against Brok. But I agree: if you don't have a rare Emperor Crab [4], then the Jade Crane is an excellent replacement.
Stencil wrote:My first reaction seeing that you're using a death swap on Darnak is a concern that the sentry could die to Burrow leading to the Rabbit swapping in and taking a Stone Rush to the face and dying from that ... I suppose the Sentry is just killing Sludgy fast enough that there's no chance of the Mechanical passive being triggered until Darnaks Burrow?
Heh, I suspect if the Haywire misses, though, the attempt is well and truly screwed.
Given a 95% accuracy, there is a 90% chance that both Haywire attacks will hit the target. That's good enough for me. You can still finish Sludgy with Laser though, if you have bad luck. Do you prefer a faster kill (the Sentry is 1-round faster), or a more reliable one (the Anodized Robo Cub can't miss)? The difference is pretty small here. But the Sentry is easier to get than the Robo Cub imho. Thus I replaced the Robo Cub with the Sentry in the guide.
The sentry will die to Burrow (forcing a swap and a Stone Rush on the Rabbit) if it eats a crit against one of Sludgy abilities. But the previous team with Anodized Robo Cub was in the same boat: a crit on one of Sludgy's abilities and your Rabbit was doomed. The death swap on Darnak is a problem, indeed.
I think I will begin the fight with the Carry pet.
Kring wrote:Phraide wrote:
Burning Pandaren Spirit
17 rounds
1:
Anubisath Idol [-] (1,2,1)
2:
Snarly [-] (1,1,2)
3: Carry pet (will take quite a bit of damage from Crimson’s Cyclone. Should have 500 HP +)
I don't really like this as it fails about once out of three times for me. Is there a way to see the history of this guide? I'd like to know what the strategie before this one was. Or was it Idol and Proto-Whelp?
The problem is that the Idol takes to much damage from the first pet and snarly is down to about 500 hp from cyclone.
There is a little bit of RNG involved in this fight because of the Anubisath Idol (80% accuracy on his filler), and it can be annoying, I agree. But you only need 3 Crush to kill Crimson. If your Anubisath Idol has at least 350HP left when engaging Glowy, then you will defeat this tamer.
Cyclone is not a problem though : your Snarly could have 500 HP left when engaging the Pandaren Fire Spirit and still do the job. He only needs 3 rounds to kill the Pandaren Spirit, and will only eat a single Immolate in the process.
I'm sorry though, I don't have any archive of the previous team
![Sad :(](./images/smilies/icon_e_sad.gif)
. Maybe someone can help?
Kring wrote:
The raptor failed me way to often for this to be fun. And the team has no way to recover from bad RNG. I went back to the Red Cricket for Shu because I prefer a slightly longer battle over "repair and restart". But I might go back to Onyxia because she can recover from bad luck with healing flame and does more damage then the cricket.
Yes, definitely way to much RNG involved here. I am still busy with my other guide for Beginners atm. But I will rework this team as soon as I can
![Wink ;)](./images/smilies/icon_e_wink.gif)
.