<<Replaced by 8 part 5.4 Guide>>
OPENING STATEMENT:
This guide lists more than one team for some fights - this is to allow you, the tamer, to choose from two solid teams that both work in a similarly short timeframe while meeting all other goals. It is not the be-all end-all "perfect" team for each fight, it is aimed to allow the largest number of players to consistently defeat the Master Tamers (while levelling a pet) and also defeat the Beasts of Fable as you pass by them on your way around Pandaria. The forums themselves may contain alternate teams that are not listed here, though if one of them should be found to be hands-down better than the one(s) listed here, they will likely replace what is in the guide.
ASSUMPTION:
- This guide is definitely aimed at the experienced PvE pet battler, with a solid stable of level 25 rare pets and a willingness to acquire and level more of them as needed.
- The guide also assumes you do not have / want more than 1 of any given pet collected. Many pet collectors prefer to have only 1 of each, so the guide is written with that in mind.
GOALS:
- Allow you (in the case of the master tamers) to bring a "carry pet" to gain large amounts of XP. Beasts of Fable battles award terrible XP compared to the Master tamers (or even regular battles) so the goal there is to just win quickly.
- Provide a single list of (some of) the best teams for the Master Tamers and Beasts of Fable
- Use only pets that can be captured in game, purchased from vendors, dropped from mobs, or from achievements/quests
- Avoid using pets with very low drop rates or that require spending real-world money (so no TCG or Blizzard Store pets)
- Win as close to 100% of the time as possible, trying to avoid RNG (natural bad luck + randomness = frustrating losses)
- Update as others contribute their winning strategies, after testing, so long as the 4 goals above are met
CREDITS:
These teams are credited to many people around the WoW community and on the WarcraftPets forums especially. While we may have tweaked some of them to improve odds, they are almost always the work of other pet battlers out there. Two people who cannot be thanked enough are [profile]Cabadath[/profile] and [profile]Phraide[/profile], whose original works are the backbone of this entire guide. Most notably the previous version of the guide found here: [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=4314]Guide to tamer daily pet battles (5.3) - For veterans[/url] by [profile]Phraide[/profile] provided the design, structure, and many of the teams.
ADD-ONS:
BattlePet BreedID - displays the letter code breeds heavily referenced throughout the pet battling community
PetBattle Teams - lets you create and lock down multiple pet teams with specific members and abilities, then you can select the team of two, drag in your carry pet from the left pet list to the empty slot in the bottom-center area and then start the battle.
PetBattle Tactician - shows the PvE enemy team abilities and cooldown timers. It makes a significant difference in how easy some of these fights are to follow and time the use of abilities. I hated having to memorize all the ability cooldowns for the enemy teams.
------------------------------------------------------------------------------------------------------------------------------
PETS:
- Unless noted, should always be rare and are described using the code - - Pet name [Breed] (Skillset)
- before a pet’s name in the strategy means the pet is required for it, no other pet is reasonably acceptable
- Alternate pets will be listed below the main pet list for the fight, labeled for which slot they are a replacement for
[Breed] displays both the breed ID# used by Blizzard and the letter codes commonly displayed by many add-ons.
[-] means there is no need to search for a specific breed or there is only one / no breed at all.
The most common breeds used are [4-P/P], [5-S/S], [6-H/H], and [8-P/S].
(Skillset) is the list of abilities the pet will use for the encounter. There are 2 abilities for each slot that you can choose from, a 1 means the top ability and a 2 means the bottom ability. So 111 means the top ability for all 3 slots, and 212 means the bottom ability for the first and last slots and the top ability for the second slot.
Carry pets generally are brought out when a pet dies and then immediately switched out, so they take no actions but still get their XP. If a carry pet starts out as the first pet then it must make 1 action before being switched. If the carry pet will take significant damage then a recommended minimum health will be listed.
TEAM COMPOSITIONS:
The pet battle strategies listed sometimes contain different pet options for the first, second, or third pet slots. You only need to have one of the pets available, and in general they are listed in the order of strongest to weakest. Where the weaker choice makes a difference in the fight it will be explained what you need to do.
The teams are listed with which pet should be in the first, second, and third slot but really only the first slot is critical. Personally unless the carry pet is first I always have mine in the third slot so it is easier for me to manage my teams.
------------------------------------------------------------------------------------------------------------------------------
MASTER PET LIST:
Below is a list of all the pets used throughout this guide. Make sure you look over all the fights before you make your shopping list, as you can exclude several of the pets depending on which team makeup you decide to use for the various fights. For example you never need to have a Minfernal or Netherspace Abyssal, the other exploders can do the job, maybe just not as well. And if you decide never to bother with the regular Beasts of Fable there are a number of pets you will not need (like the Minfernal ).
Drop / vendor / crafted / achievement / quest:
[pet]Anubisath Idol[/pet] [-]
[pet]Celestial Dragon[/pet] [-]
[pet]Chrominius[/pet] [-]
[pet]Clockwork Gnome[/pet] [-]
[pet]Corefire Imp[/pet] [-]
[pet]Darkmoon Tonk[/pet] [-]
[pet]Darkmoon Zeppelin[/pet] [-]
[pet]Enchanted Lantern[/pet] [-]
[pet]Festival Lantern[/pet] [-]
[pet]Ghostly Skull[/pet] [-]
[pet]Lunar Lantern[/pet] [-]
[pet]Mechanical Pandaren Dragonling[/pet] [-]
[pet]Netherspace Abyssal[/pet] [6-H/H] - - any breed works, but not as well
[pet]Pandaren Water Spirit[/pet] [-]
[pet]Pet Bombling[/pet] [-]
[pet]Red Cricket[/pet] [-]
[pet]Singing Sunflower[/pet] [-]
[pet]Snarly[/pet] [-] - - [pet]Chuck[/pet] [-], [pet]Muckbreath[/pet] [-], or [pet]Toothy[/pet] [-]) also work
[pet]Sunreaver Micro-Sentry[/pet] [-]
[pet]Terrible Turnip[/pet] [-]
[pet]Tiny White Carp[/pet] [-]
[pet]Tranquil Mechanical Yeti[/pet] [-]
[pet]Zandalari Anklerender[/pet] [14-P/P] - - [15-S/S] or [18-P/S] can actually be better vs Ka’wi the Gorger
[pet]Zandalari Kneebiter[/pet] [4-P/P] - - [5-S/S] or [8-P/S] can actually be better vs Ka’wi the Gorger
Pet Battle Captured:
[pet]Amber Moth[/pet] [8-P/S] (Gilded Moth [8-P/S] has same stats)
[pet]Cogblade Raptor[/pet] [5-S/S]
[pet]Electrified Razortooth[/pet] [-]
[pet]Emerald Proto-Whelp[/pet] [4-P/P] - - uncommon rarity acceptable
[pet]Emperor Crab[/pet] [4-P/P]
[pet]Eternal Strider[/pet] [8-P/S]
[pet]Flayer Youngling[/pet] [5-S/S] - - uncommon acceptable, as is a rare of breed [8-P/S], [9-H/S], or [11-S/B] just more risk
[pet]Grasslands Cottontail[/pet] [5-S/S]
[pet]Infinite Whelpling[/pet] [4-P/P]
[pet]Minfernal[/pet] [-] - - breed [6-H/H] is best but any breed is better than not having one in your collection
[pet]Nether Fairie Dragon[/pet] [4-P/P]
[pet]Proto-Drake Whelp[/pet] [-]
[pet]Rapana Whelk[/pet] [-] - - any breed of snail will do, however
[pet]Scourged Whelpling[/pet] [6-H/H] - - uncommon rarity acceptable, as is a rare of breed 8-[P/S] just more risk
[pet]Spirit Crab[/pet] [-] - - uncommon rarity of [6-H/H] also acceptable
[pet]Unborn Val'kyr[/pet] [-]
[pet]Yellow Moth[/pet] [4-P/P] - - uncommon rarity acceptable
[pet]Wildhammer Gryphon Hatchling[/pet] [4-P/P] - - any other breed works, just more risk
------------------------------------------------------------------------------------------------------------------------------
TRAVEL ROUTE/
This list shows the order including when and where to heal your teams and is designed to reduce travel time.
The entire route can be completed in under 2 hours, if you want to use lesser pet treats along the way.
Just doing the Master Tamers can be completed in less than an hour, if XP is your main goal.
The entries that have (Book #) after them are Beasts of Fable and that is the daily quest they are listed under.
All healing instructions listed after the fights assume you actually need a heal, the spots are on the way in most cases.
All tamers except Bordin Steadyfist, Brok, and Goz Banefury give a Sack of Pet Supplies as a reward for their daily quest.
All Pandaren Spirits give Pandaren Spirit Pet Supplies as a reward, which can contain the pet of that Spirit.
If you decide to not do the Beasts of Fable then you should completely skip those lines (including healing location).
START
You can go thru any Blasted Lands portal and fly over to fight Lydia Accoste in Deadwind Pass (40,76), and also go fight Trixxy in Winterspring (65, 64) as they both also give a Sack of Pet Supplies (any of which can contain Flawless-type Battle-Stones). They do not give good XP for your pets, assuming you use 25’s and a carry pet, but the sacks may be worth the effort.
------------------------------------------------------------------------------------------------------------------------------
Beasts of Fable (BoF) Strategies: These pet teams require special mention because they can be used vs many of the beasts, though some work better than others. All of the teams are listed at the end of the guide so as to avoid repeating the same information throughout, as they can be used multiple times with the same set of moves.
------------------------------------------------------------------------------------------------------------------------------
Thundering Pandaren Spirit - Location: Vale of Eternal Blossoms (67, 13)
Team 1: 17 rounds
Team 2: 24 rounds
------------------------------------------------------------------------------------------------------------------------------
Dos-Ryga - Location: Kun-Lai Summit (67, 84)
------------------------------------------------------------------------------------------------------------------------------
Courageous Yon - Location: Kun-Lai Summit (35, 73)
Team 1: 17 rounds
Kafi - Location: Kun-Lai Summit (35, 56)
------------------------------------------------------------------------------------------------------------------------------
Burning Pandaren Spirit - Location: Townlong Steppes (57, 41)
Team 1: 17 rounds
------------------------------------------------------------------------------------------------------------------------------
Seeker Zusshi - Location: Townlong Steppes (36, 52)
Team 1: 13 rounds
------------------------------------------------------------------------------------------------------------------------------
Ti’un the Wanderer - Location: Townlong Steppes (72, 79)
After fight heal at Tigermaster Liu-Do, Gao-Ran Battlefront, Townlong Steppes (74, 81)
------------------------------------------------------------------------------------------------------------------------------
No-No - Location: Vale of Eternal Blossoms (73, 18)
Aki the Chosen - Location: Vale of Eternal Blossoms (31, 74)
Team 1: 10 rounds
Wastewalker Shu - Location: Dread Wastes (55, 37)
Team 1: 20 rounds
------------------------------------------------------------------------------------------------------------------------------
Gorespine - Location: Dread Wastes (26, 50)
------------------------------------------------------------------------------------------------------------------------------
Flowing Pandaren Spirit - Location: Dread Wastes (61, 87)
Team 2: 15 rounds
Greyhoof - Location: Valley of the Four Winds (25, 78)
------------------------------------------------------------------------------------------------------------------------------
Skitterer Xi’a - Location: Krasarang Wilds (36, 37)
------------------------------------------------------------------------------------------------------------------------------
Mo'ruk - Location: Krasarang Wilds (62, 45)
Team 1: 17 rounds
After fight heal at Su the Tamer, Halfhill, Valley of the Four Winds (55, 49)
------------------------------------------------------------------------------------------------------------------------------
Farmer Nishi - Location: Valley of the Four Winds (46, 43)
Team 1: 14 rounds
Lucky Yi - Location: Valley of the Four Winds (40, 43)
------------------------------------------------------------------------------------------------------------------------------
Ka’wi the Gorger - Location: Jade Forest (48, 70)
Hyuna of the Shrines - Location: Jade Forest (47, 53)
Team 1: 16 rounds
------------------------------------------------------------------------------------------------------------------------------
Nitun - Location: Jade Forest (57, 29)
------------------------------------------------------------------------------------------------------------------------------
Whispering Pandaren Spirit - Location: Jade Forest (28, 36)
Team 1: 15-17 rounds
------------------------------------------------------------------------------------------------------------------------------
Blood Knight Antari - Location: Shadowmoon Valley (30, 41)
Team 1: 14 rounds
After fight Use Argent tabard / Ring of the Kirin Tor / Wormhole Generator: Northrend / portal to Dalaran
------------------------------------------------------------------------------------------------------------------------------
Major Payne - Location: Icecrown (77, 19)
Team 1: 22 rounds
Team 2: 22 rounds
------------------------------------------------------------------------------------------------------------------------------
Bordin Steadyfist - Location: Deepholm (49, 57)
Team 1: 13 rounds
------------------------------------------------------------------------------------------------------------------------------
Brok - Location: Mount Hyjal (61, 32)
Team 1: 16 rounds
------------------------------------------------------------------------------------------------------------------------------
Goz Banefury - Location: Twilight Highlands (56, 56)
Team 1: 13 rounds
------------------------------------------------------------------------------------------------------------------------------
Obalis - Location: Uldum (56, 41)
Team 1: 20 rounds
------------------------------------------------------------------------------------------------------------------------------
FINISHED!!
------------------------------------------------------------------------------------------------------------------------------
Beasts of Fable (BoF) Strategies: Each entry has up to 3 extra lines detailing how the team stacks up vs the various beasts:
Ideal: the team will win without any issues at all, the BoF cannot really mess with the order of attacks at all
Good: the team can win most of the time, but the BoF can sometimes wreck it with a stun, 1 to 2 hit kill, root, etc
Poor: the team should never be used against this BoF, it just does not work well (heals, RNG, speed issues, etc)
------------------------------------------------------------------------------------------------------------------------------
Beasts of Fable (Burst 1 – B1) - - 6 rounds
Ideal: Gorespine, Greyhoof, Lucky Yi
Good: Dos-Ryga, Ka’wi the Gorger, Kafi, Nitun, Skitterer Xi’a, Ti’un the Wanderer
Poor: No-No
------------------------------------------------------------------------------------------------------------------------------
Beasts of Fable (Burst 2 – B2) - - 5 rounds
Ideal: Dos-Ryga, Gorespine, Greyhoof, Lucky Yi, Nitun
Good: Ka’wi the Gorger, Kafi, Skitterer Xi’a, Ti’un the Wanderer
Poor: No-No
------------------------------------------------------------------------------------------------------------------------------
Beasts of Fable (Flight 1 – F1) - - 6-10 rounds
Ideal: No-No
Poor: Dos-Ryga, Gorespine, Greyhoof, Kafi, Ka’wi the Gorger, Lucky Yi, Nitun, Skitterer Xi’a, Ti’un the Wanderer
Aiming always for 310+ speed to allow you to go first even wounded is a good idea. Almost any rare moth, or any rare bird with [ability]Lift-Off[/ability], of breed [5-S/S] will have a high enough speed. Here are some other good choices, though:
No-No’s condition - - Your Action
on the surface + no Beaver Dam - - Moth Dust/Alpha Strike/Slicing Wind/Call Darkness > Nocturnal Strike
underwater + no Beaver Dam - - Cocoon Strike/Lift-Off (if you have them) or Pass (or other non-attack)
anywhere + Beaver Dam up - - Pass and let him knock it down, he’ll often waste his Dive against it
------------------------------------------------------------------------------------------------------------------------------
Beasts of Fable (Raptor 1 – R1) - - 3-6 rounds
Ideal: Lucky Yi , Ka’wi the Gorger
Poor: Dos-Ryga, Gorespine, Greyhoof, Kafi, Nitun, No-No, Skitterer Xi’a, Ti’un the Wanderer
- Chrominius as a third pet will allow you to Howl > Surge of Power if things go horribly bad against Ka’wi.
- Darkmoon Tonk as a third pet can do Shock and Awe and Ion Cannon for those bad Ka’wi attempts, as well.
------------------------------------------------------------------------------------------------------------------------------
Beasts of Fable (eXplode 1 – X1) - - 4-7 rounds
Ideal: Gorespine, Greyhoof, Nitun, Skitterer Xi’a, Ti’un the Wanderer
Good: Kafi
Poor: Dos-Ryga, Ka’wi the Gorger, No-No, Lucky Yi
The basic order you follow against every opponent is the same:
------------------------------------------------------------------------------------------------------------------------------
Darkmoon Faire Strategy
Jeremy Feasel - Location: Darkmoon Faire (47, 62)
Team 1: 15 rounds
NOTE: Due to the changes the current strategy I have is no longer viable as the Mechanical Pandaren Dragonling cannot Decoy & Explode. I will update this section once the Faire comes back around on October 6th and I can fight it again.
This guide lists more than one team for some fights - this is to allow you, the tamer, to choose from two solid teams that both work in a similarly short timeframe while meeting all other goals. It is not the be-all end-all "perfect" team for each fight, it is aimed to allow the largest number of players to consistently defeat the Master Tamers (while levelling a pet) and also defeat the Beasts of Fable as you pass by them on your way around Pandaria. The forums themselves may contain alternate teams that are not listed here, though if one of them should be found to be hands-down better than the one(s) listed here, they will likely replace what is in the guide.
ASSUMPTION:
- This guide is definitely aimed at the experienced PvE pet battler, with a solid stable of level 25 rare pets and a willingness to acquire and level more of them as needed.
- The guide also assumes you do not have / want more than 1 of any given pet collected. Many pet collectors prefer to have only 1 of each, so the guide is written with that in mind.
GOALS:
- Allow you (in the case of the master tamers) to bring a "carry pet" to gain large amounts of XP. Beasts of Fable battles award terrible XP compared to the Master tamers (or even regular battles) so the goal there is to just win quickly.
- Provide a single list of (some of) the best teams for the Master Tamers and Beasts of Fable
- Use only pets that can be captured in game, purchased from vendors, dropped from mobs, or from achievements/quests
- Avoid using pets with very low drop rates or that require spending real-world money (so no TCG or Blizzard Store pets)
- Win as close to 100% of the time as possible, trying to avoid RNG (natural bad luck + randomness = frustrating losses)
- Update as others contribute their winning strategies, after testing, so long as the 4 goals above are met
CREDITS:
These teams are credited to many people around the WoW community and on the WarcraftPets forums especially. While we may have tweaked some of them to improve odds, they are almost always the work of other pet battlers out there. Two people who cannot be thanked enough are [profile]Cabadath[/profile] and [profile]Phraide[/profile], whose original works are the backbone of this entire guide. Most notably the previous version of the guide found here: [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=4314]Guide to tamer daily pet battles (5.3) - For veterans[/url] by [profile]Phraide[/profile] provided the design, structure, and many of the teams.
ADD-ONS:
BattlePet BreedID - displays the letter code breeds heavily referenced throughout the pet battling community
PetBattle Teams - lets you create and lock down multiple pet teams with specific members and abilities, then you can select the team of two, drag in your carry pet from the left pet list to the empty slot in the bottom-center area and then start the battle.
PetBattle Tactician - shows the PvE enemy team abilities and cooldown timers. It makes a significant difference in how easy some of these fights are to follow and time the use of abilities. I hated having to memorize all the ability cooldowns for the enemy teams.
------------------------------------------------------------------------------------------------------------------------------
PETS:
- Unless noted, should always be rare and are described using the code - - Pet name [Breed] (Skillset)
- before a pet’s name in the strategy means the pet is required for it, no other pet is reasonably acceptable
- Alternate pets will be listed below the main pet list for the fight, labeled for which slot they are a replacement for
[Breed] displays both the breed ID# used by Blizzard and the letter codes commonly displayed by many add-ons.
[-] means there is no need to search for a specific breed or there is only one / no breed at all.
The most common breeds used are [4-P/P], [5-S/S], [6-H/H], and [8-P/S].
(Skillset) is the list of abilities the pet will use for the encounter. There are 2 abilities for each slot that you can choose from, a 1 means the top ability and a 2 means the bottom ability. So 111 means the top ability for all 3 slots, and 212 means the bottom ability for the first and last slots and the top ability for the second slot.
Carry pets generally are brought out when a pet dies and then immediately switched out, so they take no actions but still get their XP. If a carry pet starts out as the first pet then it must make 1 action before being switched. If the carry pet will take significant damage then a recommended minimum health will be listed.
TEAM COMPOSITIONS:
The pet battle strategies listed sometimes contain different pet options for the first, second, or third pet slots. You only need to have one of the pets available, and in general they are listed in the order of strongest to weakest. Where the weaker choice makes a difference in the fight it will be explained what you need to do.
The teams are listed with which pet should be in the first, second, and third slot but really only the first slot is critical. Personally unless the carry pet is first I always have mine in the third slot so it is easier for me to manage my teams.
------------------------------------------------------------------------------------------------------------------------------
MASTER PET LIST:
Below is a list of all the pets used throughout this guide. Make sure you look over all the fights before you make your shopping list, as you can exclude several of the pets depending on which team makeup you decide to use for the various fights. For example you never need to have a Minfernal or Netherspace Abyssal, the other exploders can do the job, maybe just not as well. And if you decide never to bother with the regular Beasts of Fable there are a number of pets you will not need (like the Minfernal ).
Drop / vendor / crafted / achievement / quest:
[pet]Anubisath Idol[/pet] [-]
[pet]Celestial Dragon[/pet] [-]
[pet]Chrominius[/pet] [-]
[pet]Clockwork Gnome[/pet] [-]
[pet]Corefire Imp[/pet] [-]
[pet]Darkmoon Tonk[/pet] [-]
[pet]Darkmoon Zeppelin[/pet] [-]
[pet]Enchanted Lantern[/pet] [-]
[pet]Festival Lantern[/pet] [-]
[pet]Ghostly Skull[/pet] [-]
[pet]Lunar Lantern[/pet] [-]
[pet]Mechanical Pandaren Dragonling[/pet] [-]
[pet]Netherspace Abyssal[/pet] [6-H/H] - - any breed works, but not as well
[pet]Pandaren Water Spirit[/pet] [-]
[pet]Pet Bombling[/pet] [-]
[pet]Red Cricket[/pet] [-]
[pet]Singing Sunflower[/pet] [-]
[pet]Snarly[/pet] [-] - - [pet]Chuck[/pet] [-], [pet]Muckbreath[/pet] [-], or [pet]Toothy[/pet] [-]) also work
[pet]Sunreaver Micro-Sentry[/pet] [-]
[pet]Terrible Turnip[/pet] [-]
[pet]Tiny White Carp[/pet] [-]
[pet]Tranquil Mechanical Yeti[/pet] [-]
[pet]Zandalari Anklerender[/pet] [14-P/P] - - [15-S/S] or [18-P/S] can actually be better vs Ka’wi the Gorger
[pet]Zandalari Kneebiter[/pet] [4-P/P] - - [5-S/S] or [8-P/S] can actually be better vs Ka’wi the Gorger
Pet Battle Captured:
[pet]Amber Moth[/pet] [8-P/S] (Gilded Moth [8-P/S] has same stats)
[pet]Cogblade Raptor[/pet] [5-S/S]
[pet]Electrified Razortooth[/pet] [-]
[pet]Emerald Proto-Whelp[/pet] [4-P/P] - - uncommon rarity acceptable
[pet]Emperor Crab[/pet] [4-P/P]
[pet]Eternal Strider[/pet] [8-P/S]
[pet]Flayer Youngling[/pet] [5-S/S] - - uncommon acceptable, as is a rare of breed [8-P/S], [9-H/S], or [11-S/B] just more risk
[pet]Grasslands Cottontail[/pet] [5-S/S]
[pet]Infinite Whelpling[/pet] [4-P/P]
[pet]Minfernal[/pet] [-] - - breed [6-H/H] is best but any breed is better than not having one in your collection
[pet]Nether Fairie Dragon[/pet] [4-P/P]
[pet]Proto-Drake Whelp[/pet] [-]
[pet]Rapana Whelk[/pet] [-] - - any breed of snail will do, however
[pet]Scourged Whelpling[/pet] [6-H/H] - - uncommon rarity acceptable, as is a rare of breed 8-[P/S] just more risk
[pet]Spirit Crab[/pet] [-] - - uncommon rarity of [6-H/H] also acceptable
[pet]Unborn Val'kyr[/pet] [-]
[pet]Yellow Moth[/pet] [4-P/P] - - uncommon rarity acceptable
[pet]Wildhammer Gryphon Hatchling[/pet] [4-P/P] - - any other breed works, just more risk
------------------------------------------------------------------------------------------------------------------------------
TRAVEL ROUTE/
This list shows the order including when and where to heal your teams and is designed to reduce travel time.
The entire route can be completed in under 2 hours, if you want to use lesser pet treats along the way.
Just doing the Master Tamers can be completed in less than an hour, if XP is your main goal.
The entries that have (Book #) after them are Beasts of Fable and that is the daily quest they are listed under.
All healing instructions listed after the fights assume you actually need a heal, the spots are on the way in most cases.
All tamers except Bordin Steadyfist, Brok, and Goz Banefury give a Sack of Pet Supplies as a reward for their daily quest.
All Pandaren Spirits give Pandaren Spirit Pet Supplies as a reward, which can contain the pet of that Spirit.
If you decide to not do the Beasts of Fable then you should completely skip those lines (including healing location).
START
- Kun-lai Summit - Thundering Pandaren Spirit
Kun-lai Summit - Dos-Ryga (Book 1) - heal at Kota Basecamp
Kun-lai Summit - Courageous Yon
Kun-lai Summit - Kafi (Book 1)
Townlong Steppes - Burning Pandaren Spirit - heal at Shado-Pan Garrison
Townlong Steppes - Seeker Zusshi - heal at Klaxxi’vess (if not doing Beasts of Fable)
Townlong Steppes - Ti’un the Wanderer (Book 3) - heal at Gao-Ran Battlefront
Vale of the Eternal Blossoms - No-No (Book 3)
Vale of the Eternal Blossoms - Aki the Chosen
Dread Wastes - Wastewalker Shu - heal at Klaxxi’vess
Dread Wastes - Gorespine (Book 3) - heal at Soggy’s Gamble
Dread Wastes - Flowing Pandaren Spirit
Valley of the Four Winds - Greyhoof (Book 2) - heal (personal revive / pet bandage)
Krasarang Wilds - Skitterer Xi’a (Book 2) - heal (personal revive / pet bandage)
Krasarang Wilds - Mo'ruk - heal at Halfhill (if not doing Beasts of Fable)
Valley of the Four Winds - Farmer Nishi
Valley of the Four Winds - Lucky Yi (Book 2) - heal at Halfhill
Jade Forest - Ka’wi the Gorger (Book 1)
Jade Forest - Hyuna of the Shrines - heal at Dawns Blossom (if doing Beasts of Fable)
Jade Forest - Nitun (Book 1) - heal at Dawns Blossom
Jade Forest - Whispering Pandaren Spirit - fly back to Shrine, heal, take Portal to Shattrath
Shadowmoon Valley - Blood Knight Antari - use Argent Crusader Tabard / Portal to Dalaran
Icecrown - Major Payne - If doing (Optional) battles then go to Capital City
(Optional) Deepholm - Bordin Steadyfist - return to Capital City, heal (at Mount Hyjal)
(Optional) Mount Hyjal - Brok - return to Capital City
(Optional) Twilight Highlands - Goz Banefury - return to Capital City, heal (at Uldum)
(Optional) Uldum - Obalis
You can go thru any Blasted Lands portal and fly over to fight Lydia Accoste in Deadwind Pass (40,76), and also go fight Trixxy in Winterspring (65, 64) as they both also give a Sack of Pet Supplies (any of which can contain Flawless-type Battle-Stones). They do not give good XP for your pets, assuming you use 25’s and a carry pet, but the sacks may be worth the effort.
------------------------------------------------------------------------------------------------------------------------------
Beasts of Fable (BoF) Strategies: These pet teams require special mention because they can be used vs many of the beasts, though some work better than others. All of the teams are listed at the end of the guide so as to avoid repeating the same information throughout, as they can be used multiple times with the same set of moves.
------------------------------------------------------------------------------------------------------------------------------
Thundering Pandaren Spirit - Location: Vale of Eternal Blossoms (67, 13)
Team 1: 17 rounds
- 1: [pet]Rapana Whelk[/pet] [-] (1,1,1) - - Any snail will do here!
2: [pet]Darkmoon Zeppelin[/pet] [-] (1,2,2)
3: Carry pet
Alt1: Any snail
- - Dive > (if dive misses, forfeit and restart) > Acidic Goo > Ooze Touch until Pandaren Earth Spirit dies
- - Ooze Touch > Acidic Goo > Acidic Goo (you will most likely die before the second cast of Acidic Goo)
- Switch to Darkmoon Zeppelin > chain cast Missile until Sludgy dies
- - It takes 3 missiles (assuming no crits) to get him in explode range:
Missile > Decoy > Missile x2 > Explode (ideal)
Missile > Decoy > Missile x3 > Explode -- works if you miss with only 1 missile
Missile > Decoy > Missile x4 > pass > Explode -- works if you miss with 2 missiles in the first 4 fired, but the fifth better hit
- If you crit with a missile you can explode early, as long as Darnak has under 619 health.
Team 2: 24 rounds
- 1: [pet]Grasslands Cottontail[/pet] [5-S/S] (1,2,1)
2: [pet]Mechanical Pandaren Dragonling[/pet] [-](1,1,2)
3: Carry pet
Alt1: Any rabbit of speed 301+
- - Scratch > Burrow > Dodge (the dodge makes 2 Stone Shots miss)
- Continue with Scratch, and use Burrow each time it is off cooldown
- - Switch to Mechanical Pandaren Dragonling > Decoy > Breath until Sludgy dies
- - Switch to carry pet > switch to Grasslands Cottontail (Darnak casts Stoneskin first, always)
- If Dragonling died for good along with Sludgy or you finished off Sludgy with the rabbit start with Scratch
- *Dodge > Scratch > Scratch > Burrow > Scratch <- repeat until Darnak dies
*Scratch is used every round unless one of the 2 conditions below are true:
Darnak has BOTH Stone Rush and Burrow off cooldown - he will always Burrow so you cast Scratch > Dodge
Darnak has ONLY Stone Rush off cooldown - so you cast Burrow. Darnak should do no damage if this is done right.
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Dos-Ryga - Location: Kun-Lai Summit (67, 84)
- Preferred Team: Burst Team 2
Alternate Team: Burst Team 1
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Courageous Yon - Location: Kun-Lai Summit (35, 73)
Team 1: 17 rounds
- 1: [pet]Emerald Proto-Whelp[/pet] [4-P/P] (2,2,1)
2: Carry pet
3: [pet]Darkmoon Tonk[/pet] [-] (1,1,2)
Alt3: Tranquil Mechanical Yeti [-] (1,1,2), Menagerie Custodian [-] (1,1,2)
- - Emerald Bite > Emerald Presence > Emerald Bite until Piqua dies
- - Emerald Presence > Proto-Strike > Emerald Bite until Lapin dies, note that if you miss at all
- recast Emerald Presence when 1 round remains, use Proto-Strike when available
- - Emerald Bite until your Emerald Proto-Whelp dies (do not kill Bleat, switch to carry pet instead!)
- Switch to carry pet > switch to Darkmoon Tonk > Shock and Awe > *Missile > Ion Cannon
*The Missile should be needed only if Shock and Awe misses and Bleat has more than 1000 health left
Kafi - Location: Kun-Lai Summit (35, 56)
- Preferred Team: eXplode Team 1
Alternate Team: Burst Team 1
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Burning Pandaren Spirit - Location: Townlong Steppes (57, 41)
Team 1: 17 rounds
- 1: [pet]Anubisath Idol[/pet] [-] (1,2,1)
2: [pet]Electrified Razortooth[/pet] [-] (1,2,1)
3: Carry pet (needs 500+ health)
Alt2: Snarly/Chuck/Muckbreath/Toothy [-] (1,1,2)
- - Crush > Stoneskin > Crush until Crimson dies
- - Deflection > switch to Electrified Razortooth > Rip > Blood in the Water > *Devour
- - *Rip > *Rip > Blood in the Water > *Rip until Electrified Razortooth dies (don't kill Glowy!)
- Switch to carry pet > switch to Anubisath Idol > Stoneskin > Crush until the end (keep Stoneskin up)
- * Devour lasts 2 turns, if it kills on turn 1 then you will only Rip once vs Glowy (if you live that long), Surge replaces Devour and the second and third Rip when using a croc.
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Seeker Zusshi - Location: Townlong Steppes (36, 52)
Team 1: 13 rounds
- 1: [pet]Snarly[/pet] [-] (1,1,2)
2: Carry pet
3: [pet]Yellow Moth[/pet] [4-P/P] (2,1,2)
Alt1: Chuck/Muckbreath/Toothy (1,1,2)
- - Rip > Blood in the Water > Surge until Diamond dies
- - Rip > Surge (you should die at this point, but if not) > Blood in the Water > Surge until Snarly dies
- Switch to carry pet > switch to Yellow Moth > Alpha Strike until Mollus dies
- - Cocoon Strike if Soothed (will cancel Sleep), Moth Dust when up, Alpha Strike otherwise
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Ti’un the Wanderer - Location: Townlong Steppes (72, 79)
- Preferred Team: eXplode Team 1
Alternate Team: Burst Team 2
After fight heal at Tigermaster Liu-Do, Gao-Ran Battlefront, Townlong Steppes (74, 81)
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No-No - Location: Vale of Eternal Blossoms (73, 18)
- Preferred Team: Flight Team 1
Aki the Chosen - Location: Vale of Eternal Blossoms (31, 74)
Team 1: 10 rounds
- 1: [pet]Zandalari Kneebiter[/pet] [4-P/P] (1,2,1 )
2: [pet]Clockwork Gnome[/pet] [-] (1,1,1)
3: Carry pet (needs 500+ health)
Alt1: Zandalari Anklerender [14-P/P] (1,2,2)
- - Bite > chain cast Leap until Chirrup dies (Leap gives a speed buff needed for Stormlash)
- - Black Claw > Zandalari raptor dies to Call Lightning
- Switch to Clockwork Gnome > Build Turret > switch to carry pet > switch to Clockwork Gnome
- - Metal Fist unless you can use Build Turret
- Turret sometimes kills Stormlash in 1 volley but it is safest to expect carry pet to get hit once
- 1: [pet]Spirit Crab[/pet] [6-H/H] (1,2,1)
2: Carry pet
3: [pet]Yellow Moth[/pet] [4-P/P] (1,1,2)
- - Shell Shield > chain cast Snap unless there is 1-round left on your Shell Shield (then recast it)
- - Whirlpool > chain cast Snap, unless there is 1-round left on your Shell Shield (then recast it)
- - Whirlpool > chain cast Snap but don’t kill Whiskers, pass if you need to until your Spirit Crab dies
- Switch to carry pet > switch to Yellow Moth > Cocoon Strike vs Dive, Moth Dust when up, Slicing Wind otherwise
Wastewalker Shu - Location: Dread Wastes (55, 37)
Team 1: 20 rounds
- 1: [pet]Red Cricket[/pet] [-] (1,2,1)
2: Carry pet
3: [pet]Tranquil Mechanical Yeti[/pet] [-] (1,1,2)
Alt3: Darkmoon Tonk [-] (1,1,2), Menagerie Custodian [-] (1,1,2)
- - Skitter until 1 round remains on Whirlpool > Cocoon Strike > Nature's Touch > repeat
- - Cocoon Strike when Crusher’s last Whirlpool has 1 round left, Nature's Touch when available, Skitter otherwise
- Usual order: Cocoon Strike > Nature's Touch > Skitter x3 > Nature's Touch > Skitter til Pounder dies
- - Switch to carry pet (will take no damage), switch to Tranquil Mechanical Yeti > Call Lightning > Ion Cannon
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Gorespine - Location: Dread Wastes (26, 50)
- Preferred Team: eXplode Team 1
Alternate Team: Burst Team 2
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Flowing Pandaren Spirit - Location: Dread Wastes (61, 87)
Team 2: 15 rounds
- 1: [pet]Wildhammer Gryphon Hatchling[/pet] [4-P/P] (1,1,2)
2: Carry pet (needs 700+ health, non-elemental type)
3: [pet]Tiny White Carp[/pet] [-] (1,2,1)
Alt1: Imperial Eagle Chick [4-P/P] (1,1,2), Amber Moth [8-P/S] (2,1,2)
Alt3: Pandaren Water Spirit [-] (1,1,1), Emerald Proto-Whelp [4-P/P] (2,1,1)
- - Peck x2 > Lift Off > Peck until Marley dies
- - Peck until your Wildhammer Gryphon Hatchling dies > switch to carry pet
- Switch to Tiny White Carp > Water Jet until Tiptoe dies
- Healing Wave whenever below 800 health as Water Jet can crit for over 600
- - Dive when there is 1-round left on Whirlpool and Geyser
- Water Jet otherwise (if fight lasts longer, use Dive to avoid Geyser and it’s stun)
- If using the Pandaren Water Spirit you can use Whirlpool instead of Healing Wave, which can end fight sooner but is higher risk.
Greyhoof - Location: Valley of the Four Winds (25, 78)
- Preferred Team: eXplode Team 1
Alternate Team: Burst Team 2
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Skitterer Xi’a - Location: Krasarang Wilds (36, 37)
- Preferred Team: Burst Team 1
Alternate Team: eXplode Team 1
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Mo'ruk - Location: Krasarang Wilds (62, 45)
Team 1: 17 rounds
- 1: [pet]Darkmoon Zeppelin[/pet] [-] (1,2,2)
2: [pet]Chrominius[/pet] [-] (1,1,2)
3: Carry pet
- - Missile > Decoy > Missile until Woodcarver dies
- - Switch to Chrominius > Howl > Surge of Power
- - Bite (if you can) until your Chrominius dies > switch to Darkmoon Zeppelin
- Decoy when there is 0-1 round left on Headbutt's cooldown (blocking it is ideal, but stopping damage after it works, too)
- Missile until Needleback has under 619 HP > Explode
After fight heal at Su the Tamer, Halfhill, Valley of the Four Winds (55, 49)
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Farmer Nishi - Location: Valley of the Four Winds (46, 43)
Team 1: 14 rounds
- 1: [pet]Eternal Strider[/pet] [8-P/S] (1,2,2)
2: Carry pet
3: [pet]Darkmoon Tonk[/pet] [-] (1,1,2)
Alt1: Any strider or tiny goldfish of speed of 280+, higher power is best
Alt3: Tranquil Mechanical Yeti [-] (1,1,2), Menagerie Custodian [-] (1,1,2)
- - Pump > Cleansing Rain > Pump > Pump > Water Jet (repeat Water Jet if it missed)
- - Pump > Cleansing Rain > Pump > Water Jet (repeat Water Jet if it missed)
- - Pump > Water Jet until your Eternal Strider dies (usually will be immediately to Mothran’s Dive)
switch to carry pet > switch to Darkmoon Tonk > Shock and Awe > Ion Canon
Lucky Yi - Location: Valley of the Four Winds (40, 43)
- Preferred Team: Raptor Team 1
Alternate Team: Burst Team 1
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Ka’wi the Gorger - Location: Jade Forest (48, 70)
- Preferred Team: Raptor Team 1
Alternate Teams: eXplode Team 1, Burst Team 1
Hyuna of the Shrines - Location: Jade Forest (47, 53)
Team 1: 16 rounds
- 1: [pet]Emerald Proto-Whelp[/pet] [4-P/P] (2,2,1)
2: Carry pet
3: [pet]Yellow Moth[/pet] [4-P/P] (2,1,2)
Alt3: Any moth
- - Emerald Presence > Emerald Bite x2 > Emerald Presence > Emerald Bite
- - Emerald Bite > Proto-strike > Emerald Bite until your Emerald Proto Whelp dies
- Switch to carry pet > switch to Yellow Moth > Alpha Strike until Fangor dies
- - Cocoon Strike when Headbutt is up (or has 1-round left if you are slowed by Fangor’s debuff)
- Moth Dust when up, Alpha Strike otherwise
- Also, if you don’t mind lengthening the fight, recast Emerald Presence when it has 1 round left vs Fangor as the ideal condition is to kill him with your Proto-Whelp and then have the Proto-Whelp eat the first Headbutt.
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Nitun - Location: Jade Forest (57, 29)
- Preferred Team: eXplode Team 1
Alternate Team: Burst Team 1
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Whispering Pandaren Spirit - Location: Jade Forest (28, 36)
Team 1: 15-17 rounds
- 1: [pet]Celestial Dragon[/pet] [-] (1,1,1)
2: Carry pet
3: [pet]Chrominius[/pet] [-] (1,1,2)
- - Moonfire > Ancient Blessing > Flamethrower > Flamerthrower > repeat unless Moth Dust sleeps.
- If slept then just prioritize your abilities to be Ancient Blessing when up, Moonfire when up (and Dusty is not in a cocoon), Flamethrower otherwise. If you get slept twice it’s not likely you will be able to win, unfortunately.
- - Continue to prioritize your moves as Ancient Blessing > Moonfire > Flamethrower until one of you dies.
- If Celestial Dragon dies switch to carry pet > switch to Chrominius-> Bite until Whispertail dies
- - switch to carry pet > switch to Chrominius > Howl > Bite > Surge of Power
- 1: [pet]Nether Fairie Dragon[/pet] [4-P/P] (2,2,1)
2: Carry pet
3: [pet]Chrominius[/pet] [-] (1,1,2)
- - Moonfire > Arcane Blast until Dusty dies (should be 3 blasts)
- if slept, Arcane Blast > Life Exchange > go back to first line
- - Life Exchange > Arcane Blast until Whispertail dies (usually twice)
If Nether Fairie Dragon dies switch to carry pet > switch to Chrominius-> Bite until Whispertail dies
- - switch to carry pet > switch to Chrominius > Howl > Bite > Surge of Power
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Blood Knight Antari - Location: Shadowmoon Valley (30, 41)
Team 1: 14 rounds
- 1: [pet]Scourged Whelpling[/pet] [6-H/H] (2,2,1)
2: Carry pet
3: [pet]Flayer Youngling[/pet] [5-S/S] (1,2,1)
Alt1: Uncommon Scourged Whelpling [6-H/H], and rare [8-P/S], just more risk
Alt2: Uncommon Flayer Youngling [5-S/S], and rare [8-P/S], [9-H/S], [11-S/B], just more risk
- - Death and Decay > Tail Sweep until Arcanus dies
- - Tail Sweep until your Scourged Whelpling dies > Plagued Blood on your resurrection round
- Switch to carry pet > switch to Flayer Youngling > Blitz until Jadefire dies (Deflection if Conflagrate is up)
- - Deflection when Netherbite is under Phase Shift, Kick when up, Blitz otherwise
- 1: [pet]Infinite Whelpling[/pet] [4-P/P] (1,1,1)
2: [pet]Darkmoon Zeppelin[/pet] [-] (2,2,2)
3: Carry pet
- - Tail Sweep > Tail Sweep > Healing Flame > Tail Sweep
- - Early Advantage if Jadefire has 500 more health than your Infinite Whelpling
- Tail Sweep until your Infinite Whelpling dies > switch to Darkmoon Zeppelin > Missile until Jadefire dies
- (Early Advantage makes the extra hit only after the 1st hit resolves and the opponent still has more health)
- - Decoy > Missile until Netherbite has 618HP or less
- Explode (but NOT if he has Soul Ward or Phase Shift up or available, as he’s faster, then just Missile)
After fight Use Argent tabard / Ring of the Kirin Tor / Wormhole Generator: Northrend / portal to Dalaran
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Major Payne - Location: Icecrown (77, 19)
Team 1: 22 rounds
- 1: [pet]Corefire Imp[/pet] [-] (2,1,1)
2: Carry pet (needs 500+ health)
3: [pet]Cogblade Raptor[/pet] [5-S/S] (2,2,1)
- - Immolation > Cauterize > switch to carry pet > switch to Cogblade Raptor
- Exposed Wounds > Batter until Grizzle dies
- - Exposed Wounds > Batter until Beakmaster dies
- - Exposed Wounds > Screech > Batter > Screech until Cogblade Raptor dies
- Switch to Corefire Imp > Immolation > (cauterize if needed) > chain cast Rush
- Use Cauterize when needed, right after Entangling Roots gives a big heal, but safer is better - use it!
Team 2: 22 rounds
- 1: [pet]Grasslands Cottontail[/pet] [5-S/S] (2,2,1)
2: Carry pet (any or needs 500+ health, see below)
3: [pet]Blue Clockwork Rocket Bot[/pet] [-] (2,2,1)
Alt1: Any rabbit of speed 290+
- - Dodge > Flurry > switch to carry pet > switch to Blue Clockwork Rocket Bot
- (Grizzle opened with Rampage) Sticky Grenade > Minefield > Batter until Grizzle dies
- (Grizzle opened with Bash) Minefield > Sticky Grenade > Batter until Grizzle dies
- - Dodge > if Grizzle did not open with Rampage, then Forfeit and start again
- Flurry > Burrow > switch to carry pet > switch to Blue Clockwork Rocket Bot
- Sticky Grenade > Minefield > Batter until Grizzle dies
- - Sticky Grenade > Batter until Rocket Bot dies
- Switch to Grasslands Cottontail > *Dodge > Flurry until Beakmaster dies
* Only very rarely will this not turn out to be the best move
- - use Burrow or Dodge whenever Entangling Roots has been cast on you, Flurry otherwise
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Bordin Steadyfist - Location: Deepholm (49, 57)
Team 1: 13 rounds
- 1: [pet]Snarly[/pet] [-] (1,1,2)
2: Carry pet
3: [pet]Pandaren Water Spirit[/pet] [-] (1,2,1)
Alt1: Chuck/Muckbreath/Toothy (1,1,2)
- - Rip > Blood in the Water > Surge until Ruby dies
- - Rip > Rip > Blood in the Water (Surge if you have > 400-500 health) > Surge until Snarly dies
- Switch to carry pet > switch to Pandaren Water Spirit > Water Jet until Crystallus dies
- - If Snarly is still alive immediately switch to carry pet > switch to Pandaren Water Spirit
- Whirlpool > Dive when there is 1-round left on Elementium Bolt > Water Jet until Fracture dies
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Brok - Location: Mount Hyjal (61, 32)
Team 1: 16 rounds
- 1: Carry pet (needs 500+ health)
2: [pet]Mechanical Pandaren Dragonling[/pet] [-] (1,1,2)
3: [pet]Emperor Crab [/pet][4-P/P] (1,2,1)
- - Attack with your carry pet > switch to Mechanical Pandaren Dragonling
- Breath > Decoy > Breath until Kali dies
- - Bombing Run > Breath until your Mechanical Pandaren Dragonling dies
- Switch to Emperor Crab - Snap until Ashtail dies
- - Shell Shield > Renewing Mists > Snap until Incinderous dies
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Goz Banefury - Location: Twilight Highlands (56, 56)
Team 1: 13 rounds
- 1: [pet]Snarly[/pet] [-] (1,1,2)
2: Carry pet
3: [pet]Darkmoon Tonk[/pet] [-] (1,1,2)
Alt1: Chuck/Muckbreath/Toothy (1,1,2)
Alt3: Tranquil Mechanical Yeti [-] (1,1,2), Menagerie Custodian [-] (1,1,2)
- - Rip > Blood in the Water > Surge
- - Rip > Rip > Blood in the Water > Rip until your Snarly dies
- Switch to carry pet > switch to Darkmoon Tonk > Missile until Amythel dies
- - Shock and Awe > Missile (just in case he heals unless he is stunned) > Ion Canon
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Obalis - Location: Uldum (56, 41)
Team 1: 20 rounds
- 1: [pet]Darkmoon Tonk[/pet] [-] (1,2,2)
2: Carry pet
3: [pet]Emerald Proto-Whelp[/pet] [4-P/P] (2,2,2)
Alt3: Emerald Proto-Whelp [8-P/S] or [10-P/B], Emerald Whelpling [-] (2,2,2)
- - Minefield > Missile > Ion Canon
- - Missile until your Darkmoon Tonk dies > switch to carry pet > switch to Emerald Proto Whelp
- Emerald Presence > chain cast Emerald Bite until Spring dies, recasting Emerald Presence when 1 round left on it
- - Emerald Presence > Emerald Dream
- chain cast Emerald Bite until the end, recasting Emerald Presence when 1 round left on it
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FINISHED!!
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Beasts of Fable (BoF) Strategies: Each entry has up to 3 extra lines detailing how the team stacks up vs the various beasts:
Ideal: the team will win without any issues at all, the BoF cannot really mess with the order of attacks at all
Good: the team can win most of the time, but the BoF can sometimes wreck it with a stun, 1 to 2 hit kill, root, etc
Poor: the team should never be used against this BoF, it just does not work well (heals, RNG, speed issues, etc)
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Beasts of Fable (Burst 1 – B1) - - 6 rounds
Ideal: Gorespine, Greyhoof, Lucky Yi
Good: Dos-Ryga, Ka’wi the Gorger, Kafi, Nitun, Skitterer Xi’a, Ti’un the Wanderer
Poor: No-No
- 1: [pet]Unborn Val'kyr[/pet] [-] (1,2,2) / [pet]Ghostly Skull[/pet] [-] (1,1,2)
2: [pet]Pandaren Water Spirit[/pet] [-] (1,2,2)
3: [pet]Chrominius[/pet] [-] (1,1,2)
- - Unholy Ascension > switch to Pandaren Water Spirit > Geyser > Whirlpool
- Switch to Chrominius > Howl > Surge of Power
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Beasts of Fable (Burst 2 – B2) - - 5 rounds
Ideal: Dos-Ryga, Gorespine, Greyhoof, Lucky Yi, Nitun
Good: Ka’wi the Gorger, Kafi, Skitterer Xi’a, Ti’un the Wanderer
Poor: No-No
- 1: [pet]Pandaren Water Spirit[/pet] [-] (1,2,2)
2: [pet]Chrominius[/pet] [-] (1,1,2)
3: [pet]Darkmoon Tonk[/pet] [-] (1,1,2) (or any pet with huge attacks, ideally not needed)
- - Geyser > Whirlpool > switch to Chrominius > Howl > *Surge of Power
* If Chrominius dies before Surge of Power:
- Switch to Darkmoon Tonk > Shock & Awe > Ion Cannon
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Beasts of Fable (Flight 1 – F1) - - 6-10 rounds
Ideal: No-No
Poor: Dos-Ryga, Gorespine, Greyhoof, Kafi, Ka’wi the Gorger, Lucky Yi, Nitun, Skitterer Xi’a, Ti’un the Wanderer
Aiming always for 310+ speed to allow you to go first even wounded is a good idea. Almost any rare moth, or any rare bird with [ability]Lift-Off[/ability], of breed [5-S/S] will have a high enough speed. Here are some other good choices, though:
- [pet]Polly[/pet] [8-P/S] (1,1,1)
[pet]Silky Moth[/pet] [11-S/B] (1,1,2)
[pet]Crow[/pet] [5-S/S] (1,2,2) (Call Darkness + Nocturnal Strike hit No-No hard)
No-No’s condition - - Your Action
on the surface + no Beaver Dam - - Moth Dust/Alpha Strike/Slicing Wind/Call Darkness > Nocturnal Strike
underwater + no Beaver Dam - - Cocoon Strike/Lift-Off (if you have them) or Pass (or other non-attack)
anywhere + Beaver Dam up - - Pass and let him knock it down, he’ll often waste his Dive against it
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Beasts of Fable (Raptor 1 – R1) - - 3-6 rounds
Ideal: Lucky Yi , Ka’wi the Gorger
Poor: Dos-Ryga, Gorespine, Greyhoof, Kafi, Nitun, No-No, Skitterer Xi’a, Ti’un the Wanderer
- 1/2: [pet]Zandalari Kneebiter[/pet] [-*] (2,2,2) - - breed list: [8-P/S], [10-S/B], [5-S/S], [4-P/P]
- OR - [pet]Zandalari Anklerender[/pet] [-*] (2,1,2) - - breed list: [18-P/S], [20-S/B], [15-S/S], [14-P/P]
3: [pet]Chrominius[/pet] [-] (1,1,2) / [pet]Darkmoon Tonk[/pet] [-] (1,1,2) / any hard-hitting pet
*Choose based on opponent - vs Lucky Yi best is right to left, vs Ka’wi best is left to right
*Any breed can work, though vs Ka’wi the non-[4-P/P][14-P/P] breeds are better as they go first
- - Black Claw > Hunting Party > Bloodfang/Leap > (if needed) switch to next raptor
- Hunting Party (if Black Claw is up) or Black Claw > Hunting Party (if not)
- Chrominius as a third pet will allow you to Howl > Surge of Power if things go horribly bad against Ka’wi.
- Darkmoon Tonk as a third pet can do Shock and Awe and Ion Cannon for those bad Ka’wi attempts, as well.
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Beasts of Fable (eXplode 1 – X1) - - 4-7 rounds
Ideal: Gorespine, Greyhoof, Nitun, Skitterer Xi’a, Ti’un the Wanderer
Good: Kafi
Poor: Dos-Ryga, Ka’wi the Gorger, No-No, Lucky Yi
- 1: This pet will be casting [ability]Illuminate[/ability]/[ability]Sunlight[/ability] to boost health of all pets
A) [pet]Enchanted Lantern[/pet] / [pet]Festival Lantern[/pet] / [pet]Lunar Lantern[/pet] [-] (1,1,2)
B) [pet]Singing Sunflower[/pet] [-] (2,1,2) / [pet]Terrible Turnip[/pet] [-] (1,1,1)
2/3: These pets will be casting [ability]Explode[/ability], which does not suffer from the BoF 50% damage reduction
A) [pet]Netherspace Abyssal[/pet] [6-H/H] (1,2,2) / [pet]Minfernal[/pet] [6-H/H] (1,2,2)
B) [pet]Pet Bombling[/pet] [-] (1,2,2) / [pet]Darkmoon Zeppelin[/pet] [-] (1,2,2) / [pet]Minfernal[/pet] [7-H/P] (1,2,2)
C) [pet]Mechanical Pandaren Dragonling[/pet] [-] (1,1,1) / [pet]Netherspace Abyssal[/pet] [-*] (1,2,2) / [pet]Minfernal[/pet] [-*] (1,2,2)
The basic order you follow against every opponent is the same:
- - Illuminate/Sunlight > switch to exploder #1 > *use best attack > Explode
- switch to exploder #2 > *use best attack > Explode > auto-switch to first pet > win or…
- Illuminate/Sunlight > Beam/Light/Lash/Leech Seed (or just watch your last pet die and curse Blizzard’s RNG)
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Darkmoon Faire Strategy
Jeremy Feasel - Location: Darkmoon Faire (47, 62)
Team 1: 15 rounds
NOTE: Due to the changes the current strategy I have is no longer viable as the Mechanical Pandaren Dragonling cannot Decoy & Explode. I will update this section once the Faire comes back around on October 6th and I can fight it again.
Last edited by Rendigar on October 18th, 2013, 5:38 am, edited 17 times in total.
Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
Updates will be briefly listed in this post, for those looking to know what changed, but I'll try to keep the main guide post to just the current team setups that fit the criteria. This is a work in progress, as all guides to a changing game are, and everyone's contributions are what makes this a useful document.
*01* Added Snail/Zeppelin team for Thundering Pandaran Spirit, thanks to [profile]Yamun[/profile] for posting it and [profile]Nytemarerulez[/profile] for extra testing (verifying any breed makes no difference in timing). Note the rabbit team works perfectly fine, but it's more of a pain to use - especially w/o a {5-S/S] [pet]Grasslands Cottontail[/pet]
*02* Changed Flowing Pandaren Spirit to use Gryphon sans Eagle, expanded Major Payne Rabbit/Bot strat, thanks to [profile]Stencil[/profile] for the general discussion and the in-depth analysis and design of his Major Payne strat (which was orignally just paraphrased here).
*Oct 5, 2013* Format Update Added notation for required pets, added Alt#: notation for viable alternate pets (generally when moves are identical or near identical in functionality). Changed Flowing Pandaren Spirit to use Tiny White Carp sans Emerald Proto-Whelp. Changed Whispering Pandaren Spirit to use Celestial Dragon or Nether Fairie Dragon sans Anubisath Idol.
*01* Added Snail/Zeppelin team for Thundering Pandaran Spirit, thanks to [profile]Yamun[/profile] for posting it and [profile]Nytemarerulez[/profile] for extra testing (verifying any breed makes no difference in timing). Note the rabbit team works perfectly fine, but it's more of a pain to use - especially w/o a {5-S/S] [pet]Grasslands Cottontail[/pet]
*02* Changed Flowing Pandaren Spirit to use Gryphon sans Eagle, expanded Major Payne Rabbit/Bot strat, thanks to [profile]Stencil[/profile] for the general discussion and the in-depth analysis and design of his Major Payne strat (which was orignally just paraphrased here).
*Oct 5, 2013* Format Update Added notation for required pets, added Alt#: notation for viable alternate pets (generally when moves are identical or near identical in functionality). Changed Flowing Pandaren Spirit to use Tiny White Carp sans Emerald Proto-Whelp. Changed Whispering Pandaren Spirit to use Celestial Dragon or Nether Fairie Dragon sans Anubisath Idol.
Last edited by Rendigar on October 5th, 2013, 12:50 pm, edited 3 times in total.
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Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
Thank you for taking the time to create an up-to-date guide for 5.4, as our [url=http://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=4314]5.3 guide[/url] will no longer be updated.
We'll move the finished product to the Community Guides section in the near future.
We'll move the finished product to the Community Guides section in the near future.
Feel free to browse through my pet collecting blog: http://wowpetaddiction.blogspot.com
Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
For Jeremy Feasel I use a simple team of
[pet]Onyxian Whelpling[/pet] 2,1,1 (But any dragonkin with Tail Sweep, Healing Flame and Lift-Off will work)
[pet]Harbinger of Flame[/pet] 2,2,2
[pet]Tranquil Mechanical Yeti[/pet] 1,1,2 ( You will not want to use Calling lighting at all.)
Lead with Onyxian Whelping vs Darkmoon Eye
Tail Sweep, Healing Flame, Tail Sweep, Tail Sweep
Onyxian Whelping vs Tonk
Here there will be a little bit of play depending on if the Tonk Uses Lock On first and the amount of health you have. If he using Lock On you will use Lift Off, Healing Flame, Tail Sweep. If rng is not in your favor he will kill your pet before you can damage him or before you can use Healing Flame.
Harbinger of Flame vs Tonk
Immolate, Burn, Conflagrate
Harbinger of Flame vs Evil Little Monkey
His goal is to soak the stun and once stunned switch out to the Yeti.
Tranquil Mechanical Yeti vs Monkey
Metal Fist, Metal Fist, Ion Cannon
Even if the bananas kill your Yeti you still should have the Harbinger of Flame up to ensure the win.
Now I will admit that this does have a small chance of failing but about 98% of the time it is solid.
[pet]Onyxian Whelpling[/pet] 2,1,1 (But any dragonkin with Tail Sweep, Healing Flame and Lift-Off will work)
[pet]Harbinger of Flame[/pet] 2,2,2
[pet]Tranquil Mechanical Yeti[/pet] 1,1,2 ( You will not want to use Calling lighting at all.)
Lead with Onyxian Whelping vs Darkmoon Eye
Tail Sweep, Healing Flame, Tail Sweep, Tail Sweep
Onyxian Whelping vs Tonk
Here there will be a little bit of play depending on if the Tonk Uses Lock On first and the amount of health you have. If he using Lock On you will use Lift Off, Healing Flame, Tail Sweep. If rng is not in your favor he will kill your pet before you can damage him or before you can use Healing Flame.
Harbinger of Flame vs Tonk
Immolate, Burn, Conflagrate
Harbinger of Flame vs Evil Little Monkey
His goal is to soak the stun and once stunned switch out to the Yeti.
Tranquil Mechanical Yeti vs Monkey
Metal Fist, Metal Fist, Ion Cannon
Even if the bananas kill your Yeti you still should have the Harbinger of Flame up to ensure the win.
Now I will admit that this does have a small chance of failing but about 98% of the time it is solid.
Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
You just pointed out one thing that the guide forgot to mention: the goal is to allow you (in the case of the master tamers) to bring a "carry pet" to gain large amounts of XP. Building a team of 3 level 25's to beat the master tamers is (mostly) rock/paper/scissors. Being aboe to beat them with only 2 level 25's is a bit more complicated (and thus the original guide this is based on, was born). I'll add in a statement at the top so people will realize it. Thanks!
Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
1st - You are welcome, the community supplies the information, I am just trying to bring it together.Nytemarerulez wrote:1st thanks for updating the guide you beat me to it, was planing on making an updated version
2nd this is the vet guide there should never be an alt team, this is where you come for end all be all team (other wise good job)
3rd you got lot of teams wrong man, and order in what you do, or the attack you use
4th BOF only needs 2x teams 2x Lanterns 2x Netherspace Abyssal, and 2x MiniFernal and yes they must be HH for this to work, all matches in on round 4 with No-NO beinn up to 6(most I had)
5th - you can drop some of the heals as they are not needed.
6th few of the fights you mention carry pet have 500+ hp is not needed as they take no damage
7th there another way to get to blood knight, and to Major payne
- For Blood knight you can use Blessed Medallion of Karabor - takes you right in front of BT
- for Mayor Payne you can use Wormhole Generator: Northrend pick Icecrown and you right there(for Eng)
2nd - Not everyone has the same pets, nor wants to, supplying 2 teams that both accomplish the same goals is not "wrong", I am sorry I disagree with you on what a "Guide" should be.
3rd - Every team in here has been tested repeatedly since 5.4 has been released and works. If you have a specific question/critique please post it and we can validate it and update the fight as needed. But remember the goal is to ALWAYS win, not win when RNG favors the player.
4th - BoF team options are listed because the "one team" does not always work (and not every veteran wants to farm an HH minfernal/abyssal set), you CAN lose if you use the explode team you describe against every enemy, for example. Additionally, by listing the different teams someone could use more than one to reduce the number of healing stops (which I know some people appreciate - less healing stops = faster completion).
5th - Primary focus of goal is to ENSURE a win - pullling out a heal would work in many cases, but NOT if the enemy gets a crit. Using an extra turn to heal is better than a loss and restart. Your mileage may vary, though.
6th - Because I did not specify exact breeds it is possible in those fights they WILL take a hit, the idea again is to avoid semi-bad RNG messing with you and still win. (Against Aki the turret does not ALWAYS kill the dragon).
7th - I have those items, but they are not easy to acquire (the 2nd requires Engineering as a profession), so I didn't list them. You can also use the Engineering teleport to get to Winterspring faster, too. And there are many other teleport objects in the game, but that's not the primary goal so I left off just listing them.
Last edited by Rendigar on September 29th, 2013, 12:31 pm, edited 1 time in total.
Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
Hmmm, you know you bring up another good point - I should add in an assumption that there will be no requirements for duplicates of any particular pet. Because you can definitely make it easier in some fights by having two of the same pet, but many people don't like having the extras in their pet journal.
Personally I have 2 complete "burst" teams and can field 2 different explode teams, too. But I was trying to stick to the "no more than 1 of a kind" idea with the guide because I've seen many posts commenting along the lines of "but I don't have/want 2!".
Personally I have 2 complete "burst" teams and can field 2 different explode teams, too. But I was trying to stick to the "no more than 1 of a kind" idea with the guide because I've seen many posts commenting along the lines of "but I don't have/want 2!".
Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
I think the guide should definitely contain the best strats even if they require hard to get or unavailable pets. When that's the case, though, there should just be additional strategies and include one using obtainable pets. So, I'm glad to see you took that exact approach for b]Aki[/b] and listed both strats. I can easily see the Clockwork Gnome having availability issues for some people and its the only pet with Build Turret that I know of.
Since you did list two teams for Aki, you might list the the Snarly/Vampiric Batling team for Zusshi. The Batling really is outstanding in that fight. I always finish off Mollus in two Bites, with the timing being perfect because he hits us with goo on that last turn. The goo is a good thing because it prevents the sleep from happening. Being undead also means we don't have to worry about Pump killing us because we'll finish that round and have one more available. I've killed that boss with a few different Flyers before and its never felt as fast or as solid as doing it with the Vampiric Batling.
I use an Electrified Razortooth on the Burning Pandaren Spirit instead of Snarly since he takes less damage from the Cyclone. Might be worth adding as a note that it can be used there instead ... On the other hand, people are less likely going to want a choice of alternate pets there since they will likely already have or will level a Snarly anyway since they're useful in so many fights ... its not that important; I'm not going care in the least if you don't add it in.
Along the same lines, could probably have a note on Wastewalker Shu saying that a Tonk or Menagerie Custodian can be substituted for the Yeti. I've not had Pounder reapply Sandstorm so the Yeti's ability to change the weather isn't as important as it once was.
For the Flowing Pandaren Spirit, I've previously claimed that the Imperial Eagle Chick is the best. But it can be really annoying when you're only getting one hit from Slicing Wind. I'm switching over to using a P/P Wildhammer Gryphon Hatchling now as it has the same stats but can replace Slicing Wind with Peck which is more consistent.
Against Farmer Nishi, you can optimize the Brood section by changing it to Pump > swap to Tonk > Ion Cannon.
I've been getting 12 round kills against the Whispering Pandaren Spirit using a P/P Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) and Chrominius. The only "problem" I've had is that when Whispertail dies in 3 rounds, Wild Winds is still up when I pass my carry pet through and it takes 100 points of damage or so. If you have a level 1 carry pet, you can just grind the Nether Faerie Dragon to death and do a death swap; you'll just spend a couple more rounds on the fight.
vs Dusty
- Moonfire > Arcane Blast x3 > Dusty dies
- if slept, Arcane Blast > Life Exchange > go back to first line
vs Whispertail
- Life Exchange > Arcane Blast til Whispertail dies (usually twice)
vs Spirit
- swap to carry pet
- swap to Chrominius
- Howl > Bite > Surge of Power
My Grasslands Cottontail/Blue Clockwork Rocket Bot strat for Major Payne has been edited instead of just copied from here and there are some mistakes. First thing is that the Grasslands Cottontail is not a must have for the fight; it's just the best rabbit for the job (like vs the Thundering Pandaren Spirit). What is pretty much mandatory is that the Rocket Bot be of the S/S breed so that it is faster than Beakmaster.
I wrote a couple of paragraphs talking about changes made in the action sequences and why they were bad, but I think instead I'll just repost my version of the actions and ask you to please use it in the guide instead.
Team 2: ~22 rounds?
1: [pet]Grasslands Cottontail[/pet] (S/S) (2,2,1) ([ability]Flurry[/ability], [ability]Dodge[/ability], [ability]Burrow[/ability])
2: Carry pet
3: [pet]Blue Clockwork Rocket Bot[/pet] (S/S) (2,2,1) ([ability]Batter[/ability], [ability]Minefield[/ability], [ability]Sticky Grenade[/ability])
vs Grizzle - if carry pet can take one hit from Rampage
- Dodge > Flurry > swap to Carry pet > swap to Rocket Bot
- (Grizzle opened with Rampage) Sticky Grenade > Minefield > Batter until Grizzle dies
- (Grizzle opened with Bash) Minefield > Sticky Grenade > Batter until Grizzle dies
vs Grizzle - if you want carry pet to take no damage
- Dodge
- if Grizzle did not open with Rampage, then Forfeit and start again
- Flurry > Burrow > swap to Carry Pet > swap Rocket Bot
- Sticky Grenade > Minefield > Batter until Grizzle dies
vs Beakmaster
- Sticky Grenade > Batter until Rocket Bot dies
- select Grasslands Cottontail
- Dodge (only very rarely will this not turn out to be the best move)
- Flurry until Beakmaster dies
vs Bloom
- use Burrow or Dodge whenever Entangling Roots has been cast on you
- Flurry Bloom to death
I did a bunch of thinking about Moruk and Feasel back when when it was first found on the ptr that changes were being made to those pets. My take on the Feasel fight was that a Mechanical Dragonling with (Breath, Bombing Run, Explode) should actually be better than the old combination of (Breath, Decoy, Explode). I posted my analysis here if you'd like to see my reasoning. It turned out that we can still do Decoy/Explode with the Zeppelin against Moruk (though I've been going with Bombing Run/Decoy) so that part of the post feel free to ignore if you want to.
Since you did list two teams for Aki, you might list the the Snarly/Vampiric Batling team for Zusshi. The Batling really is outstanding in that fight. I always finish off Mollus in two Bites, with the timing being perfect because he hits us with goo on that last turn. The goo is a good thing because it prevents the sleep from happening. Being undead also means we don't have to worry about Pump killing us because we'll finish that round and have one more available. I've killed that boss with a few different Flyers before and its never felt as fast or as solid as doing it with the Vampiric Batling.
I use an Electrified Razortooth on the Burning Pandaren Spirit instead of Snarly since he takes less damage from the Cyclone. Might be worth adding as a note that it can be used there instead ... On the other hand, people are less likely going to want a choice of alternate pets there since they will likely already have or will level a Snarly anyway since they're useful in so many fights ... its not that important; I'm not going care in the least if you don't add it in.
Along the same lines, could probably have a note on Wastewalker Shu saying that a Tonk or Menagerie Custodian can be substituted for the Yeti. I've not had Pounder reapply Sandstorm so the Yeti's ability to change the weather isn't as important as it once was.
For the Flowing Pandaren Spirit, I've previously claimed that the Imperial Eagle Chick is the best. But it can be really annoying when you're only getting one hit from Slicing Wind. I'm switching over to using a P/P Wildhammer Gryphon Hatchling now as it has the same stats but can replace Slicing Wind with Peck which is more consistent.
Against Farmer Nishi, you can optimize the Brood section by changing it to Pump > swap to Tonk > Ion Cannon.
I've been getting 12 round kills against the Whispering Pandaren Spirit using a P/P Nether Faerie Dragon (Arcane Blast, Life Exchange, Moonfire) and Chrominius. The only "problem" I've had is that when Whispertail dies in 3 rounds, Wild Winds is still up when I pass my carry pet through and it takes 100 points of damage or so. If you have a level 1 carry pet, you can just grind the Nether Faerie Dragon to death and do a death swap; you'll just spend a couple more rounds on the fight.
vs Dusty
- Moonfire > Arcane Blast x3 > Dusty dies
- if slept, Arcane Blast > Life Exchange > go back to first line
vs Whispertail
- Life Exchange > Arcane Blast til Whispertail dies (usually twice)
vs Spirit
- swap to carry pet
- swap to Chrominius
- Howl > Bite > Surge of Power
My Grasslands Cottontail/Blue Clockwork Rocket Bot strat for Major Payne has been edited instead of just copied from here and there are some mistakes. First thing is that the Grasslands Cottontail is not a must have for the fight; it's just the best rabbit for the job (like vs the Thundering Pandaren Spirit). What is pretty much mandatory is that the Rocket Bot be of the S/S breed so that it is faster than Beakmaster.
I wrote a couple of paragraphs talking about changes made in the action sequences and why they were bad, but I think instead I'll just repost my version of the actions and ask you to please use it in the guide instead.
Team 2: ~22 rounds?
1: [pet]Grasslands Cottontail[/pet] (S/S) (2,2,1) ([ability]Flurry[/ability], [ability]Dodge[/ability], [ability]Burrow[/ability])
2: Carry pet
3: [pet]Blue Clockwork Rocket Bot[/pet] (S/S) (2,2,1) ([ability]Batter[/ability], [ability]Minefield[/ability], [ability]Sticky Grenade[/ability])
vs Grizzle - if carry pet can take one hit from Rampage
- Dodge > Flurry > swap to Carry pet > swap to Rocket Bot
- (Grizzle opened with Rampage) Sticky Grenade > Minefield > Batter until Grizzle dies
- (Grizzle opened with Bash) Minefield > Sticky Grenade > Batter until Grizzle dies
vs Grizzle - if you want carry pet to take no damage
- Dodge
- if Grizzle did not open with Rampage, then Forfeit and start again
- Flurry > Burrow > swap to Carry Pet > swap Rocket Bot
- Sticky Grenade > Minefield > Batter until Grizzle dies
vs Beakmaster
- Sticky Grenade > Batter until Rocket Bot dies
- select Grasslands Cottontail
- Dodge (only very rarely will this not turn out to be the best move)
- Flurry until Beakmaster dies
vs Bloom
- use Burrow or Dodge whenever Entangling Roots has been cast on you
- Flurry Bloom to death
I did a bunch of thinking about Moruk and Feasel back when when it was first found on the ptr that changes were being made to those pets. My take on the Feasel fight was that a Mechanical Dragonling with (Breath, Bombing Run, Explode) should actually be better than the old combination of (Breath, Decoy, Explode). I posted my analysis here if you'd like to see my reasoning. It turned out that we can still do Decoy/Explode with the Zeppelin against Moruk (though I've been going with Bombing Run/Decoy) so that part of the post feel free to ignore if you want to.
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Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
I've swapped in a Nexus Whelpling for the Emerald Proto against Hyuna of the Shrines and it feels faster (though I spose prone to occasional RNG). The speed increase is probably worth that chance though.
Chi-Chi seems ideal against the water (flowing) spirit rather than other flying pets. The 3rd pet isn't really needed but I'd probably just bring a Crocodile of some description for a fast/safe finish. Chi-Chi is also very good against Wastewalker Shu.
Chi-Chi seems ideal against the water (flowing) spirit rather than other flying pets. The 3rd pet isn't really needed but I'd probably just bring a Crocodile of some description for a fast/safe finish. Chi-Chi is also very good against Wastewalker Shu.
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Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
In essence, use Ethereal when the big burst turns are going to go off (just watch the debuff countdown), otherwise use Alpha Strike. Take tranquility in the other slot.
For the flowing spirit, you can swap the carry pet in and out during the elemental's first 2 turns as they are geyser->whirlpool, or I guess start with the carry pet against marley, attack once, then swap in Chi-Chi on turn 2, as these turns are Whirlpool->Dive.
For Shu, dodge the Whirlpool from the first pet when necessary with Ethereal, dodge either of the first or second turn of the elemental's stuff as convenient as both are harder-hitting attacks, use Tranquility on the 3rd turn against said elemental. Guess when the next two big hits are coming and Ethereal one of them, or just finish it off. You can swap in a carry pet on the first turn of the 3rd pet, and then use whatever your favourite mechanical is to finish the battle.
For the flowing spirit, you can swap the carry pet in and out during the elemental's first 2 turns as they are geyser->whirlpool, or I guess start with the carry pet against marley, attack once, then swap in Chi-Chi on turn 2, as these turns are Whirlpool->Dive.
For Shu, dodge the Whirlpool from the first pet when necessary with Ethereal, dodge either of the first or second turn of the elemental's stuff as convenient as both are harder-hitting attacks, use Tranquility on the 3rd turn against said elemental. Guess when the next two big hits are coming and Ethereal one of them, or just finish it off. You can swap in a carry pet on the first turn of the 3rd pet, and then use whatever your favourite mechanical is to finish the battle.
Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
Re: Stencil (not going to quote as your post is long and contains alot of good info).
I listed more than one strategy because a) they have been proven to work well and b) they obey the rules of the guide - no hard/impossible to get pets ([pet]Vampiric Batling[/pet] is NOT an option for a new player who happens to pet battle). Not everyone will agree, but the idea is to make the guide useful to a broader range of people.
My fellow tester always used the [pet]Electrified Razortooth[/pet] instead of Snarly, but what I could not get around was the lack of a "goes first" move which makes several fights go smoother. So I stuck to the crocs (who all have the same moveset). I will run a couple dozen tests on the fights when I can, though, because I'm probably just being too cautious (I am VERY cautious and the object is to win as often as possible).
Wastewalker Shu: The only reason to not use a Tonk/Custodian is that 5% miss chance on Shock & Awe. Otherwise, yes they replace the Yeti nicely. But we can get buried in "this pet or that pet can also do that" and the guide will be 10 more pages.
Flowing Pandaren Spirit: I agree with you there it can be completely frustrating to hit once instead of 2-3 times, I'll update that fight, I think have the P/P Gryphon - but I might not, it has a ton of breeds, but I know you are right - consistency is key. And by my logic above for Shu I'm not sure listing the moth version of the strategy should be listed as it's not anywhere near as smooth as the Gryphon (or Eagle) was. But it is a different pet entirely, argh...
Farmer Nishi: I think you missed that you don't start with the carry pet now, so "Pump > swap to Tonk > Ion Cannon" wont get your carry pet any XP.
Whispering Pandaren Spirit: I expect that will go into the guide as fast as I can test it (I really HATE this fight's RNG nonsense). Giving people a second solid strategy should help alot of people get past him with less teeth grinding.
Major Payne: Thank you for reposting it, I lost track of your original post and only had the notes I'd made on what had worked for me in my daily runs. Being able to bring a carry pet who takes no damage might appeal to many - I have the "bad" habit of levelling all pets to 10 before I use them on the circuit, it only takes a few fights without a sausage and I tend to get 10-12 to level 10 so I can get 4 of them to 24-25 a day for 3 days before I need to do it again.
Moruk / Feasel: Once the DMF comes back around I'll run through your post. Since the current Decoy/Explode works with the Zeppelin vs Moruk I don't think it needs to be altered, but I like the no-miss with Bombing Run so I better test it.
Thanks for your responses (and keep up your solid analysis of mechanics!)
I listed more than one strategy because a) they have been proven to work well and b) they obey the rules of the guide - no hard/impossible to get pets ([pet]Vampiric Batling[/pet] is NOT an option for a new player who happens to pet battle). Not everyone will agree, but the idea is to make the guide useful to a broader range of people.
My fellow tester always used the [pet]Electrified Razortooth[/pet] instead of Snarly, but what I could not get around was the lack of a "goes first" move which makes several fights go smoother. So I stuck to the crocs (who all have the same moveset). I will run a couple dozen tests on the fights when I can, though, because I'm probably just being too cautious (I am VERY cautious and the object is to win as often as possible).
Wastewalker Shu: The only reason to not use a Tonk/Custodian is that 5% miss chance on Shock & Awe. Otherwise, yes they replace the Yeti nicely. But we can get buried in "this pet or that pet can also do that" and the guide will be 10 more pages.
Flowing Pandaren Spirit: I agree with you there it can be completely frustrating to hit once instead of 2-3 times, I'll update that fight, I think have the P/P Gryphon - but I might not, it has a ton of breeds, but I know you are right - consistency is key. And by my logic above for Shu I'm not sure listing the moth version of the strategy should be listed as it's not anywhere near as smooth as the Gryphon (or Eagle) was. But it is a different pet entirely, argh...
Farmer Nishi: I think you missed that you don't start with the carry pet now, so "Pump > swap to Tonk > Ion Cannon" wont get your carry pet any XP.
Whispering Pandaren Spirit: I expect that will go into the guide as fast as I can test it (I really HATE this fight's RNG nonsense). Giving people a second solid strategy should help alot of people get past him with less teeth grinding.
Major Payne: Thank you for reposting it, I lost track of your original post and only had the notes I'd made on what had worked for me in my daily runs. Being able to bring a carry pet who takes no damage might appeal to many - I have the "bad" habit of levelling all pets to 10 before I use them on the circuit, it only takes a few fights without a sausage and I tend to get 10-12 to level 10 so I can get 4 of them to 24-25 a day for 3 days before I need to do it again.
Moruk / Feasel: Once the DMF comes back around I'll run through your post. Since the current Decoy/Explode works with the Zeppelin vs Moruk I don't think it needs to be altered, but I like the no-miss with Bombing Run so I better test it.
Thanks for your responses (and keep up your solid analysis of mechanics!)
Re: Guide to tamer daily pet battles/BoF quests (5.4) Vetera
For Flowing Water Spirit, I found a strat that works a bit faster than the current set up recommended:
P/P Imperial Eagle Chick [1/1/2]
Carry Pet
Whatever pet you want.
Imperial chick can solo all three extremely easy. Use Lift Off to avoid Dive/Pump/Whirlpool, refresh Cyclone, win. I took Emerald Proto as back up, but didn't even use it.
P/P Imperial Eagle Chick [1/1/2]
Carry Pet
Whatever pet you want.
Imperial chick can solo all three extremely easy. Use Lift Off to avoid Dive/Pump/Whirlpool, refresh Cyclone, win. I took Emerald Proto as back up, but didn't even use it.