1. Creepy Crate, Garden Moth and Darkmoon Tonk.
Usually this guy starts with the crate and it often can kill my first pet, or leave it with very low health, while it also gets off one or two Bonestorm further weakening my back line pets. In comes the Tonk, Minefield, then it does Missile until it is sure an Ion Cannon can finish the second pet. This means third pet eats a minefield and faces a Moth. This is a very dangerous team in this players competent hands, he does not make very many mistakes if any at all, and is not above switching out the Tonk early for example.
2. Fiendish Imp, Magical Crawdad, Unborn Val'kyr.
He starts with the fast Imp, and can then nether gate if it is something he doesn't like. Else Immolation and a Burn or two. Then he switches the pet depending on what the opponent is. Unborn can do it's regular thing, Curse of Doom, Haunt, Shadow Slash/Shock. And the Crawdad got Shell and Wish, of course. I just find it very hard to deal with, or come up with a good counter. For example when I face a Crawdad I usually go to a bird or Qiraji Guardling, but both these pets will suffer against this team.
3. Mechanical Pandaren Dragonling, Moth(can't remember which), Unborn Val'kyr. The Dragonling is sufficiently annoying on it's own. Thunderbolt AoE, Decoy and Breath. Problem I have is if I try to counter the Moth the attacks will very likely be weak against the Dragonling. Aquatics against the Val'kyr will suffer against the Moth. The team just have good coverage while still have AoE and good defence.
Please help an old guy out here.
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