Vek wrote:Not bored at all, just been swamped at work. Not much play time lately. Nice to see some new blood joining in, welcome!
Tidskipper is a very unique Aquatic pet. First it is a low drop rate drop from a raid and annoyingly it also comes in three breeds. My first Tidskipper I had was the H/H breed. It truly sucked in PvP, just too weak and too slow for my taste. Even with a mighty health pool of 1766 it seemed to go down fast, also its abilities didn't really seem to go well with 244 speed. Still being slow might benefit the Tidal Wave from time to time, since if you are faster you must "wait" one turn to clear the field. A month ago or so I wanted to try the Tideskipper again, have left it untouched since I first got it and it didn't do much for me at the time, but I felt I needed another breed. So running the raid and checking AH I finally got the H/S one I felt would benefit more, especially Clobber. I can see that H/P would also be nicer than H/H one since you will hit for quite a bit more.
I had a H/H Tideskipper. These thoughts exactly reflect my own. The move set is interesting and it is aquatic. It should do well in the current metagame. I can't get it to work. My breed appears to be the problem. I was planning to get a HS breed.
Scalded Basilisk Hatchling, Crystal Spider, Jadefire Spirit
I was assigned the Scalded Basilisk Hatchling. I have used this pet at least a few hundred times in a wide variety of teams. It is a great staller. It is a great stand alone pet. It can provide control for a team. The beast racial is good because of its control. You generally get quite a few rounds with the beast racial up. Overall this is a great pet. It has one weakness. Pets that are faster than it.
I like to play this pet in a slow meta game. If you do play it in a faster meta game (like the current one) you either need a faster pet or a pet that deals with speedy pets really well. Speed is pretty much the only weakness that this pet has.
It is an uncommon pet as well. Opponents often underestimate this pet. One thing that I've seen often is that someone swap in pets with <40-60 health against this guy. Which usually means that their pet will die without firing one hit. It performs still reasonable against opponents with shields. It stuns them before the shield, which means at least 2 rounds of pressure on their pet.
This pet comes in HB and HS. Speed is the most important stat for this pet, so I generally choose HS to be safe. Both breeds are viable. I do appreciate the additional damage that the HB does. I do not meet a lot of pets with 289-304 speed.
I chose my HS basilisk for both teams. I do not have a great pet to cover faster enemies.
I wanted to try a fun team that involved stunning pets to death. It was unlike other teams that involved the Scalded Basilisk Hatchling.
Scalded Basilisk Hatchling HS, Jadefire Spirit, Crystal Spider HS
This team is quite gimmicky. It is made around stuns and around free swaps. It should be able to kill a pet, while taking less hits.
It is build around a certain chain:
Stun -> Trash -> Trash? -> Feign Death -> Swaps in Jadefire Spirit -> Damage? -> Fade -> Swaps in Crystal Spider -> Web -> Spiderling Swarm. The goal is to get a pet below 800 hp by using the Scalded Basilisk or the Jadefire Spirit. The Crystal Spider can clean it up with its combo.
Another advantage of this team is that you can choose the match ups that you want. It has 2 free swaps (The Scalded Basilisk into Jadefire Spirit through Feign Death and Jadefire Spirit into Crystal Spider through Fade. Feign Death can make this less reliable midgame, because it swaps in the pet with the highest health). It also has stuns which provides control and 'free' rounds. This is a great defensive team. You can avoid being hit for 5 rounds.
The Jadefire Spirit can hopefully counter Mechanicals. It can hopefully counter speedy pets with its Shield.
The team has quite a lot of weaknesses. There are plenty of counters. It has two beasts, which make Mechanicals dangerous. It is countered by faster teams. It is relatively weak against Sandstorm and Shields. Tanky teams can hurt.
It is a gamble how it will go.
W Snarly, Infested Bear Cub, Warbot; L Pocket Reaver Lil Bling. Strand Crawler; W Untamed Hatchling, Macabre Marionette, Elder Python; L Mechanical Pardaren Dragonling, Creepy Crate, Fossilized hatchling; W Electerifcied Razortooth, Flayer Youngling, Corehound Pup; W Xu-Fu, Singing Sunflower, Magical Crawdad; L Xu-Fu, Singing Sunflower, Magical Crawdad; L Val'Kyr, Death Adder Hatchling, Mechanical Pandaren Dragonling.
The team did not do well. I had unfavorable match-ups. The team was countered by speed like I anticipated. I encountered a lot of mechnicals, including 1 that was faster than me. The teams damage sustained damage was quite low. This made it weak against healers.
I did not play this team well. I made at least a dozen errors in these matches. I might try it again on a rainy sunday, and attempt to learn how this team works.
It still managed to beat teams that are strong like the bleed team. It's not a weak team, but it has too many weaknesses (and I played it horribly, which did not help).
So I tried to do a few more matches with the Scalded Basilisk Hatchling, in a different team.
Val'Kyr, Infected fawn (23), Scalded Basilisk Hatchling
I wanted to level my Infected Fawn through pvp. It was already quite high in level. It has consume corpse, so it makes sense to pair it up with Unborn Val'Kyr. I might as well pair it with the Scalded Basilisk Hatchling, for the sake of the assignment. There are better control pets out there for this team. I experimented with flurry, because there are many slow undeads out there. This team will be weaker against pets that are faster, it however has plenty of options.
This is a random Val'Kyr team. it will be countered by faster Val'Kyr team, but overall it will do well. You use spells that stall (Consume Corpse, Crystal Prison, Feign Death) so that the damage Val'Kyr becomes more effective. It is quite forgiving. I will provide a short write up on the matches I played.
W Dancing Water Skimmer, Bonkers, Menagerie Custodian; W Dancing Water Skimmer, Bonkers, Menagerie Custodian (F); W Unborn Val'Kyr, Chrominius, Anubisath Idol; W Fossilized Hatchling, Mechanical Pandaren Dragonling, Death Adder Hatchling (Fawn turned 25); W Amber Moth, Feverbite Hatchling, Celestial Dragon (I forfeited. CoD 1 round left which would have given me the win, with 3 of my pets still alive)
Dancing Water Skimmer, Bonkers, Menagerie Custodian
I used Haunt vs the Custodian, he used Ion Cannon on my Val'Kyr. My Basilisk got swapped in. I did damage until his reload period was over. Then i stunned and killed it. I could just sweep the whole team with my Basilisk. I could easily dispose of Bonkers, it was slower than me and did ineffective damage. Only the Dancing Water Skimmer left. 3vs1. I had some fun using Feign Death to mitigate Dancing Water Skimmers damage.
Unborn Val'Kyr, Chrominius, Anubisath Idol (Fawn turned 25)
I started with my Fawn. I could flurry the Val'Kyr down. It did not use CoD+Haunt, so I assumed RD, but I could not be sure. I swapped in my Val'Kyr on his undead turn. I could either remove haunt with a Haunt of my own or I would have 1 turn less while being able to control the pacing. It had RD. I would prefer the Dragon as a second pet, so I hoped that he would not use the Anubisath idol on my undead even if that was his ideal match-up. He did use Chrominius. I used haunt and so I swapped in my basilisk. My Basilisk killed Chrominius with ease. The opponent used his Cannon the first round, which made it a free kill for the Basilisk. It even managed to bring the Anubisath to 30% before my basilisk was in danger. I still had all 3 pets alive, because the Basilisk + Haunt carried this team well.
Fossilized Hatchling, Mechanical Pandaren Dragonling, Death Adder Hatchling
Tough one. I was unfamiliar with the Fawn, but I decided to put it to the test. My basilisk was weak against both the Death Adder & the Dragonling. I had no other option than to pair it against the Fossilized.
My other two pets were countered by the adder. If I could snipe the Adder with my Valk, I might get a win.
The fawns selfhealing (Siphon Life + Consume Corpse x3), its removal of the shield and the undead racial could be good, it was the only thing that might work. I could not see a way to win versus two faster pet.
I swapped in the Fawn on the first round, to eat the 100% miss (+could selfheal if they attacked instead of blinded). It ate the blinding poison. So I swapped in Valk to hopefully CoD+Haunt the adder. He sadly swapped in Fossilized. I killed it with my Basilisk. He used the adder again. I tried the tac again. This time it worked. His adder would die, but so would my Valk (once it would res). The adder slowly died versus my stallers
After that I could slowly kill the Mechanical Panda with flurry, siphon life and Consume Corpse x2. His damage was low versus my undead, I would often hit once with flurry. I still slowly managed to beat him!
Unexpected win.
Vek, battle with the Tiny Flamefly. I discovered this pet recently. It is the first Flying pet that I really liked.
Please assign me any wild or BoE pet.