Deb86 wrote:Dunno why ppl have tough times with the air spirit .. I found that the easiest.
Just take a few dragons and they drop like flees...
I believe people are having issues with the Thundering Spirit, aka Earth Spirit. The Air one is the Whispering Spirit, and yes he's quite easy compared to the Thundering Spirit.
Personnally I have the following strategy that works kinda well for the Thundering/Earth Spirit.. I think it's an easy strategy to use as a lot of people seem to have the Flayer Youngling and a Moth of some kind.
1) Start with Moth vs Spirit. Use the slot 3 ability that can proc sleep, and PROC sleep, otherwise restart fight. (No damage will be taken by you at this point).
2) He'll switch to his critter/ooze, so switch to Flayer on round 2. Reflect the first ability cause it does lots of damage.
3) Finish the critter off with Flayer's Rampage, then use him to deal/take as much damage as he can against the Spirit.
4) Either:
a) Throw Moth in, use the ability that proc sleep and cocoon strike to finish the Spirit off. Use him to deal/take as much damage as possible against the Mole, and then throw in a heavy Mechanical hitter to finish it off as fast as you can.
b) Throw a heavy Aquatic hitter in, finish the job on the Spirit, and use him to deal/take as much damage as possible against the Mole. Finish him off with your Moth that is still full hp and can dodge some of those powerful attacks.