Haha. This is another smart gotcha counter to Murk shenanigans Yea Slithershock has an interesting move set that I am tempted to use for its defense. I have rarely seen a situation where I would want Grasp over something that causes more damage, but you've brought up a really smart use for that spell. I might have underestimated the defensive utility of Grasp.Myon wrote:Someone else, I forget who, mentioned the Slithershock Elver as a pretty effective pet as well, and it's aquatic to boot which is always welcome in this undead heavy metagame.
Open with Clobber and you will nail the RI'd pet - the beauty of this is that if they call your bluff and don't use RI, they're now stunned for turn 2 and you can follow up with Grasp to lock Murkalot in for good and shut down any RI > AoE shenanigans. There is no way for the Murkalot user to get around this, and it shuts down the turn 1: RI, turn 2: Bonestorm gameplan completely.
Of course it doesn't mean you now magically counter Murkalot/Graves teams or something (if they play on autopilot they will choke I suppose), it just means they have to think a little harder and be open to changing their gameplan a little. It's still going to be a slog, but that's just how it is against highly optimized teams.
I've been using Spawn of G'nathus more than the Elver and the Emperor Crab as my experimental aquatic vs undead as it has that tantalizing AoE. Since the Lil' XTs have appeared, it is enabling me to have some + mechanical damage.