Family familiar notes

Discuss pet battles, strategy and theorycrafting.
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Minivivi
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Re: Family familiar notes

Post by Minivivi » December 10th, 2016, 5:12 pm

Thank you so very much!

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Papazol
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Re: Family familiar notes

Post by Papazol » December 11th, 2016, 5:56 pm

Minivivi wrote:Thank you so very much!
Welcome. ;)

Xorvask vs Flying family

1. [pet]Yellow moth[/pet] (p/p) - Alpha strike/Cocoon strike/Moth dust
2. [pet]Dragon kite[/pet] - Breath/Roar/Lift-off
3. [pet]Azure crane chick[/pet] - Quills/Healing stream/Surge

Easy linear fight. Moth starts from Alpha strike-Cocoon-Alpha strike till imp dies. Ooze kills Moth from first atack, but still takes some dmg, Dragon kite (or another flying pet with dragon ability) kills Ooze in few hits. After Lasher comes to fight, we need to avoid his first atack Nightmare, so Dragon kite Lift-off it. lasher heals by eating corpses. So on some point Dragon kite just dies. We may use many pets to finish lasher. I used Azure crane cose it has aquatic charge - Surge.

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Re: Family familiar notes

Post by Papazol » December 12th, 2016, 6:13 pm

Amalia vs Flying family

1. [pet]Yellow moth[/pet] (p/p) - Alpha strike/Cocoon strike/Moth dust
2. [pet]Dragon kite[/pet] - Breath/Roar/Lift-off
3. [pet]Azure crane chick[/pet] - Quills/Healing stream/Surge

Same team like in previous fight. Moth kills first 2 dogs, kite and crane - elemental one. All we need - start from cocoon strike to prevent howl debuff.

Nightwatcher Merayl vs Beast family

1. [pet]Feverbite hatchling[/pet] - Poison spit/Brittle webbing/Leech life
2. [pet]Warpstalker hatchling[/pet] - Blinkstrike/Triple snap/Comeback
3. [pet]Moon Moon[/pet] - Moon fang/Howl/Moon tears

Easy fight. Any fast spider with standart abilities kills first 2 pets with Brittle webbing, what does triple dmg every round. Book and spirit don't do any significant fmg every round. Only curse. After 2d curse our spider dies, but Warpstalker and Moon Moon finish bird.

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Re: Family familiar notes

Post by Papazol » December 15th, 2016, 4:56 pm

Nightwatcher Merail vs Critter family

1. [pet]Wolpertinger[/pet] - Scratch/Sleeping gas/Headbutt
2. [pet]Golden pig[/pet] - Hoof/Buried treasure/Headbutt
3. [pet]Nether roach[/pet] - Nether blast/Survival/Swarm

I had some luck with sleep proc's from Sleeping gas, so Wolpertinger almost solo kills whole team. Even without luck fight is linear.

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Re: Family familiar notes

Post by Papazol » December 17th, 2016, 4:48 am

Durian Strongfruit vs Dragonkin family

1. [pet]Dark whelpling[/pet] - Shadowflame/Call darkness/Lift-off
2. [pet]Emerald proto-whelp[/pet] - Emerald bite/Emerald presence/Emerald dream
3. Any dragonkin pet.

Another easy fight. Dark whelpling kills first 2 elementals. If he hasn't health to kill hippogriph, Emerald proto-whelp finishes fight. Key thing - use Lift-off to avoid Solar beam and Stun seed dmg. So rotation is like Call darkness-Lift-off-Shadowflame*... Call darkness-Shadowflame*... 2d time we have use Lift-off on Stun seed last round, so it misses Dark whelping.

Tiffany Nelson vs Dragonkin family

1. [pet]Emerald proto-whelp[/pet] (p/p) - Emerald bite/Emerald presence/Emerald dream
2-3. Any dragonkin pets.

Boring fight during which Emerald proto-whelp like 30 rounds slowly rapes beast team.

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Minivivi
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Re: Family familiar notes

Post by Minivivi » December 17th, 2016, 1:29 pm

Papazol wrote:Durian Strongfruit vs Dragonkin family

1. [pet]Dark whelpling[/pet] - Shadowflame/Call darkness/Lift-off
2. [pet]Emerald proto-whelp[/pet] - Emerald bite/Emerald presence/Emerald dream
3. Any dragonkin pet.

Another easy fight. Dark whelpling kills first 2 elementals. If he hasn't health to kill hippogriph, Emerald proto-whelp finishes fight. Key thing - use Lift-off to avoid Solar beam and Stun seed dmg. So rotation is like Call darkness-Lift-off-Shadowflame*... Call darkness-Shadowflame*... 2d time we have use Lift-off on Stun seed last round, so it misses Dark whelping.

Tiffany Nelson vs Dragonkin family

1. [pet]Emerald proto-whelp[/pet] (p/p) - Emerald bite/Emerald presence/Emerald dream
2-3. Any dragonkin pets.

Boring fight during which Emerald proto-whelp like 30 rounds slowly rapes beast team.
It might be slow but it works! Thanks once again.

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Re: Family familiar notes

Post by Papazol » December 17th, 2016, 2:53 pm

Minivivi wrote:It might be slow but it works! Thanks once again.
Thanks for reading ;)

Amalia vs Beast family

1. [pet]Amethyst spiderling[/pet] (h/s) - Strike/Brittle webbing/Spiderling swamp
2. [pet]Albino river calf[/pet] - Water jet/Stoneskin/Clobber
3. Any beast pet

Any time pets trys to use team wide dmg, mustiround atacks etc, Brittle webbing is one from two best designs to conter it. So I start from first in list spider with this ability and first dog mostly kills itself. Second dog also suisides, but kills spider with last atack. I like this mechanic - pet already dies but atack still has been finished.
Albino river calf is great against elemental dog, cose aquatic atack, stun and shield what protects from Puppies of the Flame. In some point it is swaped with last pet by Inferno herling, but in this point of fight it isn't matter.

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Re: Family familiar notes

Post by Papazol » December 18th, 2016, 7:31 pm

Sir Galveston vs Beast family

1. [pet]Devouring maggot[/pet] (h/h)- Consume/Sticky goo/Leap
2. [pet]Warpstalker hatchling[/pet] - Blinkstrike/Triple snap/Comeback
3. [pet]Deathwatch hatchling[/pet] - Woodchipper/Clobber/Takedown

Task can be done by many ways. I desided just don't get murlok go away. So, I used maggot, what started from Sticky goo, and hold it on murlok whole fight. I combined Consume+Leap and still murlok kills my maggot during 2d fall. Warpstalker finished it with Blinkstrike. Against bird Warpstalker starts - Blinkstrike-Comeback-Blinkstrike*..., After bird dies, Warpstalker can atack 1-2 times drake, and like 3d pet I desided to use something with Takedown and Clobber. It is almost any Calf, but I wanted to use such specific pet (what realy is not nessesary). So, Clobber+Takedown*2 and drake dies.

Durian Strongfruit vs Elemental family

1. [pet]Pandaren water spirit[/pet] - Water jet/Dive/Whirlpool
2-3. Any elemental pets.

If you understand Durian timing, Pandaren water spirit kills first 2 pets and leaves 250 hp to Hippogriph. So you just need one atack to finish it. All what you need - use Dive to avoid Sun beam and Stun seed proc. Water pirit is faster, so it is easy to do.

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Re: Family familiar notes

Post by Papazol » December 19th, 2016, 7:37 pm

Xorvasc vs Beast family

1. [pet]Alpine foxling kit[/pet] (s/b) - Flurry/Howl/Dazzling dance
2. [pet]Grumpy[/pet] - Bite/Howl/Superbark
3. [pet]Flat-Tooth Calf[/pet] - Water jet/Stoneskin/Clobber

For this dance we need any fox, but preffer with 289 speed, one from new dogs ([pet]Corgy pup[/pet] may be better, but I still didn't lvl it; [pet]Grumpy[/pet] works well), and one from Calfs with hp lesser than our dog has.
Swap is interesting thing, what helps to make stong atacks even stronger. So, our first pet, Fox, uses Dance (it becomes faster than imp)-Howl. Imp swaps our Fox on pet with higher hp. If you will use Corgy pup it also will be faster than imp and 2-shot it. I used Grumpy, who needs 3 atacks - Superbark (does 1081 dmg), and Bites*2. Grumpy stays with a little hp and 2d pet, ooze can kill it in one round. But Grumpy is faster (with dance buff), so uses howl just before death. Fox comes back to field and kills ooze with Flurry. If Flurry has 3 atacks procs, it takes only 2 rounds with Howl debuff. Or 3 rounds if you unlucky.
After 3d pet, lasher, comes to fight, Fox, refreshes Dance, and uses Howl right before death. With good timing Calf kills lasher in 2 atacks with no corpse eating. If you are unlucky, just use Clobber-Stoneskin-Water jet... untill lasher dies.


Robert Craig vs Flying family

1. [pet]Crow[/pet] - Alpha strike/Call darkness/Nocturnal strike
2. [pet]Gilnean raven[/pet] - Alpha strike/Call darkness/Nocturnal strike
3. [pet]Yellow moth[/pet] - Alpha strike/Cocoon strike/Moth dust

Rude forse win.

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Re: Family familiar notes

Post by Minivivi » December 19th, 2016, 8:48 pm

How are you keeping up with which fights you have completed for the achievement?

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Re: Family familiar notes

Post by Jemmariz » December 19th, 2016, 11:31 pm

Wow! Thank you very much. I have not read each fight in detail nor have tried them. I will definitely be looking at these strats when I get serious about the Family Familiar Achievement. :D

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Re: Family familiar notes

Post by Papazol » December 21st, 2016, 3:49 pm

Minivivi wrote:How are you keeping up with which fights you have completed for the achievement?
just opening achievements list and check it from top to bottom. Some masters are up more often, and I did them on almost all teams, like today master Tiffany Nelson (only magic team left). Or, I may be interesting to do some specific fights faster, like critters against beast team or mech against elemental. So top achievements are done or almost done and botton achevements -undead, mech and magic are with very few points.

Tiffany Nelson vs Elemental family

1. [pet]Lumpy[/pet] - Stone shot/Sandstorm/Rock barrage
2. [pet]Pebble[/pet] - Stone shot/Sandstorm/Rock barrage
3. [pet]Living sandling[/pet] - Sand bolt/Stoneskin/Quick sand

Easy and borring. Sandstorm-Stone shot*5-Sandstorm-Stone shot*...Snoneskin-Sand bolt*... GG

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Re: Family familiar notes

Post by Papazol » December 21st, 2016, 3:49 pm

Jemmariz wrote:Wow! Thank you very much. :D
Thank you and welcome.

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Re: Family familiar notes

Post by Papazol » December 23rd, 2016, 3:38 pm

Trapper Jarrum vs Beast family

1. [pet]Alpine foxling[/pet] - Flurry/Crouch/Dazzling dance
2. [pet]Alpine foxling kit[/pet] - Flurry/Crouch/Dazzling dance
3. [pet]Arctic fox kit[/pet] - Flurry/Crouch/Dazzling dance

3 foxes with simple strategy - Crouch-Flurry*...-Crouch, - get Jarrum's team with no chances.
Beast family done.

Grixis Tinypop vs Critter family

1. [pet]Brush chicken[/pet] - Flock/Squawk/Headbutt
2. [pet]Darkmoon rabbit[/pet] - Huge, Sharp Teeth!/Dodge/Burrow
3. [pet]Fire Beetle[/pet] - Burn/Cauterize/Scourched Earth

Linear fight. Squawk-Flock-Squawk - frog dies, checken dies hext turn. Teath!-Burrow - Egsellent uses FD. Teath!-Dodge-Teath! - Burrow - Teath!- someshing here rabbit dies and beetle just finishes bomb and Egsellent.

Tiffany Nelson vs Magic family

1. [pet]Count scribe[/pet] - Shadow shock/Consume magic/Arcane storm
2. [pet]Disgusting oozeling[/pet]- Ooze Touch/Creeping ooze/Acidic goo
3. [pet]Enchanted broom[/pet] - Batter/Sweep/Wind-Up

Turn 2 Consume magic did this game.
Tiffany Nelson done on all families.

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Re: Family familiar notes

Post by Papazol » December 24th, 2016, 3:51 pm

Odrogg vs Flying family

1. [pet]Bone wasp[/pet] - Barbed stinger/Predatory strike/Puncture wound
2. [pet]Wood wasp[/pet] - Barbed stinger/Predatory strike/Puncture wound
3. [pet]Dread hatchling[/pet] - Shadow talon/Consume corpse/Anzu's blessing

Flying family has a lot pets with beast abilities, so this fight can be done many ways. I desided to use wasps. poison abilities don't looks stronger Claw+Ravage, but still sometime may be usefull. So fight is about timing. We haven't suicide our first pet by Spini carapace, so don't forget to stop atack on 3 rounds. So fight looks like - Stringer*2-pass*3-Stringer*...-Predatory strike. If we have chance we may use Puncture wound, if no just stringer spam. After first snail dies our first wasp has time for few more atacks. 2d wasp just span Stringer and use another abilties if he may. 2d snail also dies but a bit slower. 3d snail kills our 2d stringer. It's dmg from Ooze touch+Acidic Goo debuff is great against flying, so we may have problems without heal/avoidance. I desided to use Dread cose it may consume wasps corpses and wins this fight for us.

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Re: Family familiar notes

Post by Papazol » December 25th, 2016, 3:07 pm

Robert Craig vs Dragonkin family

1. [pet]Emerald proto-whelp[/pet] - Emerald bite/Emerald presence/Emerald dream
2. [pet]Death talon whelpguard[/pet] - Shadowflame/Spiked skin/Dark flame
3. [pet]Azure whelpling[/pet] - Breath/Arcane storm/Surge of power

Proto-whelp mostly tanks first pet with permanent shield up and heal erevy time it is out CD. So for 2d pet proto-whelp shouldn't be under debuff and with more than 60% health. We realy dont need him to tank 2d pet or this fight never ends :lol: , so we may just dps so hard how it can until proto-whelp dies or just swith on talon whelpguard, who halfes heal by using Dark flame and easy finishes 2d pet. After 3d pet kills our talon whelpguard, we need pet with Arcane storm. I used first in list Azure whelping, and it still worked fine. You may want to use stronger pet like Nexus whelpling. So, Arcane storm-Breath*...Surge like finisher. GG

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Re: Family familiar notes

Post by Papazol » December 27th, 2016, 3:50 pm

Bredda Tenderhide vs Critter family

1. [pet]Tolai hare[/pet] (s/s) - Flurry/Dodge/Burrow
2. [pet]Rescued fawn[/pet] - Stampede/Nature's ward/Headbutt
3. [pet]Rapana whelk[/pet] - Ooze torch/Acidic goo/Dive

Fight isn't too hard and my team also get some luck, so I did it first try. For undead pet we need a rabbit, this rabbit has to be fast, cose 2d Bredda's pet has 310 basic speed and our pet should be faster. Any rabbit kills undead with no chances and may do few atacks to magic pet. After our rabbit dies, to finish magic pet we may use many pets, for example, with always first atack. I desided to use fawn with highest hp. So Nature's ward-Stampede-Headbutt and magic pet dies. Bird is a bit hardier pet cose Trash atack. Still fawn does some dmg to it with Stampede and any from our snails finishes fight spaming Ooze torch.

Durian Strongfruit vs Undead family

1. [pet]Blightbreath[/pet] - Dreadful beath/Toxic smoke/Acid rain
2. [pet]Zomstrok[/pet] - Infected claw/Shell shield/Carpnado
3. any undead pet

New pet, Blightbreath, just kills whole team with rotation - Toxic smoke-Acid rain-Dreadful breath-Acid rain... If sunflower still alive, Zomstrok finishes it with Carpnado.

Durian Strongfruit done on all families.

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Re: Family familiar notes

Post by Papazol » December 27th, 2016, 6:21 pm

Woah, we got Master tamer Flummox today.

Master tamer Flummox vs Flying family

1. [pet]Crow[/pet] - Alpha strike/Call darkness/Nocturnal strike
2. [pet]Gilnean raven[/pet] - Alpha strike/Call darkness/Nocturnal strike
3. [pet]Sky fly[/pet] - Bite/Alpha strike/Shadow shock

We need Call darkness to prevent his heal and misses time by time. That is enough to win.

Flying family done.

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Re: Family familiar notes

Post by Papazol » December 28th, 2016, 3:21 pm

Horvask vs Critter family

1. [pet]Redridge rat[/pet] (s/s) - Comeback/Poison fang/Stampede
2. [pet]Tolai hare[/pet] (s/s) - Flurry/Dodge/Burrow
3. [pet]Blind rat[/pet] (s/s) - Sneak atack/Crouch/Call darkness

Speed depends winner. Actualy my Blind rat isn't fast, only (h/b), but if it will be (s/s) like another two pets, it will be faster.
So, if our rat (you may use any rat with standart abilities) is faster 333 speed, we start from Poison fang-Stampede. On 2d round imp uses Nether gate and swaps our rat to hare. We may use any rabbit, what is faster 333 speed. In this case our rabbit kills imp in 2-3 rounds with Flurry. For 2d pet, magic ooze, we have to use Dodge and Burrow to avoid max dmg, but on some point hare dies. Redridge rat back to fight and with Poison fang-Stampede finishes ooze. 3d pet, lasher, kills our Redridge rat, but any way get debuff. So Blind rat starts from Call darkness to prevent full heal and Sneak atack spam up to win.

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Re: Family familiar notes

Post by Papazol » December 29th, 2016, 6:47 pm

Robert Craig vs Elemental team

1. [pet]Lava crab[/pet] (h/s) - Survival/Shell shield/Magma wave
2. [pet]Blazing cindercrawler[/pet] - Flamethrower/Brittle webbing/Magma wave
3. [pet]lil'Ragnaros[/pet] - Magma wave/Magma trap/Sons of flame

Sloooow game. First beast has more health, than another two. Also, its Stampede is blocked by Shell shield. Moreover, H/S Lava crab is faster. So we just do Shell shield-Magma wave*4-Shell shiled... Survival, what takes two atacks cose, Lava crab is faster, and Lava crab can solo kills whole team. If crab dies, we just use another pet and continue Magma wave untill win.

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