Post
by Lolfixheal » February 12th, 2019, 12:53 pm
All content in WoW is designed on locking players into active on-going subscription so they keep getting their revenue. That is why we see weekly based stuff, events. Daily grinds for vendor rewards. Stuff going over many with time-gate such as pet dungeons.
I'm torn between Gnomeregan being boring as it was so easy, but at the same time such content doesn't speak to me, so honestly I want it over with quickly, so therefor I'm glad it was easy.
They could keep their darn subgate, but cut amount of fights, and make them harder if that results in same %time spent. It is really outdragging just going through the same boring scenario like a tunnel really week in, out. I agree with your sentiments regarding Celestial Tournament, that was more interesting, also challenging and didn't have the boring element of walking through an old classic dungeon. What story are they trying to tell/sell anyway with these pet dungeons? There is a shady character who is up to no good? starting to make trouble in the neighbourhood? ok I'll stop.
Dungeons don't work for me, it is boring, they would have to make RNG events happen, have story telling or quests, or options. Not this open-mouth-chew repetetiveness.
I have already suggested a more oldschool Celestial Tournament to Blizzard. To match this expansions theme, it would be the Isle of Loas. A little remote island (shrouded by magic!) where the Avatars of the Loas themselves have battled each other for near-eternity to prove themselves the better Loa. Imagine an arena styled enviroment, palm trees, not thick jungle, peaceful animals, beachshore and in the middle this stone foundation of an arena. Around the edges do you see all 11-12-13-14-15 Loas (lost track lol), each represented as big Avatars, with their symbol carved into the stone.. each naturally a tamer.. and each.. naturally with a unique mini Loa of themselves. Similar to CT in a way.
However the fights should be quite harder, some RNG elements to it (different order of attacks possible etc). Defeating them weekly should give a currency which you can spend on the Loa pets, but you can only buy the Loa-pet if you defeated the respective tamer. One tamer defeated gives 1 currency, and you don't have to do all weekly, you can go partially, perhaps due to the fact you're not strong enough, or missing a key pet for the fight still. Should be accessible for both newer players and veteran, so some of these tamers would naturally be abit easier, some abit harder. How much a pet is going to cost, Blizzard can decide vs their subgate ideas. Defeating all the tamers weekly could give a small + % bonus currency as well just for "job well done".
The possibility for achievements are good as well. You would want to have a challenge-mode without healing as per usual rewarding a pet or a shirt, tabard, title, mount? Could be nice with something else than a pet for once, I wouldn't mind. Individual achievements for all Loa tamers defeated, one for all. One for getting all the mini Loa pets collected (long task, few months i rekcon! if we assume ~ 1 pet a week best case scenario*). And why not toss in hard achievements like family Loa battler, that should end up being the toughest challenge yet and like I said, reward a cool mount after alot of time+work tossed into it?
Of course with an isle, would be nice with a introduction questchain you would have to do to attune yourself, possible you might have had to show the Loas your worth by completing one or more existing BFA pet achievements (such as all the regular tamers). That would pan into a story of how the Loas have been watching your pet battling skills, and they want to invite you to their secret Isle of the Loas, to see if you're up to the task, but not after the questchain showing your worth, not everyone just casually gets an invite. Or the story could be build on you championing 1 Loa at a time, having to humilate the other Loas by defeating them in the name of the Loa you chose to champion, thus unlocking their Mini-Loa pet for purchase later on. All these Loas with time to spend, and bickering among themselves, not being able to decide who is the better Loa. YOU are their champion, a tool they use after seeing your battle prowness to act as their champion to mock the other Loas for bragging rights.
The vendors would naturally be tortollans, being both old, wise, travellers, neutral and somehow found this mystified Island with an accidental scroll cast, and now they are stuck there, can't find way back home, so they have parked their behinds watching the Loas battle against each other for centuries to no avail, a long stalemate. I imagine one or two umbrellas, some chairs, refreshments, the usual. While we're at it, lets toss in a single rare spawn around the Island as well, first one to click gets reward (Kodo style). Just something for the downtime in between battles or the random run-in "wait, whats that!?".
In this big arena, you will see the mini Loa pets often run in and start fighting each other, 1v1, 3v3, 2v2, cross, FFA, just to fill up the arena with spectacle with RNG showcasing. Really sell that idea of the Loas trying to defeat each other in pet battling. Adds to the vibe and scenery as well, instead of one big arena with nothing going on inside of it, dull sight.
Only your fantasy sets limitations here... this is just me spitballing ideas.
* each tamer could give 1 Loa coin, a pet would cost 15, with 13? Loas, the weekly quest could give you a +3 if you do all. Something along those lines.
- awesome setting
- cool questchain
- good story
- loveable characters
- cool unique pets
- replayability
- achievements
- rare stuff
- long lasting (few months)
Compared to a boring 6 week cookie-cutter fest of Gnomeregan over and over, this kind of content I'm so wet for. I can see myself one evening or night just alt-tabbing whilst chillaxing on the Island, perhaps I'm camping the rare, perhaps I'm looking up new strategy for that Loa tamer that I still can't beat, or taking a break between some of the many achievements.